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Diffstat (limited to 'engines/m4/mads_views.cpp')
-rw-r--r--engines/m4/mads_views.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp
index b66591a207..0521903c95 100644
--- a/engines/m4/mads_views.cpp
+++ b/engines/m4/mads_views.cpp
@@ -99,7 +99,7 @@ void MadsAction::set() {
// Use/to action
int selectedObject = _madsVm->scene()->getInterface()->getSelectedObject();
MadsObject *objEntry = _madsVm->globals()->getObject(selectedObject);
-
+
_action.objectNameId = objEntry->_descId;
_currentAction = objEntry->_vocabList[_selectedRow].vocabId;
@@ -244,7 +244,7 @@ void MadsAction::refresh() {
// Add a new text display entry to display the status text at the bottom of the screen area
uint colors = (_vm->getGameType() == GType_DragonSphere) ? 0x0300 : 0x0003;
- _statusTextIndex = _owner._textDisplay.add(160 - (strWidth / 2),
+ _statusTextIndex = _owner._textDisplay.add(160 - (strWidth / 2),
MADS_SURFACE_HEIGHT + _owner._posAdjust.y - 13, colors, textSpacing, _statusText, font);
}
}
@@ -476,7 +476,7 @@ void MadsSpriteSlots::drawBackground() {
if (slot.depth > 1) {
// Draw the frame with depth processing
- _owner._bgSurface->copyFrom(frame, xp, yp, slot.depth, _owner._depthSurface, 100,
+ _owner._bgSurface->copyFrom(frame, xp, yp, slot.depth, _owner._depthSurface, 100,
frame->getTransparencyIndex());
} else {
// No depth, so simply draw the image
@@ -526,7 +526,7 @@ void MadsSpriteSlots::drawForeground(M4Surface *viewport) {
if ((slot.scale < 100) && (slot.scale != -1)) {
// Minimalised drawing
- viewport->copyFrom(spr, slot.xp, slot.yp, slot.depth, _owner._depthSurface, slot.scale,
+ viewport->copyFrom(spr, slot.xp, slot.yp, slot.depth, _owner._depthSurface, slot.scale,
sprite->getTransparencyIndex());
} else {
int xp, yp;
@@ -665,7 +665,7 @@ void MadsTextDisplay::draw(M4Surface *view) {
for (uint idx = 0; idx < _entries.size(); ++idx) {
if (_entries[idx].active && (_entries[idx].expire >= 0)) {
_entries[idx].font->setColors(_entries[idx].color1, _entries[idx].color2, 0);
- _entries[idx].font->writeString(view, _entries[idx].msg,
+ _entries[idx].font->writeString(view, _entries[idx].msg,
_entries[idx].bounds.left, _entries[idx].bounds.top, _entries[idx].bounds.width(),
_entries[idx].spacing);
}
@@ -728,7 +728,7 @@ int MadsKernelMessageList::add(const Common::Point &pt, uint fontColor, uint8 fl
rec.frameTimer = _madsVm->_currentTimer;
rec.abortTimers = abortTimers;
rec.abortMode = _owner._abortTimersMode2;
-
+
for (int i = 0; i < 3; ++i)
rec.actionNouns[i] = _madsVm->globals()->actionNouns[i];
@@ -850,7 +850,7 @@ void MadsKernelMessageList::processText(int msgIndex) {
y1 = seqEntry.msgPos.y;
}
}
-
+
if (msg.flags & KMSG_PLAYER_TIMEOUT) {
if (word_8469E != 0) {
// TODO: Figure out various flags
@@ -867,7 +867,7 @@ void MadsKernelMessageList::processText(int msgIndex) {
msg.msg[msg.msgOffset] = msg.asciiChar;
char *msgP = &msg.msg[++msg.msgOffset];
*msgP = msg.asciiChar2;
-
+
msg.asciiChar = *msgP;
msg.asciiChar2 = *(msgP + 1);
@@ -884,7 +884,7 @@ void MadsKernelMessageList::processText(int msgIndex) {
flag = true;
