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-rw-r--r--engines/macventure/script.cpp994
1 files changed, 990 insertions, 4 deletions
diff --git a/engines/macventure/script.cpp b/engines/macventure/script.cpp
index 7e594f5a11..b0d5ef0011 100644
--- a/engines/macventure/script.cpp
+++ b/engines/macventure/script.cpp
@@ -20,6 +20,8 @@
*
*/
+#include "common/system.h"
+
#include "macventure/macventure.h"
#include "macventure/script.h"
#include "macventure/world.h"
@@ -27,7 +29,8 @@
namespace MacVenture {
-ScriptEngine::ScriptEngine(World * world) {
+ScriptEngine::ScriptEngine(MacVentureEngine * engine, World * world) {
+ _engine = engine;
_world = world;
_scripts = new Container("Shadowgate II/Shadow Filter");
}
@@ -133,7 +136,7 @@ bool ScriptEngine::loadScript(EngineFrame * frame, uint32 scriptID) {
}
bool ScriptEngine::resumeFunc(EngineFrame * frame) {
- bool fail = runFunc();
+ bool fail = runFunc(frame);
if (fail) return fail;
frame->scripts.remove_at(0);
if (frame->scripts.size())
@@ -141,11 +144,986 @@ bool ScriptEngine::resumeFunc(EngineFrame * frame) {
return false;
}
-bool ScriptEngine::runFunc() {
+bool ScriptEngine::runFunc(EngineFrame *frame) {
debug(7, "SCRIPT: I'm running the function");
+ ScriptAsset &script = frame->scripts.front();
+ EngineState *state = &frame->state;
+ byte op;
+ while (script.hasNext()) {
+ op = script.fetch();
+ if (!(op & 0x80)) {
+ state->push(op);
+ } else {
+ switch (op) {
+ case 0x80: //get attribute
+ op80GATT(state, frame);
+ break;
+ case 0x81: //set attribute
+ op81SATT(state, frame);
+ break;
+ case 0x82: //sum children attribute
+ op82SUCH(state, frame);
+ break;
+ case 0x83: //push selected control
+ op83PUCT(state, frame);
+ break;
+ case 0x84: //push selected object
+ op84PUOB(state, frame);
+ break;
+ case 0x85: //push target
+ op85PUTA(state, frame);
+ break;
+ case 0x86: //push deltax
+ op86PUDX(state, frame);
+ break;
+ case 0x87: //push deltay
+ op87PUDY(state, frame);
+ break;
+ case 0x88: //push immediate.b
+ op88PUIB(state, frame, &script);
+ break;
+ case 0x89: //push immediate
+ op89PUI(state, frame, &script);
+ break;
+ case 0x8a: //get global
+ op8aGGLO(state, frame);
+ break;
+ case 0x8b: //set global
+ op8bSGLO(state, frame);
+ break;
+ case 0x8c: //random
+ op8cRAND(state, frame);
+ break;
+ case 0x8d: //copy
+ op8dCOPY(state, frame);
+ break;
+ case 0x8e: //copyn
+ op8eCOPYN(state, frame);
+ break;
+ case 0x8f: //swap
+ op8fSWAP(state, frame);
+ break;
+ case 0x90: //swapn
+ op90SWAPN(state, frame);
+ break;
+ case 0x91: //pop
+ op91POP(state, frame);
+ break;
+ case 0x92: //copy+1
+ op92COPYP(state, frame);
+ break;
+ case 0x93: //copy+n
+ op93COPYPN(state, frame);
+ break;
+ case 0x94: //shuffle
+ op94SHUFF(state, frame);
+ break;
+ case 0x95: //sort
+ op95SORT(state, frame);
+ break;
+ case 0x96: //clear stack
+ op96CLEAR(state, frame);
+ break;
+ case 0x97: //get stack size
+ op97SIZE(state, frame);
+ break;
+ case 0x98: //add
+ op98ADD(state, frame);
