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Diffstat (limited to 'engines/m4/sprite.h')
-rw-r--r-- | engines/m4/sprite.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/engines/m4/sprite.h b/engines/m4/sprite.h new file mode 100644 index 0000000000..5caeaa8664 --- /dev/null +++ b/engines/m4/sprite.h @@ -0,0 +1,122 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef M4_SPRITE_H +#define M4_SPRITE_H + +#include "common/util.h" +#include "common/endian.h" +#include "common/stream.h" +#include "m4/graphics.h" + +/* + TODO: + - change DrawRequestX and RendCell +*/ + +namespace M4 { + +typedef struct +{ + int32 x; // x position relative to GrBuff(0, 0) + int32 y; // y position relative to GrBuff(0, 0) + int32 scale_x; // x scale factor (can be negative for reverse draw) + int32 scale_y; // y scale factor (can't be negative) + uint8* depth_map; // depth code array for destination (doesn't care if srcDepth is 0) + BGR8 *Pal; // palette for shadow draw (doesn't care if SHADOW bit is not set in Src.encoding) + uint8* ICT; // Inverse Color Table (doesn't care if SHADOW bit is not set in Src.encoding) + uint8 depth; // depth code for source (0 if no depth processing) +} DrawRequestX; + +typedef struct +{ + uint32 Pack; + uint32 Stream; + long hot_x; + long hot_y; + uint32 Width; + uint32 Height; + uint32 Comp; + uint32 Reserved[8]; + uint8* data; +} RendCell; + +#define SS_HEADER_NUM_FIELDS 14 +struct SpriteSeriesHeader { + uint32 header; + uint32 size; + uint32 packing; + uint32 frameRate; + uint32 pixSpeed; + uint32 maxWidth; + uint32 maxHeight; + uint32 reserved3; + uint32 reserved4; + uint32 reserved5; + uint32 reserved6; + uint32 reserved7; + uint32 reserved8; + uint32 count; +}; + +#define SF_HEADER_NUM_FIELDS 15 +struct SpriteFrameHeader { + uint32 pack; + uint32 stream; + uint32 x; + uint32 y; + uint32 width; + uint32 height; + uint32 comp; + uint32 reserved1; + uint32 reserved2; + uint32 reserved3; + uint32 reserved4; + uint32 reserved5; + uint32 reserved6; + uint32 reserved7; + uint32 reserved8; +}; + +class M4Sprite: public M4Surface { +public: + int x, y; + int xOffset, yOffset; + uint8 encoding; + + M4Sprite(M4Engine *vm): M4Surface() {} + M4Sprite(M4Engine *vm, int widthVal, int heightVal): M4Surface(widthVal, heightVal), xOffset(0), yOffset(0) {} + // Loads a sprite from the given stream, and optionally decompresses the RLE-encoded data + M4Sprite(Common::SeekableReadStream* source, int xOfs, int yOfs, int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0); + // Loads an RLE compressed sprite; the surface must have been created before + void loadRle(Common::SeekableReadStream* rleData); + void loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY); + void loadMadsSprite(Common::SeekableReadStream* source); +protected: +}; + +} // End of namespace M4 + +#endif |