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Diffstat (limited to 'engines/m4/mads_views.cpp')
-rw-r--r--engines/m4/mads_views.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp
index 5a7abcf484..a644e81d51 100644
--- a/engines/m4/mads_views.cpp
+++ b/engines/m4/mads_views.cpp
@@ -196,7 +196,8 @@ void MadsSpriteSlots::drawForeground(View *view, int yOffset) {
// Minimalised drawing
assert(slot.spriteListIndex < (int)_sprites.size());
M4Sprite *spr = spriteSet.getFrame((slot.frameNumber & 0x7fff) - 1);
- view->copyFrom(spr, slot.xp, slot.yp, Common::Point(0, yOffset), slot.depth, _owner._depthSurface, slot.scale, 0);
+ view->copyFrom(spr, slot.xp, slot.yp, Common::Point(0, yOffset), slot.depth, _owner._depthSurface,
+ slot.scale, spr->getTransparencyIndex());
} else {
int xp, yp;
M4Sprite *spr = spriteSet.getFrame(slot.frameNumber - 1);
@@ -211,10 +212,11 @@ void MadsSpriteSlots::drawForeground(View *view, int yOffset) {
if (slot.depth > 1) {
// Draw the frame with depth processing
- view->copyFrom(spr, xp, yp, Common::Point(0, yOffset), slot.depth, _owner._depthSurface, 100, 0);
+ view->copyFrom(spr, xp, yp, Common::Point(0, yOffset), slot.depth, _owner._depthSurface, 100,
+ spr->getTransparencyIndex());
} else {
// No depth, so simply draw the image
- spr->copyTo(view, xp, yp + yOffset, 0);
+ spr->copyTo(view, xp, yp + yOffset, spr->getTransparencyIndex());
}
}
}