+ break;
+ case 0x99: //subtract
+ op99SUB(state, frame);
+ break;
+ case 0x9a: //multiply
+ op9aMUL(state, frame);
+ break;
+ case 0x9b: //divide
+ op9bDIV(state, frame);
+ break;
+ case 0x9c: //mod
+ op9cMOD(state, frame);
+ break;
+ case 0x9d: //divmod
+ op9dDMOD(state, frame);
+ break;
+ case 0x9e: //abs
+ op9eABS(state, frame);
+ break;
+ case 0x9f: //neg
+ op9fNEG(state, frame);
+ break;
+ case 0xa0: //and
+ opa0AND(state, frame);
+ break;
+ case 0xa1: //or
+ opa1OR(state, frame);
+ break;
+ case 0xa2: //xor
+ opa2XOR(state, frame);
+ break;
+ case 0xa3: //not
+ opa3NOT(state, frame);
+ break;
+ case 0xa4: //logical and
+ opa4LAND(state, frame);
+ break;
+ case 0xa5: //logical or
+ opa5LOR(state, frame);
+ break;
+ case 0xa6: //logical xor
+ opa6LXOR(state, frame);
+ break;
+ case 0xa7: //logical not
+ opa7LNOT(state, frame);
+ break;
+ case 0xa8: //gt? unsigned
+ opa8GTU(state, frame);
+ break;
+ case 0xa9: //lt? unsigned
+ opa9LTU(state, frame);
+ break;
+ case 0xaa: //gt? signed
+ opaaGTS(state, frame);
+ break;
+ case 0xab: //lt? signed
+ opabLTS(state, frame);
+ break;
+ case 0xac: //eq?
+ opacEQ(state, frame);
+ break;
+ case 0xad: //eq string?
+ opadEQS(state, frame);
+ break;
+ case 0xae: //contains
+ opaeCONT(state, frame);
+ break;
+ case 0xaf: //contains word
+ opafCONTW(state, frame);
+ break;
+ case 0xb0: //bra
+ opb0BRA(state, frame, &script);
+ break;
+ case 0xb1: //bra.b
+ opb1BRAB(state, frame, &script);
+ break;
+ case 0xb2: //beq
+ opb2BEQ(state, frame, &script);
+ break;
+ case 0xb3: //beq.b
+ opb3BEQB(state, frame, &script);
+ break;
+ case 0xb4: //bne
+ opb4BNE(state, frame, &script);
+ break;
+ case 0xb5: //bne.b
+ opb5BNEB(state, frame, &script);
+ break;
+ case 0xb6: //call later
+ opb6CLAT(state, frame);
+ break;
+ case 0xb7: //cancel call
+ opb7CCA(state, frame);
+ break;
+ case 0xb8: //cancel low priority
+ opb8CLOW(state, frame);
+ break;
+ case 0xb9: //cancel high priority
+ opb9CHI(state, frame);
+ break;
+ case 0xba: //cancel priority range
+ opbaCRAN(state, frame);
+ break;
+ case 0xbb: //fork
+ opbbFORK(state, frame);
+ break;
+ case 0xbc: //call
+ opbcCALL(state, frame, &script);
+ break;
+ case 0xbd: //focus object
+ opbdFOOB(state, frame);
+ break;
+ case 0xbe: //swap objects
+ opbeSWOB(state, frame);
+ break;
+ case 0xbf: //snap object
+ opbfSNOB(state, frame);
+ break;
+ case 0xc0: //toggle exits
+ opc0TEXI(state, frame);
+ break;
+ case 0xc1: //print text
+ opc1PTXT(state, frame);
+ break;
+ case 0xc2: //print newline
+ opc2PNEW(state, frame);
+ break;
+ case 0xc3: //print text+nl
+ opc3PTNE(state, frame);
+ break;
+ case 0xc4: //print nl+text+nl
+ opc4PNTN(state, frame);
+ break;
+ case 0xc5: //print number
+ opc5PNUM(state, frame);
+ break;
+ case 0xc6: //push 2
+ opc6P2(state, frame);
+ break;
+ case 0xc7: //play sound in background
+ opc7PLBG(state, frame);
+ break;
+ case 0xc8: //play sound and wait
+ opc8PLAW(state, frame);
+ break;
+ case 0xc9: //wait for sound to finish?
+ opc9WAIT(state, frame);
+ break;
+ case 0xca: //get current time
+ opcaTIME(state, frame);
+ break;
+ case 0xcb: //get current day
+ opcbDAY(state, frame);
+ break;
+ case 0xcc: //get children
+ opccCHLD(state, frame);
+ break;
+ case 0xcd: //get num children
+ opcdNCHLD(state, frame);
+ break;
+ case 0xce: //get engine version
+ opceVERS(state, frame);
+ break;
+ case 0xcf: //push scenario number
+ opcfPSCE(state, frame);
+ break;
+ case 0xd0: //push 1
+ opd0P1(state, frame);
+ break;
+ case 0xd1: //get object dimensions
+ opd1GOBD(state, frame);
+ break;
+ case 0xd2: //get overlap percent
+ opd2GOVP(state, frame);
+ break;
+ case 0xd3: //capture children
+ opd3CAPC(state, frame);
+ break;
+ case 0xd4: //release children
+ opd4RELC(state, frame);
+ break;
+ case 0xd5: //show speech dialog
+ opd5DLOG(state, frame);
+ return true;
+ case 0xd6: //activate command
+ opd6ACMD(state, frame);
+ break;
+ case 0xd7: //lose game
+ opd7LOSE(state, frame);
+ break;
+ case 0xd8: //win game
+ opd8WIN(state, frame);
+ break;
+ case 0xd9: //sleep
+ opd9SLEEP(state, frame);
+ return true;
+ case 0xda: //click to continue
+ opdaCLICK(state, frame);
+ return true;
+ case 0xdb: //run queue
+ opdbROBQ(state, frame);
+ break;
+ case 0xdc: //run sound queue
+ opdcRSQ(state, frame);
+ break;
+ case 0xdd: //run text queue
+ opddRTQ(state, frame);
+ break;
+ case 0xde: //update screen
+ opdeUPSC(state, frame);
+ break;
+ case 0xdf: //flash main window
+ opdfFMAI(state, frame);
+ return true;
+ case 0xe0: //cache graphic and object
+ ope0CHGR(state, frame);
+ break;
+ case 0xe1: //cache sound
+ ope1CHSO(state, frame);
+ break;
+ case 0xe2: //muldiv
+ ope2MDIV(state, frame);
+ break;
+ case 0xe3: //update object
+ ope3UPOB(state, frame);
+ break;
+ case 0xe4: //currently playing event?
