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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef MACVENTURE_PREBUIT_DIALOGS_H
+#define MACVENTURE_PREBUIT_DIALOGS_H
+
+#include "common/rect.h"
+
+namespace MacVenture {
+
+enum DialogAction {
+ kDANone,
+ kDACloseDialog,
+ kDASubmit,
+ kDASaveAs,
+ kDALoadGame,
+ kDAQuit,
+ kDANewGame
+};
+
+enum PrebuiltDialogs {
+ kSaveAsDialog = 0, //TODO: Currently unused, we are using ScummVM dialogs instead.
+ kSpeakDialog = 1,
+ kWinGameDialog = 2,
+ kLoseGameDialog = 3,
+ kPrebuiltDialogCount
+};
+
+enum PrebuiltElementType {
+ kDEPlainText,
+ kDEButton,
+ kDETextInput,
+ kDEEnd
+};
+
+struct PrebuiltDialogBounds {
+ uint left;
+ uint top;
+ uint right;
+ uint bottom;
+};
+
+struct PrebuiltDialogElement {
+ PrebuiltElementType type;
+ const char *title;
+ DialogAction action;
+ uint left;
+ uint top;
+ uint width;
+ uint height;
+};
+
+// Prebuilt dialogs
+enum {
+ // HACK
+ kMaxPrebuiltDialogElements = 10
+};
+
+struct PrebuiltDialog {
+ PrebuiltDialogBounds bounds;
+ PrebuiltDialogElement elements[kMaxPrebuiltDialogElements];
+};
+
+extern const PrebuiltDialog g_prebuiltDialogs[];
+
+} // End of namespace MacVenture
+
+#endif