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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef M4_SAVELOAD_H
+#define M4_SAVELOAD_H
+
+#include "m4/graphics.h"
+#include "common/ptr.h"
+
+#define MAX_SAVEGAME_NAME 80
+
+namespace M4 {
+
+typedef Common::List<Common::String> SaveGameList;
+typedef SaveGameList::iterator SaveGameIterator;
+
+class SaveLoad {
+private:
+ M4Engine *_vm;
+ bool _emulateOriginal;
+
+ const char *generateSaveName(int slotNumber);
+public:
+ SaveLoad(M4Engine *vm);
+
+ bool hasSaves();
+ SaveGameList *getSaves();
+ M4Surface *getThumbnail(int slotNumber);
+ bool load(int slotNumber);
+ bool save(int slotNumber, Common::String saveName);
+};
+
+}
+
+#endif