+ ope4PLEV(state, frame);
+ break;
+ case 0xe5: //wait for event to finish
+ ope5WEV(state, frame);
+ break;
+ case 0xe6: //get fibonacci (joke)
+ ope6GFIB(state, frame);
+ break;
+ case 0xe7: //calc fibonacci
+ ope7CFIB(state, frame);
+ break;
+ default:
+ op00NOOP(op);
+ }
+ }
+ }
return false;
}
+word ScriptEngine::neg16(word val) {
+ if (val & 0x8000)
+ val = -((val ^ 0xFFFF) + 1);
+ return val;
+}
+
+word ScriptEngine::neg8(word val) {
+ if (val & 0x80)
+ val = -((val ^ 0xff) + 1);
+ return val;
+}
+
+word ScriptEngine::sumChildrenAttr(word obj, word attr, bool recursive) {
+ word sum = 0;
+ Common::Array<ObjID> children = _world->getChildren(obj, recursive);
+ for (Common::Array<ObjID>::const_iterator it = children.begin(); it != children.end(); it++) {
+ sum += _world->getObjAttr(*it, attr);
+ }
+ return sum;
+}
+
+void MacVenture::ScriptEngine::op80GATT(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ word attr = state->pop();
+ state->push(_world->getObjAttr(obj, attr));
+}
+
+void ScriptEngine::op81SATT(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ word attr = state->pop();
+ word val = neg16(state->pop());
+ _world->setObjAttr(obj, attr, val);
+}
+
+void ScriptEngine::op82SUCH(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ word attr = state->pop();
+ word recursive = neg16(state->pop());
+ state->push(sumChildrenAttr(obj, attr, recursive));
+}
+
+void ScriptEngine::op83PUCT(EngineState * state, EngineFrame * frame) {
+ state->push(frame->action);
+}
+
+void ScriptEngine::op84PUOB(EngineState * state, EngineFrame * frame) {
+ state->push(frame->src);
+}
+
+void ScriptEngine::op85PUTA(EngineState * state, EngineFrame * frame) {
+ state->push(frame->dest);
+}
+
+void ScriptEngine::op86PUDX(EngineState * state, EngineFrame * frame) {
+ state->push(frame->x);
+}
+
+void ScriptEngine::op87PUDY(EngineState * state, EngineFrame * frame) {
+ state->push(frame->y);
+}
+
+void ScriptEngine::op88PUIB(EngineState * state, EngineFrame * frame, ScriptAsset *asset) {
+ state->push(asset->fetch());
+}
+
+void ScriptEngine::op89PUI(EngineState * state, EngineFrame * frame, ScriptAsset * asset) {
+ word val = asset->fetch();
+ val <<= 8;
+ val = val | asset->fetch();
+ state->push(val);
+}
+
+void ScriptEngine::op8aGGLO(EngineState * state, EngineFrame * frame) {
+ word idx = state->pop();
+ state->push(_world->getGlobal(idx));
+}
+
+void ScriptEngine::op8bSGLO(EngineState * state, EngineFrame * frame) {
+ word idx = state->pop();
+ word val = neg16(state->pop());
+ _world->setGlobal(idx, val);
+ _engine->gameChanged();
+}
+
+void ScriptEngine::op8cRAND(EngineState * state, EngineFrame * frame) {
+ word max = state->pop();
+ state->push(_engine->randBetween(0, max));
+}
+
+void ScriptEngine::op8dCOPY(EngineState * state, EngineFrame * frame) {
+ word val = state->pop();
+ state->push(val);
+ state->push(val);
+}
+
+void ScriptEngine::op8eCOPYN(EngineState * state, EngineFrame * frame) {
+ word n = state->pop();
+ word offs = n - 1;
+ word val;
+ while (n) {
+ val = state->peek(offs);
+ state->push(val);
+ }
+}
+
+void ScriptEngine::op8fSWAP(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(b);
+ state->push(a);
+}
+
+void ScriptEngine::op90SWAPN(EngineState * state, EngineFrame * frame) {
+ word idx = state->pop();
+ word a = state->peek(idx);
+ word b = state->peek(0);
+ state->poke(idx, b);
+ state->poke(0, a);
+}
+
+void ScriptEngine::op91POP(EngineState * state, EngineFrame * frame) {
+ state->pop();
+}
+
+void ScriptEngine::op92COPYP(EngineState * state, EngineFrame * frame) {
