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-rw-r--r--engines/m4/saveload.h54
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diff --git a/engines/m4/saveload.h b/engines/m4/saveload.h
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--- a/engines/m4/saveload.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_SAVELOAD_H
-#define M4_SAVELOAD_H
-
-#include "m4/graphics.h"
-#include "common/ptr.h"
-
-#define MAX_SAVEGAME_NAME 80
-
-namespace M4 {
-
-typedef Common::List<Common::String> SaveGameList;
-typedef SaveGameList::iterator SaveGameIterator;
-
-class SaveLoad {
-private:
- MadsM4Engine *_vm;
- bool _emulateOriginal;
-
- const char *generateSaveName(int slotNumber);
-public:
- SaveLoad(MadsM4Engine *vm);
-
- bool hasSaves();
- SaveGameList *getSaves();
- M4Surface *getThumbnail(int slotNumber);
- bool load(int slotNumber);
- bool save(int slotNumber, Common::String saveName);
-};
-
-}
-
-#endif