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Diffstat (limited to 'engines/m4/saveload.h')
-rw-r--r-- | engines/m4/saveload.h | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/engines/m4/saveload.h b/engines/m4/saveload.h deleted file mode 100644 index 9b76054e65..0000000000 --- a/engines/m4/saveload.h +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef M4_SAVELOAD_H -#define M4_SAVELOAD_H - -#include "m4/graphics.h" -#include "common/ptr.h" - -#define MAX_SAVEGAME_NAME 80 - -namespace M4 { - -typedef Common::List<Common::String> SaveGameList; -typedef SaveGameList::iterator SaveGameIterator; - -class SaveLoad { -private: - MadsM4Engine *_vm; - bool _emulateOriginal; - - const char *generateSaveName(int slotNumber); -public: - SaveLoad(MadsM4Engine *vm); - - bool hasSaves(); - SaveGameList *getSaves(); - M4Surface *getThumbnail(int slotNumber); - bool load(int slotNumber); - bool save(int slotNumber, Common::String saveName); -}; - -} - -#endif |