+ word val = state->peek(1);
+ state->push(val);
+}
+
+void ScriptEngine::op93COPYPN(EngineState * state, EngineFrame * frame) {
+ word idx = state->pop();
+ word val = state->peek(idx);
+ state->push(val);
+}
+
+void ScriptEngine::op94SHUFF(EngineState * state, EngineFrame * frame) {
+ word a = state->pop();
+ word b = state->pop();
+ word c = state->pop();
+ state->push(a);
+ state->push(c);
+ state->push(b);
+}
+
+void ScriptEngine::op95SORT(EngineState * state, EngineFrame * frame) {
+ word step = neg16(state->pop());
+ word num = neg16(state->pop());
+ step %= num;
+ if (step<0) step += num;
+ word end = 0;
+ word start = 0;
+ for (word i = 1;i<num;i++)
+ {
+ start += step;
+ if (start >= num) start -= num;
+ if (start == end)
+ {
+ end++;
+ start = end;
+ }
+ else
+ {
+ word a = state->peek(end);
+ word b = state->peek(start);
+ state->poke(end, b);
+ state->poke(start, a);
+ }
+ }
+}
+
+void ScriptEngine::op96CLEAR(EngineState * state, EngineFrame * frame) {
+ state->clear();
+}
+
+void ScriptEngine::op97SIZE(EngineState * state, EngineFrame * frame) {
+ state->push(state->size());
+}
+
+void ScriptEngine::op98ADD(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(a + b);
+}
+
+void ScriptEngine::op99SUB(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(a - b);
+}
+
+void ScriptEngine::op9aMUL(EngineState * state, EngineFrame * frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a * b);
+}
+
+void ScriptEngine::op9bDIV(EngineState * state, EngineFrame * frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push((a / b) | 0);
+}
+
+void ScriptEngine::op9cMOD(EngineState * state, EngineFrame * frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a % b);
+}
+
+void ScriptEngine::op9dDMOD(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(a % b);
+ state->push((a / b) | 0);
+}
+
+void ScriptEngine::op9eABS(EngineState * state, EngineFrame * frame) {
+ word val = neg16(state->pop());
+ if (val<0) val = -val;
+ state->push(val);
+}
+
+void ScriptEngine::op9fNEG(EngineState * state, EngineFrame * frame) {
+ word val = -neg16(state->pop());
+ state->push(val);
+}
+
+void ScriptEngine::opa0AND(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(a & b);
+}
+
+void ScriptEngine::opa1OR(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(a | b);
+}
+
+void ScriptEngine::opa2XOR(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(a ^ b);
+}
+
+void ScriptEngine::opa3NOT(EngineState * state, EngineFrame * frame) {
+ word a = state->pop();
+ state->push(a ^ 0xFFFF);
+}
+
+void ScriptEngine::opa4LAND(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push((a && b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa5LOR(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push((a || b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa6LXOR(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push((!a != !b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa7LNOT(EngineState * state, EngineFrame * frame) {
+ word a = state->pop();
+ state->push((a == 0) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa8GTU(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push((a > b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa9LTU(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push((a < b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opaaGTS(EngineState * state, EngineFrame * frame) {
+ word b = neg16(state->pop());
+ word a = neg16(state->pop());
+ state->push((a > b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opabLTS(EngineState * state, EngineFrame * frame) {
