diff options
Diffstat (limited to 'engines/m4/scene.cpp')
-rw-r--r-- | engines/m4/scene.cpp | 420 |
1 files changed, 50 insertions, 370 deletions
diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp index ca4ba732ee..6d4c4ae64d 100644 --- a/engines/m4/scene.cpp +++ b/engines/m4/scene.cpp @@ -33,17 +33,12 @@ #include "m4/rails.h" #include "m4/font.h" #include "m4/m4_views.h" +#include "m4/mads_views.h" #include "m4/compression.h" #include "m4/staticres.h" namespace M4 { -static const int INV_ANIM_FRAME_SPEED = 8; -static const int INVENTORY_X = 160; -static const int INVENTORY_Y = 159; -static const int SCROLLER_DELAY = 200; - - Scene::Scene(MadsM4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())) { _screenType = VIEWID_SCENE; @@ -56,7 +51,6 @@ Scene::Scene(MadsM4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width() _interfacePal = NULL; _interfaceSurface = NULL; _inverseColorTable = NULL; - strcpy(_statusText, ""); _vm->_rails->setCodeSurface(_codeSurface); } @@ -98,6 +92,14 @@ void Scene::show() { _vm->_viewManager->addView(this); } +void Scene::showInterface() { + _vm->_viewManager->addView(_interfaceSurface); +} + +void Scene::hideInterface() { + _vm->_viewManager->deleteView(_interfaceSurface); +} + void Scene::loadSceneResources(int sceneNumber) { char filename[kM4MaxFilenameSize]; int i = 0, x = 0, y = 0; @@ -280,28 +282,6 @@ void Scene::playIntro() { } -void Scene::update() { - // TODO: Needs a proper implementation - // NOTE: Don't copy the background when in M4 mode or WoodScript anims won't be shown - if (!_vm->isM4()) { - _backgroundSurface->copyTo(this); - - // Handle display of any status text - if (_statusText[0]) { - // Text colors are inverted in Dragonsphere - if (_vm->getGameType() == GType_DragonSphere) - _vm->_font->setColors(_vm->_palette->BLACK, _vm->_palette->WHITE, _vm->_palette->BLACK); - else - _vm->_font->setColors(_vm->_palette->WHITE, _vm->_palette->BLACK, _vm->_palette->BLACK); - - _vm->_font->setFont(FONT_MAIN_MADS); - _vm->_font->writeString(this, _statusText, (width() - _vm->_font->getWidth(_statusText)) / 2, 142, 0); - } - - _interfaceSurface->copyTo(this, 0, this->height() - _interfaceSurface->height()); - } -} - void Scene::onRefresh(RectList *rects, M4Surface *destSurface) { update(); View::onRefresh(rects, destSurface); @@ -435,6 +415,7 @@ void Scene::showMADSV2TextBox(char *text, int x, int y, char *faceName) { M4Scene::M4Scene(M4Engine *vm): Scene(vm) { _vm = vm; _sceneSprites = NULL; + _interfaceSurface = new M4InterfaceView(vm); } M4Scene::~M4Scene() { @@ -460,7 +441,7 @@ void M4Scene::loadScene(int sceneNumber) { if (_vm->getGameType() == GType_Burger && sceneNumber != TITLE_SCENE_BURGER && sceneNumber != MAINMENU_SCENE_BURGER) - _vm->_interfaceView->setStatusText(""); + setStatusText(""); // Load scene def file (*.CHK) loadSceneResources(sceneNumber); @@ -485,7 +466,7 @@ void M4Scene::loadScene(int sceneNumber) { if (sceneNumber != TITLE_SCENE_BURGER && sceneNumber != MAINMENU_SCENE_BURGER) { - _vm->_interfaceView->show(); + _m4Vm->scene()->getInterface()->show(); showSprites(); } @@ -503,6 +484,11 @@ void M4Scene::loadSceneCodes(int sceneNumber, int index) { _vm->res()->toss(filename); } +void M4Scene::show() { + Scene::show(); + _vm->_viewManager->addView(_interfaceSurface); +} + void M4Scene::checkHotspotAtMousePos(int x, int y) { if (_vm->getGameType() == GType_Riddle) return; @@ -517,15 +503,15 @@ void M4Scene::checkHotspotAtMousePos(int x, int y) { if (_vm->_mouse->getCursorNum() != CURSOR_LOOK && _vm->_mouse->getCursorNum() != CURSOR_TAKE && _vm->_mouse->getCursorNum() != CURSOR_USE && - _vm->_interfaceView->_inventory.getSelectedIndex() == -1) { + _m4Vm->scene()->getInterface()->_inventory.getSelectedIndex() == -1) { _vm->_mouse->setCursorNum(currentHotSpot->getCursor()); } - _vm->_interfaceView->setStatusText(currentHotSpot->getPrep()); + _m4Vm->scene()->getInterface()->setStatusText(currentHotSpot->getPrep()); } else { if (_vm->_mouse->getCursorNum() != CURSOR_LOOK && _vm->_mouse->getCursorNum() != CURSOR_TAKE && _vm->_mouse->getCursorNum() != CURSOR_USE && - _vm->_interfaceView->_inventory.getSelectedIndex() == -1) { + _m4Vm->scene()->getInterface()->_inventory.getSelectedIndex() == -1) { _vm->_mouse->setCursorNum(0); } else { @@ -551,14 +537,14 @@ void M4Scene::leftClick(int x, int y) { printf("Player said: %s %s\n", currentHotSpot->getVerb(), currentHotSpot->getVocab()); // FIXME: This should be moved somewhere else, and is incomplete - if (_vm->_interfaceView->_inventory.getSelectedIndex() == -1) { + if (_m4Vm->scene()->getInterface()->_inventory.getSelectedIndex() == -1) { if (_vm->_mouse->getVerb() == NULL) { strcpy(_vm->_player->verb, currentHotSpot->getVerb()); } else { strcpy(_vm->_player->verb, _vm->_mouse->getVerb()); } } else { - strcpy(_vm->_player->verb, _vm->_interfaceView->_inventory.getSelectedObjectName()); + strcpy(_vm->_player->verb, _m4Vm->scene()->getInterface()->_inventory.getSelectedObjectName()); } strcpy(_vm->_player->noun, currentHotSpot->getVocab()); strcpy(_vm->_player->object, ""); @@ -573,13 +559,21 @@ void M4Scene::leftClick(int x, int y) { void M4Scene::rightClick(int x, int y) { if (_vm->getGameType() == GType_Burger) { nextCommonCursor(); - _vm->_interfaceView->_inventory.clearSelected(); + _m4Vm->scene()->getInterface()->_inventory.clearSelected(); } } void M4Scene::setAction(int action, int objectId) { } +void M4Scene::setStatusText(const char *text) { + getInterface()->setStatusText(text); +} + +void M4Scene::update() { + +} + void M4Scene::nextCommonCursor() { int cursorIndex = _vm->_mouse->getCursorNum(); @@ -608,6 +602,7 @@ void M4Scene::nextCommonCursor() { MadsScene::MadsScene(MadsEngine *vm): Scene(vm) { _vm = vm; + strcpy(_statusText, ""); _interfaceSurface = new MadsInterfaceView(vm); _currentAction = kVerbNone; } @@ -705,10 +700,10 @@ void MadsScene::checkHotspotAtMousePos(int x, int y) { sprintf(statusText, "%s %s\n", _madsVm->globals()->getVocab(verbId), currentHotSpot->getVocab()); statusText[0] = toupper(statusText[0]); // capitalize first letter - setMADSStatusText(statusText); + setStatusText(statusText); } else { _vm->_mouse->setCursorNum(0); - setMADSStatusText(""); + setStatusText(""); } } @@ -723,7 +718,7 @@ void MadsScene::leftClick(int x, int y) { } statusText[0] = toupper(statusText[0]); // capitalize first letter - setMADSStatusText(statusText); + setStatusText(statusText); } } @@ -754,344 +749,29 @@ void MadsScene::setAction(int action, int objectId) { _currentAction = action; } - setMADSStatusText(statusText); + setStatusText(statusText); } -/*-------------------------------------------------------------------------- - * MadsInterfaceView handles the user interface section at the bottom of - * game screens in MADS games - *-------------------------------------------------------------------------- - */ - -MadsInterfaceView::MadsInterfaceView(MadsM4Engine *vm): InterfaceView(vm, Common::Rect(0, MADS_SURFACE_HEIGHT, - vm->_screen->width(), vm->_screen->height())) { - _screenType = VIEWID_INTERFACE; - _highlightedElement = -1; - _topIndex = 0; - _selectedObject = -1; - _cheatKeyCtr = 0; - - _objectSprites = NULL; - _objectPalData = NULL; - - /* Set up the rect list for screen elements */ - // Actions - for (int i = 0; i < 10; ++i) - _screenObjects.addRect((i / 5) * 32 + 1, (i % 5) * 8 + MADS_SURFACE_HEIGHT + 2, - ((i / 5) + 1) * 32 + 3, ((i % 5) + 1) * 8 + MADS_SURFACE_HEIGHT + 