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Diffstat (limited to 'engines/m4/woodscript.cpp')
-rw-r--r-- | engines/m4/woodscript.cpp | 398 |
1 files changed, 0 insertions, 398 deletions
diff --git a/engines/m4/woodscript.cpp b/engines/m4/woodscript.cpp deleted file mode 100644 index 42f4fbce98..0000000000 --- a/engines/m4/woodscript.cpp +++ /dev/null @@ -1,398 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "m4/woodscript.h" - -#include "common/memstream.h" -#include "graphics/palette.h" - -namespace M4 { - -// FIXME: Put in Engine/WoodScript class -RGB8 _mainPalette[256]; - -//Woodscript Assembler/Compiler - -int32 Bytecode::_dataFormats[] = {0, 5, 8, 12, 16}; - -Bytecode::Bytecode(WoodScript *ws, byte *code, int32 codeSize, Sequence *seq) { - _ws = ws; - _code = new Common::MemoryReadStream(code, codeSize); - _sequence = seq; -} - -Bytecode::~Bytecode() { - delete _code; -} - -int Bytecode::loadInstruction(Instruction &instruction) { - - //debugCN(kDebugScript, "Bytecode::loadInstruction() ip = %08X\n", _code->pos()); - - int32 format, data; - uint32 code, code2; - - code = _code->readUint32LE(); - - instruction.instr = (code >> 25) & 0xFF; - instruction.argp[0] = NULL; - instruction.argp[1] = NULL; - instruction.argp[2] = NULL; - instruction.argc = 0; - - // Maybe make this a for-loop? - - format = (code >> 22) & 7; - if (format) { - /* Load argument 1 */ - data = code & 0xFFFF; - decodeArgument(format, data, instruction.argp[0], instruction.argv[0]); - instruction.argc++; - /* Load argument 2 */ - format = (code >> 19) & 7; - if (format) { - code2 = _code->readUint32LE(); - data = (code2 >> 16) & 0xFFFF; - decodeArgument(format, data, instruction.argp[1], instruction.argv[1]); - instruction.argc++; - /* Load argument 3 */ - format = (code >> 16) & 7; - if (format) { - data = code2 & 0xFFFF; - decodeArgument(format, data, instruction.argp[2], instruction.argv[2]); - instruction.argc++; - } - } - } - - return 0; //FIXME check if instruction size is needed by caller - -} - -void Bytecode::jumpAbsolute(int32 ofs) { - _code->seek(ofs * 4); - //debugCN(kDebugScript, "Bytecode::jumpAbsolute() ofs = %08X\n", _code->pos()); -} - -void Bytecode::jumpRelative(int32 ofs) { - _code->seek(ofs * 4, SEEK_CUR); -} - -void Bytecode::setSequence(Sequence *seq) { - _sequence = seq; -} - -void Bytecode::setCode(byte *code, int32 codeSize) { - delete _code; - _code = new Common::MemoryReadStream(code, codeSize); -} - -Sequence *Bytecode::sequence() const { - assert(_sequence); - return _sequence; -} - -bool Bytecode::decodeArgument(int32 format, int32 data, long *&arg, long &value) { - - int32 index; - - if (format == 1) { - if (data & 0x8000) - index = _sequence->indexReg(); - else - index = data & 0x0FFF; - switch (data & 0x7000) { - case 0x0000: - arg = sequence()->getParentVarPtr(index); - value = *arg; - break; - case 0x1000: - arg = sequence()->getVarPtr(index); - value = *arg; - break; - case 0x2000: - arg = sequence()->getDataPtr(index); - value = *arg; - break; - } - } else if (format == 2) { - if (data & 0x8000) - index = _sequence->indexReg(); - else - index = data & 0x0FFF; - arg = _ws->getGlobalPtr(index); - value = *arg; - } else { - if (data & 0x8000) { - value = -(data & 0x7FFF) << (_dataFormats[format - 3]); - } else { - value = (data & 0x7FFF) << (_dataFormats[format - 3]); - } - arg = &value; - } - - return true; -} - -WoodScript::WoodScript(MadsM4Engine *vm) { - _vm = vm; - _machineId = 0; - _assets = new AssetManager(vm); - _globals = new long[256]; //FIXME Find out how many globals there should be - memset(_globals, 0, sizeof(long)); - - _backgroundSurface = NULL; - - //Common::Rect viewBounds = Common::Rect(0, 0, 640, 480); - //_surfaceView = new View(viewBounds); -} - -WoodScript::~WoodScript() { - delete _assets; - delete[] _globals; -} - -Sequence *WoodScript::createSequence(Machine *machine, int32 sequenceHash) { - Sequence *sequence = new Sequence(this, machine, sequenceHash); - _sequences.push_back(sequence); - _layers.push_back(sequence); - return sequence; -} - -void WoodScript::runSequencePrograms() { - // A lot TODO - for (Common::Array<Sequence*>::iterator it = _sequences.begin(); it != _sequences.end(); ++it) { - Sequence *sequence = *it; - if (sequence->isActive()) { - sequence->runProgram(); - if (sequence->isTerminated() && sequence->hasEndOfSequenceRequestPending()) { - _endOfSequenceRequestList.push_back(sequence); - } - } - } -} - -void WoodScript::runEndOfSequenceRequests() { -} - -void WoodScript::runTimerSequenceRequests() { -} - -Machine *WoodScript::createMachine(int32 machineHash, Sequence *parentSeq, - int32 dataHash, int32 dataRowIndex, int callbackHandler, const char *machineName) { - - //debugCN(kDebugScript, "WoodScript::createMachine(%d)\n", machineHash); - - Machine *machine = new Machine(this, machineHash, parentSeq, dataHash, dataRowIndex, callbackHandler, machineName, _machineId); - _machineId++; - - _machines.push_back(machine); - - // goto first state for initialization - machine->enterState(); - - return machine; -} - -int32 WoodScript::loadSeries(const char* seriesName, int32 hash, RGB8* palette) { - return _assets->addSpriteAsset(seriesName, hash, palette); -} - -void WoodScript::unloadSeries(int32 hash) { - _assets->clearAssets(kAssetTypeCELS, hash, hash); -} - -void WoodScript::setSeriesFramerate(Machine *machine, int32 frameRate) { -} - -Machine *WoodScript::playSeries(const char *seriesName, long layer, uint32 flags, int32 triggerNum, - int32 frameRate, int32 loopCount, int32 s, int32 x, int32 y, - int32 firstFrame, int32 lastFrame) { - - //debugCN(kDebugScript, "WoodScript::playSeries(%s)\n", seriesName); - - RGB8 *palette = NULL; - if (flags & SERIES_LOAD_PALETTE) - palette = &_mainPalette[0]; - - int32 spriteHash = _assets->addSpriteAsset(seriesName, -1, palette); - - _globals[kGlobTemp1] = (long)spriteHash << 24; - _globals[kGlobTemp2] = layer << 16; - _globals[kGlobTemp3] = _vm->_kernel->createTrigger(triggerNum); - _globals[kGlobTemp4] = frameRate << 16; - _globals[kGlobTemp5] = loopCount << 16; - _globals[kGlobTemp6] = (s << 16) / 100; - _globals[kGlobTemp7] = x << 16; - _globals[kGlobTemp8] = y << 16; - _globals[kGlobTemp9] = firstFrame << 16; - _globals[kGlobTemp10] = lastFrame << 16; - _globals[kGlobTemp11] = (flags & SERIES_PINGPONG) ? 0x10000 : 0; - _globals[kGlobTemp12] = (flags & SERIES_BACKWARD) ? 0x10000 : 0; - _globals[kGlobTemp13] = (flags & SERIES_RANDOM) ? 0x10000 : 0; - _globals[kGlobTemp14] = (flags & SERIES_STICK) ? 0x10000 : 0; - _globals[kGlobTemp15] = (flags & SERIES_LOOP_TRIGGER) ? 0x10000 : 0; - _globals[kGlobTemp16] = (flags & SERIES_HORZ_FLIP) ? 0x10000 : 0; - - return createMachine(0, NULL, -1, -1, kCallbackTriggerDispatch, seriesName); - -} - -Machine *WoodScript::showSeries(const char *seriesName, long layer, uint32 flags, int32 triggerNum, - int32 duration, int32 index, int32 s, int32 x, int32 y) { - - RGB8 *palette = NULL; - if (flags & SERIES_LOAD_PALETTE) - palette = &_mainPalette[0]; - - int32 spriteHash = _assets->addSpriteAsset(seriesName, -1, palette); - - _globals[kGlobTemp1] = spriteHash << 24; - _globals[kGlobTemp2] = layer << 16; - _globals[kGlobTemp3] = _vm->_kernel->createTrigger(triggerNum); - _globals[kGlobTemp4] = duration << 16; - _globals[kGlobTemp5] = index << 16; - _globals[kGlobTemp6] = (s << 16) / 100; - _globals[kGlobTemp7] = x << 16; - _globals[kGlobTemp8] = y << 16; - _globals[kGlobTemp14] = (flags & SERIES_STICK) ? 0x10000 : 0; - _globals[kGlobTemp16] = (flags & SERIES_HORZ_FLIP) ? 