+ word b = neg16(state->pop());
+ word a = neg16(state->pop());
+ state->push((a < b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opacEQ(EngineState * state, EngineFrame * frame) {
+ word b = neg16(state->pop());
+ word a = neg16(state->pop());
+ state->push((a == b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opadEQS(EngineState * state, EngineFrame * frame) {
+ Common::String b = _world->getText(state->pop());
+ Common::String a = _world->getText(state->pop());
+ state->push((a == b) ? 1 : 0);
+}
+
+void ScriptEngine::opaeCONT(EngineState * state, EngineFrame * frame) {
+ Common::String needle = _world->getText(state->pop());
+ Common::String haystack = _world->getText(state->pop());
+ haystack.toLowercase();
+ state->push(haystack.contains(needle) ? 1 : 0);
+}
+
+void ScriptEngine::opafCONTW(EngineState * state, EngineFrame * frame) {
+ Common::String needle = _world->getText(state->pop());
+ Common::String haystack = _world->getText(state->pop());
+ haystack.toLowercase();
+ state->push(haystack.contains(needle) ? 1 : 0);
+}
+
+void ScriptEngine::opb0BRA(EngineState * state, EngineFrame * frame, ScriptAsset *asset) {
+ word val = asset->fetch();
+ val <<= 8;
+ val = val | asset->fetch();
+ val = neg16(val);
+ asset->branch(val);
+}
+
+void ScriptEngine::opb1BRAB(EngineState * state, EngineFrame * frame, ScriptAsset *asset) {
+ word val = asset->fetch();
+ val = neg8(val);
+ asset->branch(val);
+}
+
+void ScriptEngine::opb2BEQ(EngineState * state, EngineFrame * frame, ScriptAsset *asset) {
+ word val = asset->fetch();
+ val <<= 8;
+ val = val | asset->fetch();
+ val = neg16(val);
+ word b = state->pop();
+ if (b != 0) asset->branch(val);
+}
+
+void ScriptEngine::opb3BEQB(EngineState * state, EngineFrame * frame, ScriptAsset *asset) {
+ word val = asset->fetch();
+ val = neg8(val);
+ word b = state->pop();
+ if (b != 0) asset->branch(val);
+}
+
+void ScriptEngine::opb4BNE(EngineState * state, EngineFrame * frame, ScriptAsset *asset) {
+ word val = asset->fetch();
+ val <<= 8;
+ val = val | asset->fetch();
+ val = neg16(val);
+ word b = state->pop();
+ if (b == 0) asset->branch(val);
+}
+
+void ScriptEngine::opb5BNEB(EngineState * state, EngineFrame * frame, ScriptAsset *asset) {
+ word val = asset->fetch();
+ val = neg8(val);
+ word b = state->pop();
+ if (b == 0) asset->branch(val);
+}
+
+void ScriptEngine::opb6CLAT(EngineState * state, EngineFrame * frame) {
+ word rank = state->pop();
+ word func = state->pop();
+ frame->saves.push_back(FunCall(rank, func));
+}
+
+void ScriptEngine::opb7CCA(EngineState * state, EngineFrame * frame) {
+ word func = state->pop();
+ for (int i = 0; i < frame->saves.size(); i++) {
+ if (frame->saves[i].func == func)
+ frame->saves[i].rank = 0;
+ }
+}
+
+void ScriptEngine::opb8CLOW(EngineState * state, EngineFrame * frame) {
+ word hi = state->pop();
+ for (int i = 0;i<frame->saves.size();i++)
+ if (frame->saves[i].rank <= hi)
+ frame->saves[i].rank = 0;
+}
+
+void ScriptEngine::opb9CHI(EngineState * state, EngineFrame * frame) {
+ word lo = state->pop();
+ for (int i = 0;i<frame->saves.size();i++)
+ if (frame->saves[i].rank >= lo)
+ frame->saves[i].rank = 0;
+}
+
+void ScriptEngine::opbaCRAN(EngineState * state, EngineFrame * frame) {
+ word hi = state->pop();
+ word lo = state->pop();
+ for (int i = 0;i<frame->saves.size();i++)
+ if (frame->saves[i].rank >= lo &&
+ frame->saves[i].rank <= hi)
+ frame->saves[i].rank = 0;
+}
+
+void ScriptEngine::opbbFORK(EngineState * state, EngineFrame * frame) {
+ EngineFrame newframe;