}
- int strWidth = _talkFont->getWidth(msg.msg, _owner._textSpacing);
+ int strWidth = _talkFont->getWidth(msg.msg, _owner._textSpacing);
if (msg.flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
x1 -= (msg.flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
@@ -935,7 +935,7 @@ ScreenObjects::ScreenObjects(MadsView &owner): _owner(owner) {
_category = 0;
_objectIndex = 0;
}
-
+
/**
* Clears the entries list
*/
@@ -1153,7 +1153,7 @@ void MadsDirtyAreas::setSpriteSlot(int dirtyIdx, const MadsSpriteSlot &spriteSlo
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(spriteSlot.spriteListIndex);
M4Sprite *frame = spriteSet.getFrame(((spriteSlot.frameNumber & 0x7fff) - 1) & 0x7f);
-
+
if (spriteSlot.scale == -1) {
width = frame->width();
height = frame->height();
@@ -1270,8 +1270,8 @@ bool MadsSequenceList::addSubEntry(int index, SequenceSubEntryMode mode, int fra
return false;
}
-int MadsSequenceList::add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks, int extraTicks, int numTicks,
- int msgX, int msgY, bool nonFixed, char scale, uint8 depth, int frameInc, SpriteAnimType animType, int numSprites,
+int MadsSequenceList::add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks, int extraTicks, int numTicks,
+ int msgX, int msgY, bool nonFixed, char scale, uint8 depth, int frameInc, SpriteAnimType animType, int numSprites,
int frameStart) {
// Find a free slot
@@ -1340,7 +1340,7 @@ void MadsSequenceList::setSpriteSlot(int seqIndex, MadsSpriteSlot &spriteSlot) {
spriteSlot.frameNumber = (timerEntry.flipped ? 0x8000 : 0) | timerEntry.frameIndex;
spriteSlot.depth = timerEntry.depth;
spriteSlot.scale = timerEntry.scale;
-
+
if (!timerEntry.nonFixed) {
spriteSlot.xp = timerEntry.msgPos.x;
spriteSlot.yp = timerEntry.msgPos.y;
@@ -1420,7 +1420,7 @@ bool MadsSequenceList::loadSprites(int seqIndex) {
seqEntry.frameInc = 1;
} else {
// Otherwise reset back to last sprite for further reverse animating
- seqEntry.frameIndex = seqEntry.numSprites;
+ seqEntry.frameIndex = seqEntry.numSprites;
}
}
@@ -1478,7 +1478,7 @@ void MadsSequenceList::tick() {
continue;
// Set the next timeout for the timer entry
- seqEntry.timeout = currentTimer + seqEntry.numTicks;
+ seqEntry.timeout = currentTimer + seqEntry.numTicks;
// Action the sprite
if (loadSprites(idx)) {
@@ -1509,7 +1509,7 @@ void MadsSequenceList::setAnimRange(int seqIndex, int startVal, int endVal) {
tempStart = 1;
break;
}
-
+
switch (endVal) {
case -2:
case 0:
@@ -1558,7 +1558,7 @@ Animation::~Animation() {
MadsView::MadsView(View *view): _view(view), _dynamicHotspots(*this), _sequenceList(*this),
_kernelMessages(*this), _spriteSlots(*this), _dirtyAreas(*this), _textDisplay(*this),
_screenObjects(*this), _action(*this) {
-
+
_textSpacing = -1;
_newTimeout = 0;
_abortTimers = 0;
@@ -1590,8 +1590,8 @@ void MadsView::refresh() {
// Merge any identified dirty areas
_dirtyAreas.merge(1, DIRTY_AREAS_SIZE);
-
- // Copy dirty areas to the main display surface
+
+ // Copy dirty areas to the main display surface
_dirtyAreas.copy(_viewport, _bgSurface, _posAdjust);
// Handle dirty areas for foreground objects