2); - - // Scroller elements (up arrow, scroller, down arrow) - _screenObjects.addRect(73, 160, 82, 167); - _screenObjects.addRect(73, 168, 82, 190); - _screenObjects.addRect(73, 191, 82, 198); - - // Inventory object names - for (int i = 0; i < 5; ++i) - _screenObjects.addRect(89, 158 + i * 8, 160, 166 + i * 8); - - // Full rectangle area for all vocab actions - for (int i = 0; i < 5; ++i) - _screenObjects.addRect(239, 158 + i * 8, 320, 166 + i * 8); +void MadsScene::setStatusText(const char *text) { + strcpy(_statusText, text); } -MadsInterfaceView::~MadsInterfaceView() { - delete _objectSprites; -} +void MadsScene::update() { + _backgroundSurface->copyTo(this); -void MadsInterfaceView::setFontMode(InterfaceFontMode newMode) { - switch (newMode) { - case ITEM_NORMAL: - _vm->_font->setColors(4, 4, 0xff); - break; - case ITEM_HIGHLIGHTED: - _vm->_font->setColors(5, 5, 0xff); - break; - case ITEM_SELECTED: - _vm->_font->setColors(6, 6, 0xff); - break; - } -} - -void MadsInterfaceView::initialise() { - // Build up the inventory list - _inventoryList.clear(); - - for (uint i = 0; i < _madsVm->globals()->getObjectsSize(); ++i) { - MadsObject *obj = _madsVm->globals()->getObject(i); - if (obj->roomNumber == PLAYER_INVENTORY) - _inventoryList.push_back(i); - } - - // If the inventory has at least one object, select it - if (_inventoryList.size() > 0) - setSelectedObject(_inventoryList[0]); -} - -void MadsInterfaceView::setSelectedObject(int objectNumber) { - char resName[80]; - - // Load inventory resource - if (_objectSprites) { - _vm->_palette->deleteRange(_objectPalData); - delete _objectSprites; - } - - // Check to make sure the object is in the inventory, and also visible on-screen - int idx = _inventoryList.indexOf(objectNumber); - if (idx == -1) { - // Object wasn't found, so return - _selectedObject = -1; - return; - } - - // Found the object - if (idx < _topIndex) - _topIndex = idx; - else if (idx >= (_topIndex + 5)) - _topIndex = MAX(0, idx - 4); - - _selectedObject = objectNumber; - sprintf(resName, "*OB%.3dI.SS", objectNumber); - - Common::SeekableReadStream *data = _vm->res()->get(resName); - _objectSprites = new SpriteAsset(_vm, data, data->size(), resName); - _vm->res()->toss(resName); - - // Slot it into available palette space - _objectPalData = _objectSprites->getRgbList(); - _vm->_palette->addRange(_objectPalData); - _objectSprites->translate(_objectPalData, true); - - _objectFrameNumber = 0; -} - -void MadsInterfaceView::addObjectToInventory(int objectNumber) { - if (_inventoryList.indexOf(objectNumber) == -1) { - _madsVm->globals()->getObject(objectNumber)->roomNumber = PLAYER_INVENTORY; - _inventoryList.push_back(objectNumber); - } - - setSelectedObject(objectNumber); -} - -void MadsInterfaceView::onRefresh(RectList *rects, M4Surface *destSurface) { - _vm->_font->setFont(FONT_INTERFACE_MADS); - char buffer[100]; - - // Check to see if any dialog is currently active - bool dialogVisible = _vm->_viewManager->getView(LAYER_DIALOG) != NULL; - - // Highlighting logic for action list - int actionIndex = 0; - for (int x = 0; x < 2; ++x) { - for (int y = 0; y < 5; ++y, ++actionIndex) { - // Determine the font colour depending on whether an item is selected. Note that the first action, - // 'Look', is always 'selected', even when another action is clicked on - setFontMode((_highlightedElement == actionIndex) ? ITEM_HIGHLIGHTED : - ((actionIndex == 0) ? ITEM_SELECTED : ITEM_NORMAL)); - - // Get the verb action and capitalise it - const char *verbStr = _madsVm->globals()->getVocab(kVerbLook + actionIndex); - strcpy(buffer, verbStr); - if ((buffer[0] >= 'a') && (buffer[0] <= 'z')) buffer[0] -= 'a' - 'A'; - - // Display the verb - const Common::Rect