+ newframe.action = (ControlAction)state->pop();
+ newframe.src = state->pop();
+ newframe.dest = state->pop();
+ newframe.x = state->pop();
+ newframe.y = state->pop();
+ _frames.push_back(newframe);
+}
+
+void ScriptEngine::opbcCALL(EngineState * state, EngineFrame * frame, ScriptAsset *script) {
+ word id = state->pop();
+ ScriptAsset newfun = ScriptAsset(id, _scripts);
+ frame->scripts.remove_at(0);
+ frame->scripts.insert_at(0, newfun);
+ script = &frame->scripts.front();
+}
+
+void ScriptEngine::opbdFOOB(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ _engine->enqueueObject(obj);
+}
+
+void ScriptEngine::opbeSWOB(EngineState * state, EngineFrame * frame) {
+ op00NOOP(0xbe);
+}
+
+void ScriptEngine::opbfSNOB(EngineState * state, EngineFrame * frame) {
+ op00NOOP(0xbf);
+}
+
+void ScriptEngine::opc0TEXI(EngineState * state, EngineFrame * frame) {
+ op00NOOP(0xc0);
+}
+
+void ScriptEngine::opc1PTXT(EngineState * state, EngineFrame * frame) {
+ word tid = state->pop();
+ _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid);
+}
+
+void ScriptEngine::opc2PNEW(EngineState * state, EngineFrame * frame) {
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+}
+
+void ScriptEngine::opc3PTNE(EngineState * state, EngineFrame * frame) {
+ word tid = state->pop();
+ _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid);
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+}
+
+void ScriptEngine::opc4PNTN(EngineState * state, EngineFrame * frame) {
+ word tid = state->pop();
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+ _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid);
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+}
+
+void ScriptEngine::opc5PNUM(EngineState * state, EngineFrame * frame) {
+ word tid = state->pop();
+ _engine->enqueueText(kTextNumber, frame->dest, frame->src, tid);
+}
+
+void ScriptEngine::opc6P2(EngineState * state, EngineFrame * frame) {
+ state->push(2);
+}
+
+void ScriptEngine::opc7PLBG(EngineState * state, EngineFrame * frame) {
+ state->pop();
+ op00NOOP(0xc7);
+}
+
+void ScriptEngine::opc8PLAW(EngineState * state, EngineFrame * frame) {
+ state->pop();
+ op00NOOP(0xc8);
+}
+
+void ScriptEngine::opc9WAIT(EngineState * state, EngineFrame * frame) {
+ op00NOOP(0xc9);
+}
+
+void ScriptEngine::opcaTIME(EngineState * state, EngineFrame * frame) {
+ for (int i = 0; i < 6; i++) // Dummy
+ state->push(0x00);
+ op00NOOP(0xca);
+}
+
+void ScriptEngine::opcbDAY(EngineState * state, EngineFrame * frame) {
+ state->push(9);
+}
+
+void ScriptEngine::opccCHLD(EngineState * state, EngineFrame * frame) {
+ bool recursive = state->pop() != 0;
+ word obj = state->pop();
+ Common::Array<ObjID> children = _world->getChildren(obj, recursive);
+ for (Common::Array<ObjID>::const_iterator it = children.begin(); it != children.end(); it++) {
+ state->push(*it);
+ }
+ state->push(children.size());
+}
+
+void ScriptEngine::opcdNCHLD(EngineState * state, EngineFrame * frame) {
+ bool recursive = state->pop() != 0;
+ word obj = state->pop();
+ Common::Array<ObjID> children = _world->getChildren(obj, recursive);
+ state->push(children.size());
+}
+
+void ScriptEngine::opceVERS(EngineState * state, EngineFrame * frame) {
+ state->push(86);
+}
+
+void ScriptEngine::opcfPSCE(EngineState * state, EngineFrame * frame) {
+ state->push(0); //Not release
+}
+
+void ScriptEngine::opd0P1(EngineState * state, EngineFrame * frame) {
+ state->push(1);
+}
+
+void ScriptEngine::opd1GOBD(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ Common::Rect bounds(0, 0, 1, 1); //= _world->getObjBounds(obj);