0x10000 : 0; - - return createMachine(1, NULL, -1, -1, kCallbackTriggerDispatch, seriesName); - -} - -Machine *WoodScript::streamSeries(const char *seriesName, int32 frameRate, long layer, int32 triggerNum) { - //debugCN(kDebugScript, "WoodScript::streamSeries(%s)\n", seriesName); - _globals[kGlobTemp1] = frameRate << 16; - /* FIXME: Single frames from a stream series will be decompressed on-the-fly, contrary to - "normal" sprite series, to save some memory, and since no random access to single - frames is needed, this is ok. - */ - _globals[kGlobTemp4] = 0; // The actual stream is opened in the Sequence - _globals[kGlobTemp5] = 0;//TODO: kernel_trigger_create(triggerNum); // trigger - _globals[kGlobTemp6] = layer << 16; // layer - return createMachine(6, NULL, -1, -1, kCallbackTriggerDispatch, seriesName); -} - -void WoodScript::update() { - // TODO: Don't show hidden sequences etc. - - // TODO: For now, prevent any engine action if a menu is being displayed - eventually this should be - // changed to a proper check of the engine paused variable, which the menus should set while active - if (_vm->_viewManager->getView(VIEWID_MENU) != NULL) - return; - - //TODO: Include _pauseTime - uint32 clockTime = g_system->getMillis() / 60; // FIXME: g_system - _globals[kGlobTimeDelta] = clockTime - _globals[kGlobTime]; - _globals[kGlobTime] += _globals[kGlobTimeDelta]; - - runSequencePrograms(); - - if (_backgroundSurface) { - // FIXME: For now, copy the whole surface. Later, copy only the rectangles that need updating. - _backgroundSurface->copyTo(_surfaceView); - } else { - // "This should never happen." - _surfaceView->fillRect(Common::Rect(0, 0, 640, 480), 0); - } - - { - // FIXME: This should be done when a new palette is set - byte palette[768]; - g_system->getPaletteManager()->grabPalette(palette, 0, 256); - for (int i = 0; i < 256; i++) { - _mainPalette[i].r = palette[i * 3 + 0]; - _mainPalette[i].g = palette[i * 3 + 1]; - _mainPalette[i].b = palette[i * 3 + 2]; - } - } - - for (Common::Array<Sequence*>::iterator it = _layers.begin(); it != _layers.end(); ++it) { - Sequence *sequence = *it; - - // TODO: Use correct clipRect etc. - Common::Rect clipRect = Common::Rect(0, 0, 640, 480); - Common::Rect updateRect; - - sequence->draw(_surfaceView, clipRect, updateRect); - - } - - // Handle end-of-sequence requests - if (_endOfSequenceRequestList.size() > 0) { - for (Common::Array<Sequence*>::iterator it = _endOfSequenceRequestList.begin(); it != _endOfSequenceRequestList.end(); ++it) { - Sequence *sequence = *it; - - EndOfSequenceRequestItem endOfSequenceRequestItem = sequence->getEndOfSequenceRequestItem(); - sequence->getMachine()->execBlock(endOfSequenceRequestItem.codeOffset, endOfSequenceRequestItem.count); - } - _endOfSequenceRequestList.clear(); - } - -} - -void WoodScript::clear() { - - for (Common::Array<Sequence*>::iterator it = _sequences.begin(); it != _sequences.end(); ++it) - delete *it; - _sequences.clear(); - - for (Common::Array<Machine*>::iterator it = _machines.begin(); it != _machines.end(); ++it) - delete *it; - _machines.clear(); - - _layers.clear(); - _endOfSequenceRequestList.clear(); - -} - -void WoodScript::setDepthTable(int16 *depthTable) { - _depthTable = depthTable; -} - -long *WoodScript::getGlobalPtr(int index) { - return &_globals[index]; -} - -long WoodScript::getGlobal(int index) { - return _globals[index]; -} - -void WoodScript::setGlobal(int index, long value) { - _globals[index] = value; -} - -void WoodScript::setBackgroundSurface(M4Surface *backgroundSurface) { - _backgroundSurface = backgroundSurface; -} - -void WoodScript::setSurfaceView(View *view) { - _surfaceView = view; -} - -RGB8 *WoodScript::getMainPalette() const { - return _mainPalette; -} - -} |