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-rw-r--r--engines/m4/sprite.h121
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diff --git a/engines/m4/sprite.h b/engines/m4/sprite.h
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--- a/engines/m4/sprite.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_SPRITE_H
-#define M4_SPRITE_H
-
-#include "common/util.h"
-#include "common/endian.h"
-#include "common/stream.h"
-#include "m4/graphics.h"
-
-/*
- TODO:
- - change DrawRequestX and RendCell
-*/
-
-namespace M4 {
-
-typedef struct
-{
- int32 x; // x position relative to GrBuff(0, 0)
- int32 y; // y position relative to GrBuff(0, 0)
- int32 scale_x; // x scale factor (can be negative for reverse draw)
- int32 scale_y; // y scale factor (can't be negative)
- uint8* depth_map; // depth code array for destination (doesn't care if srcDepth is 0)
- BGR8 *Pal; // palette for shadow draw (doesn't care if SHADOW bit is not set in Src.encoding)
- uint8* ICT; // Inverse Color Table (doesn't care if SHADOW bit is not set in Src.encoding)
- uint8 depth; // depth code for source (0 if no depth processing)
-} DrawRequestX;
-
-typedef struct
-{
- uint32 Pack;
- uint32 Stream;
- long hot_x;
- long hot_y;
- uint32 Width;
- uint32 Height;
- uint32 Comp;
- uint32 Reserved[8];
- uint8* data;
-} RendCell;
-
-#define SS_HEADER_NUM_FIELDS 14
-struct SpriteSeriesHeader {
- uint32 header;
- uint32 size;
- uint32 packing;
- uint32 frameRate;
- uint32 pixSpeed;
- uint32 maxWidth;
- uint32 maxHeight;
- uint32 reserved3;
- uint32 reserved4;
- uint32 reserved5;
- uint32 reserved6;
- uint32 reserved7;
- uint32 reserved8;
- uint32 count;
-};
-
-#define SF_HEADER_NUM_FIELDS 15
-struct SpriteFrameHeader {
- uint32 pack;
- uint32 stream;
- uint32 x;
- uint32 y;
- uint32 width;
- uint32 height;
- uint32 comp;
- uint32 reserved1;
- uint32 reserved2;
- uint32 reserved3;
- uint32 reserved4;
- uint32 reserved5;
- uint32 reserved6;
- uint32 reserved7;
- uint32 reserved8;
-};
-
-class M4Sprite : public M4Surface {
-public:
- int x, y;
- int xOffset, yOffset;
- uint8 encoding;
-
- M4Sprite(MadsM4Engine *vm): M4Surface() {}
- M4Sprite(MadsM4Engine *vm, int widthVal, int heightVal): M4Surface(widthVal, heightVal), xOffset(0), yOffset(0) {}
- // Loads a sprite from the given stream, and optionally decompresses the RLE-encoded data
- M4Sprite(Common::SeekableReadStream* source, int xOfs, int yOfs, int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0);
- // Loads an RLE compressed sprite; the surface must have been created before
- void loadRle(Common::SeekableReadStream* rleData);
- void loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY);
- void loadMadsSprite(Common::SeekableReadStream* source);
-
- byte getTransparencyIndex() const;
-protected:
-};
-
-} // End of namespace M4
-
-#endif