+ state->push(bounds.width());
+ state->push(bounds.height());
+}
+
+void ScriptEngine::opd2GOVP(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ state->push(0);//_world->getOverlapPercent(b, a));
+}
+
+void ScriptEngine::opd3CAPC(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ _world->captureChildren(obj);
+}
+
+void ScriptEngine::opd4RELC(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ _world->releaseChildren(obj);
+}
+
+void ScriptEngine::opd5DLOG(EngineState * state, EngineFrame * frame) {
+ word txt = state->pop();
+ op00NOOP(0xd5);
+}
+
+void ScriptEngine::opd6ACMD(EngineState * state, EngineFrame * frame) {
+ _engine->activateCommand((ControlReference)state->pop());
+}
+
+void ScriptEngine::opd7LOSE(EngineState * state, EngineFrame * frame) {
+ _engine->loseGame();
+}
+
+void ScriptEngine::opd8WIN(EngineState * state, EngineFrame * frame) {
+ _engine->winGame();
+}
+
+void ScriptEngine::opd9SLEEP(EngineState * state, EngineFrame * frame) {
+ word ticks = state->pop();
+ g_system->delayMillis((ticks / 60) * 1000);
+ _engine->preparedToRun();
+}
+
+void ScriptEngine::opdaCLICK(EngineState * state, EngineFrame * frame) {
+ //_engine->updateScreen(false);
+ //clickToContinue();
+ op00NOOP(0xda);
+}
+
+void ScriptEngine::opdbROBQ(EngineState * state, EngineFrame * frame) {
+ _engine->runObjQueue();
+}
+
+void ScriptEngine::opdcRSQ(EngineState * state, EngineFrame * frame) {
+ op00NOOP(0xdc);
+}
+
+void ScriptEngine::opddRTQ(EngineState * state, EngineFrame * frame) {
+ _engine->printTexts();
+}
+
+void ScriptEngine::opdeUPSC(EngineState * state, EngineFrame * frame) {
+ //_engine->updateScreen(false);
+ op00NOOP(0xde);
+}
+
+void ScriptEngine::opdfFMAI(EngineState * state, EngineFrame * frame) {
+ word ticks = state->pop();
+ g_system->delayMillis((ticks / 60) * 1000);
+ _engine->revert();
+}
+
+void ScriptEngine::ope0CHGR(EngineState * state, EngineFrame * frame) {
+ word txt = state->pop();
+ op00NOOP(0xe0);
+}
+
+void ScriptEngine::ope1CHSO(EngineState * state, EngineFrame * frame) {
+ word txt = state->pop();
+ op00NOOP(0xe1);
+}
+
+void ScriptEngine::ope2MDIV(EngineState * state, EngineFrame * frame) {
+ word b = state->pop();
+ word a = state->pop();
+ a *= b;
+ word c = state->pop();
+ a /= c;
+ state->push(a | 0);
+}
+
+void ScriptEngine::ope3UPOB(EngineState * state, EngineFrame * frame) {
+ word obj = state->pop();
+ _world->updateObj(obj);
+}
+
+void ScriptEngine::ope4PLEV(EngineState * state, EngineFrame * frame) {
+ state->push(0);
+ op00NOOP(0xe4);
+}
+
+void ScriptEngine::ope5WEV(EngineState * state, EngineFrame * frame) {
+ op00NOOP(0xe5);
+}
+
+void ScriptEngine::ope6GFIB(EngineState * state, EngineFrame * frame) {
+ state->push(0);
+ op00NOOP(0xe6);
+}
+
+void ScriptEngine::ope7CFIB(EngineState * state, EngineFrame * frame) {
+ state->pop();
+ op00NOOP(0xe7);
+}
+
+void ScriptEngine::op00NOOP(byte op) {
+ debug("SCRIPT: Opcode not implemented => %x", op);
+}
+
+
+
+
ScriptAsset::ScriptAsset(ObjID id, Container * container) {
_id = id;
_container = container;
@@ -156,12 +1134,20 @@ void ScriptAsset::reset() {
_ip = 0x0;
}
-uint8 ScriptAsset::fecth() {
+uint8 ScriptAsset::fetch() {
uint8 ins = _instructions[_ip];
_ip++;
return ins;
}
+bool ScriptAsset::hasNext() {
+ return _ip < _instructions.size();
+}
+
+void ScriptAsset::branch(word amount) {
+ _ip += amount;
+}
+
void ScriptAsset::loadInstructions() {
uint32 amount = _container->getItemByteSize(_id);
Common::SeekableReadStream *res = _container->getItem(_id);