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-rw-r--r--engines/m4/scene.cpp30
-rw-r--r--engines/m4/scene.h2
2 files changed, 21 insertions, 11 deletions
diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp
index 9940d09781..d4db5c811e 100644
--- a/engines/m4/scene.cpp
+++ b/engines/m4/scene.cpp
@@ -114,6 +114,12 @@ void Scene::loadScene(int sceneNumber) {
_backgroundSurface->loadBackground(sceneNumber);
_palData = NULL;
} else {
+ // Set system palette entries
+ _vm->_palette->blockRange(0, 7);
+ RGB8 sysColors[3] = { {0x1f<<2, 0x2d<<2, 0x31<<2, 0}, {0x24<<2, 0x37<<2, 0x3a<<2, 0},
+ {0x00<<2, 0x10<<2, 0x16<<2, 0}};
+ _vm->_palette->setPalette(&sysColors[0], 4, 3);
+
_backgroundSurface->loadBackground(sceneNumber, &_palData);
_vm->_palette->addRange(_palData);
_backgroundSurface->translate(_palData);
@@ -800,14 +806,13 @@ InterfaceElement::InterfaceElement(M4Engine *vm, const Common::Rect &viewBounds,
void InterfaceElement::setFontMode(FontMode newMode) {
switch (newMode) {
- case MODE_0:
+ case ITEM_NORMAL:
_vm->_font->setColors(4, 4, 0xff);
break;
- case MODE_1:
- //_vm->_font->setColors(5, 5, 0xff);
- _vm->_font->setColors(0xff, 0xff, 0xff);
+ case ITEM_HIGHLIGHTED:
+ _vm->_font->setColors(5, 5, 0xff);
break;
- case MODE_2:
+ case ITEM_SELECTED:
_vm->_font->setColors(6, 6, 0xff);
break;
}
@@ -845,8 +850,10 @@ void ActionsView::onRefresh(RectList *rects, M4Surface *destSurface) {
Common::Rect r;
getActionRect(actionId, r);
- // Determine the font colour depending on whether an item is selected
- setFontMode((_highlightedAction == actionId) ? MODE_1 : MODE_0);
+ // Determine the font colour depending on whether an item is selected. Note that the 'Look' item
+ // is always 'selected', even when another action is selected
+ setFontMode((_highlightedAction == actionId) ? ITEM_HIGHLIGHTED :
+ ((actionId == kVerbLook) ? ITEM_SELECTED : ITEM_NORMAL));
// Get the verb action and capitalise it
const char *verbStr = _vm->_globals->getVocab(actionId);
@@ -862,9 +869,12 @@ void ActionsView::onRefresh(RectList *rects, M4Surface *destSurface) {
bool ActionsView::onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents) {
if (eventType == MEVENT_MOVE) {
- // If the cursor isn't in "wait mode", reset it back to the normal cursor
- if (_vm->_mouse->getCursorNum() != CURSOR_WAIT)
- _vm->_mouse->setCursorNum(CURSOR_ARROW);
+ // If the cursor isn't in "wait mode", don't do any processing
+ if (_vm->_mouse->getCursorNum() == CURSOR_WAIT)
+ return true;
+
+ // Ensure the cursor is the standard arrow
+ _vm->_mouse->setCursorNum(CURSOR_ARROW);
// Check if any of the actions are currently highlighted
_highlightedAction = 0;
diff --git a/engines/m4/scene.h b/engines/m4/scene.h
index b684750b18..567660d5b2 100644
--- a/engines/m4/scene.h
+++ b/engines/m4/scene.h
@@ -127,7 +127,7 @@ private:
void nextCommonCursor();
};
-enum FontMode {MODE_0, MODE_1, MODE_2};
+enum FontMode {ITEM_NORMAL, ITEM_HIGHLIGHTED, ITEM_SELECTED};
class InterfaceElement: public View {
protected: