diff options
Diffstat (limited to 'engines/m4/saveload.h')
-rw-r--r-- | engines/m4/saveload.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/m4/saveload.h b/engines/m4/saveload.h new file mode 100644 index 0000000000..5218f7db84 --- /dev/null +++ b/engines/m4/saveload.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef M4_SAVELOAD_H +#define M4_SAVELOAD_H + +#include "m4/graphics.h" +#include "common/ptr.h" + +#define MAX_SAVEGAME_NAME 80 + +namespace M4 { + +typedef Common::List<Common::String> SaveGameList; +typedef SaveGameList::iterator SaveGameIterator; + +class SaveLoad { +private: + M4Engine *_vm; + bool _emulateOriginal; + + const char *generateSaveName(int slotNumber); +public: + SaveLoad(M4Engine *vm); + + bool hasSaves(); + SaveGameList *getSaves(); + M4Surface *getThumbnail(int slotNumber); + bool load(int slotNumber); + bool save(int slotNumber, Common::String saveName); +}; + +} + +#endif |