r(_screenObjects[actionIndex]); - _vm->_font->writeString(destSurface, buffer, r.left, r.top, r.width(), 0); - } - } - - // Check for highlighting of the scrollbar controls - if ((_highlightedElement == SCROLL_UP) || (_highlightedElement == SCROLL_SCROLLER) || (_highlightedElement == SCROLL_DOWN)) { - // Highlight the control's borders - const Common::Rect r(_screenObjects[_highlightedElement]); - destSurface->frameRect(r, 5); - } - - // Draw the horizontal line in the scroller representing the current top selected - const Common::Rect scroller(_screenObjects[SCROLL_SCROLLER]); - int yP = (_inventoryList.size() < 2) ? 0 : (scroller.height() - 5) * _topIndex / (_inventoryList.size() - 1); - destSurface->setColor(4); - destSurface->hLine(scroller.left + 2, scroller.right - 3, scroller.top + 2 + yP); - - // List inventory items - for (uint i = 0; i < 5; ++i) { - if ((_topIndex + i) >= _inventoryList.size()) - break; - - const char *descStr = _madsVm->globals()->getVocab(_madsVm->globals()->getObject( - _inventoryList[_topIndex + i])->descId); - strcpy(buffer, descStr); - if ((buffer[0] >= 'a') && (buffer[0] <= 'z')) buffer[0] -= 'a' - 'A'; - - const Common::Rect r(_screenObjects[INVLIST_START + i]); - - // Set the highlighting of the inventory item - if (_highlightedElement == (int)(INVLIST_START + i)) setFontMode(ITEM_HIGHLIGHTED); - else if (_selectedObject == _inventoryList[_topIndex + i]) setFontMode(ITEM_SELECTED); - else setFontMode(ITEM_NORMAL); - - // Write out it's description - _vm->_font->writeString(destSurface, buffer, r.left, r.top, r.width(), 0); - } - - // Handle the display of any currently selected object - if (_objectSprites) { - // Display object sprite. Note that the frame number isn't used directly, because it would result - // in too fast an animation - M4Sprite *spr = _objectSprites->getFrame(_objectFrameNumber / INV_ANIM_FRAME_SPEED); - spr->copyTo(destSurface, INVENTORY_X, INVENTORY_Y, 0); - - if (!_madsVm->globals()->invObjectsStill && !dialogVisible) { - // If objetcs are to animated, move to the next frame - if (++_objectFrameNumber >= (_objectSprites->getCount() * INV_ANIM_FRAME_SPEED)) - _objectFrameNumber = 0; - } - - // List the vocab actions for the currently selected object - MadsObject *obj = _madsVm->globals()->getObject(_selectedObject); - int yIndex = MIN(_highlightedElement - VOCAB_START, obj->vocabCount - 1); - - for (int i = 0; i < obj->vocabCount; ++i) { - const Common::Rect r(_screenObjects[VOCAB_START + i]); - - // Get the vocab description and capitalise it - const char *descStr = _madsVm->globals()->getVocab(obj->vocabList[i].vocabId); - strcpy(buffer, descStr); - if ((buffer[0] >= 'a') && (buffer[0] <= 'z')) buffer[0] -= 'a' - 'A'; - - // Set the highlighting and display the entry - setFontMode((i == yIndex) ? ITEM_HIGHLIGHTED : ITEM_NORMAL); - _vm->_font->writeString(destSurface, buffer, r.left, r.top, r.width(), 0); - } - } -} - -bool MadsInterfaceView::onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents) { - // If the mouse isn't being held down, then reset the repeated scroll timer - if (eventType != MEVENT_LEFT_HOLD) - _nextScrollerTicks = 0; - - // Handle various event types - switch (eventType) { - case MEVENT_MOVE: - // If the cursor isn't in "wait mode", don't do any processing - if (_vm->_mouse->getCursorNum() == CURSOR_WAIT) - return true; - - // Ensure the cursor is the standard arrow - _vm->_mouse->setCursorNum(CURSOR_ARROW); - - // Check if any interface element is currently highlighted - _highlightedElement = _screenObjects.find(Common::Point(x, y)); - - return true; - - case MEVENT_LEFT_CLICK: - // Left mouse click - // Check if an inventory object was selected - if ((_highlightedElement >= INVLIST_START) && (_highlightedElement < (INVLIST_START + 5))) { - // Ensure there is an inventory item listed in that cell - uint idx = _highlightedElement - INVLIST_START; - if ((_topIndex + idx) < _inventoryList.size()) { - // Set the selected object - setSelectedObject(_inventoryList[_topIndex + idx]); - } - } else if ((_highlightedElement >= ACTIONS_START) && (_highlightedElement < (ACTIONS_START + 10))) { - // A standard action was selected - _vm->_scene->setAction(kVerbLook + (_highlightedElement - ACTIONS_START)); - } else if ((_highlightedElement >= VOCAB_START) && (_highlightedElement < (VOCAB_START + 5))) { - // A vocab action was selected - MadsObject *obj = _madsVm->globals()->getObject(_selectedObject); - int vocabIndex = MIN(_highlightedElement - VOCAB_START, obj->vocabCount - 1); - if (vocabIndex >= 0) - _vm->_scene->setAction(obj->vocabList[vocabIndex].vocabId, _selectedObject); - } - - return true; - - case MEVENT_LEFT_HOLD: - // Left mouse hold - // Handle the scroller - the up/down buttons allow for multiple actions whilst the mouse is held down - if ((_highlightedElement == SCROLL_UP) || (_highlightedElement == SCROLL_DOWN)) { - if ((_nextScrollerTicks == 0) || (g_system->getMillis() >= _nextScrollerTicks)) { - // Handle scroll up/down action - _nextScrollerTicks = g_system->getMillis() + SCROLLER_DELAY; - - if ((_highlightedElement == SCROLL_UP) && (_topIndex > 0)) - --_topIndex; - if ((_highlightedElement == SCROLL_DOWN) && (_topIndex < (int)(_inventoryList.size() - 1))) - ++_topIndex; - } - } - return true; - - case MEVENT_LEFT_DRAG: - // Left mouse drag - // Handle the the the scroller area that can be dragged to adjust the top displayed index - if (_highlightedElement == SCROLL_SCROLLER) { - // Calculate the new top index based on the Y position - const Common::Rect r(_screenObjects[SCROLL_SCROLLER]); - _topIndex = CLIP((int)(_inventoryList.size() - 1) * (y - r.top - 2) / (r.height() - 5), - 0, (int)_inventoryList.size() - 1); - } - return true; - - case KEVENT_KEY: - if (_cheatKeyCtr == CHEAT_SEQUENCE_MAX) - handleCheatKey(param1); - handleKeypress(param1); - return true; - - default: - break; - } - - return false; -} - -bool MadsInterfaceView::handleCheatKey(int32 keycode) { - switch (keycode) { - case Common::KEYCODE_SPACE: - // TODO: Move player to current destination - return true; - - case Common::KEYCODE_t | (Common::KEYCODE_LALT): - case Common::KEYCODE_t | (Common::KEYCODE_RALT): - { - // Teleport to room - //Scene *sceneView = (Scene *)vm->_viewManager->getView(VIEWID_SCENE); - - - return true; - } - - default: - break; - } - - return false; -} - -const char *CHEAT_SEQUENCE = "widepipe"; - -bool MadsInterfaceView::handleKeypress(int32 keycode) { - int flags = keycode >> 24; - int kc = keycode & 0xffff; + // Handle display of any status text + if (_statusText[0]) { + // Text colors are inverted in Dragonsphere + if (_vm->getGameType() == GType_DragonSphere) + _vm->_font->setColors(_vm->_palette->BLACK, _vm->_palette->WHITE, _vm->_palette->BLACK); + else + _vm->_font->setColors(_vm->_palette->WHITE, _vm->_palette->BLACK, _vm->_palette->BLACK); - // Capitalise the letter if necessary - if (_cheatKeyCtr < CHEAT_SEQUENCE_MAX) { - if ((flags == Common::KBD_CTRL) && (kc == CHEAT_SEQUENCE[_cheatKeyCtr])) { - ++_cheatKeyCtr; - if (_cheatKeyCtr == CHEAT_SEQUENCE_MAX) - Dialog::display(_vm, 22, cheatingEnabledDesc); - return true; - } else { - _cheatKeyCtr = 0; - } + _vm->_font->setFont(FONT_MAIN_MADS); + _vm->_font->writeString(this, _statusText, (width() - _vm->_font->getWidth(_statusText)) / 2, 142, 0); } - return false; + _interfaceSurface->copyTo(this, 0, this->height() - _interfaceSurface->height()); } } // End of namespace M4 |