aboutsummaryrefslogtreecommitdiff
path: root/engines/macventure/script.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/macventure/script.cpp')
-rw-r--r--engines/macventure/script.cpp1251
1 files changed, 1251 insertions, 0 deletions
diff --git a/engines/macventure/script.cpp b/engines/macventure/script.cpp
new file mode 100644
index 0000000000..d3731489e4
--- /dev/null
+++ b/engines/macventure/script.cpp
@@ -0,0 +1,1251 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/system.h"
+
+#include "macventure/macventure.h"
+#include "macventure/script.h"
+#include "macventure/world.h"
+#include "macventure/container.h"
+
+namespace MacVenture {
+
+ScriptEngine::ScriptEngine(MacVentureEngine *engine, World *world) {
+ _engine = engine;
+ _world = world;
+ _scripts = new Container(_engine->getFilePath(kFilterPathID));
+}
+
+ScriptEngine::~ScriptEngine() {
+ if (_scripts)
+ delete _scripts;
+}
+
+bool ScriptEngine::runControl(ControlAction action, ObjID source, ObjID destination, Common::Point delta) {
+ EngineFrame frame;
+ frame.action = action;
+ frame.src = source;
+ frame.dest = destination;
+ frame.x = delta.x;
+ frame.y = delta.y;
+ frame.haltedInSaves = false;
+ frame.haltedInFirst = false;
+ frame.haltedInFamily = false;
+ _frames.push_back(frame);
+ debugC(3, kMVDebugScript, "Stored frame %d, action: %d src: %d dest: %d point: (%d, %d)",
+ _frames.size() - 1, frame.action, frame.src, frame.dest, frame.x, frame.y);
+
+ return resume(true);
+}
+
+bool ScriptEngine::resume(bool execAll) {
+ debugC(3, kMVDebugScript, "Resume Script");
+ while (_frames.size()) {
+ bool fail = execFrame(execAll);
+ if (fail) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void ScriptEngine::reset() {
+ _frames.clear();
+}
+
+bool ScriptEngine::execFrame(bool execAll) {
+ bool doFirst = execAll;
+ bool doFamily = false;
+ bool fail;
+
+ EngineFrame *frame = &_frames.front();
+
+ // Do first dispatch script (script 0)
+ if (frame->haltedInFirst || doFirst) { // We were stuck or it's the first time
+ frame->haltedInFirst = false;
+ if (doFirst) {
+ fail = loadScript(frame, 0);
+ } else {
+ fail = resumeFunc(frame);
+ }
+ if (fail) {
+ frame->haltedInFirst = true;
+ _engine->preparedToRun();
+ return true;
+ }
+ doFamily = true;
+ frame->familyIdx = 0;
+ }
+
+ // Do scripts in the family of player (ObjID 1)
+ if (frame->haltedInFamily || doFamily) { // We have to do the family or we were stuck here
+ frame->haltedInFamily = false;
+ Common::Array<ObjID> family = _world->getFamily(_world->getObjAttr(1, kAttrParentObject), false);
+ for (uint32 i = frame->familyIdx; i < family.size(); i++) {
+ if (doFamily) {
+ fail = loadScript(frame, family[i]);
+ } else {
+ fail = resumeFunc(frame);
+ }
+ if (fail) { // We are stuck, so we don't shift the frame
+ frame->haltedInFamily = true;
+ frame->familyIdx = i;
+ _engine->preparedToRun();
+ return true;
+ }
+ doFamily = true;
+ }
+ }
+
+ // Halted in saves
+ if (frame->haltedInSaves) {
+ frame->haltedInSaves = false;
+ if (resumeFunc(frame)) {
+ frame->haltedInSaves = true;
+ _engine->preparedToRun();
+ return true;
+ }
+ }
+
+ int highest = 0;
+ uint localHigh = 0;
+ do { // Saved function calls
+ highest = 0;
+ for (uint i = 0; i < frame->saves.size(); i++) {
+ if (highest < frame->saves[i].rank) {
+ highest = frame->saves[i].rank;
+ localHigh = i;
+ }
+ }
+ if (highest) {
+ frame->saves[localHigh].rank = 0;
+ if (loadScript(frame, frame->saves[localHigh].func)) {
+ frame->haltedInSaves = true;
+ _engine->preparedToRun();
+ return true;
+ }
+ }
+ } while (highest);
+
+ _frames.pop_front();
+ return false;
+}
+
+bool ScriptEngine::loadScript(EngineFrame *frame, uint32 scriptID) {
+ if (_scripts->getItemByteSize(scriptID) > 0) {
+ debugC(2, kMVDebugScript, "Loading function %d", scriptID);
+ // Insert the new script at the front
+ frame->scripts.push_front(ScriptAsset(scriptID, _scripts));
+ return runFunc(frame);
+ }
+ return false;
+}
+
+bool ScriptEngine::resumeFunc(EngineFrame *frame) {
+ bool fail = runFunc(frame);
+ if (fail) {
+ return fail;
+ }
+ frame->scripts.pop_front();
+ if (frame->scripts.size())
+ return resumeFunc(frame);
+ return false;
+}
+
+bool ScriptEngine::runFunc(EngineFrame *frame) {
+ ScriptAsset &script = frame->scripts.front();
+ EngineState *state = &frame->state;
+ byte op;
+ while (script.hasNext()) {
+ op = script.fetch();
+ debugC(4, kMVDebugScript, "Running operation %d", op);
+ if (!(op & 0x80)) {
+ state->push(op);
+ } else {
+ switch (op) {
+ case 0x80: //get attribute
+ op80GATT(state, frame);
+ break;
+ case 0x81: //set attribute
+ op81SATT(state, frame);
+ break;
+ case 0x82: //sum children attribute
+ op82SUCH(state, frame);
+ break;
+ case 0x83: //push selected control
+ op83PUCT(state, frame);
+ break;
+ case 0x84: //push selected object
+ op84PUOB(state, frame);
+ break;
+ case 0x85: //push target
+ op85PUTA(state, frame);
+ break;
+ case 0x86: //push deltax
+ op86PUDX(state, frame);
+ break;
+ case 0x87: //push deltay
+ op87PUDY(state, frame);
+ break;
+ case 0x88: //push immediate.b
+ op88PUIB(state, frame, &script);
+ break;
+ case 0x89: //push immediate
+ op89PUI(state, frame, &script);
+ break;
+ case 0x8a: //get global
+ op8aGGLO(state, frame);
+ break;
+ case 0x8b: //set global
+ op8bSGLO(state, frame);
+ break;
+ case 0x8c: //random
+ op8cRAND(state, frame);
+ break;
+ case 0x8d: //copy
+ op8dCOPY(state, frame);
+ break;
+ case 0x8e: //copyn
+ op8eCOPYN(state, frame);
+ break;
+ case 0x8f: //swap
+ op8fSWAP(state, frame);
+ break;
+ case 0x90: //swapn
+ op90SWAPN(state, frame);
+ break;
+ case 0x91: //pop
+ op91POP(state, frame);
+ break;
+ case 0x92: //copy+1
+ op92COPYP(state, frame);
+ break;
+ case 0x93: //copy+n
+ op93COPYPN(state, frame);
+ break;
+ case 0x94: //shuffle
+ op94SHUFF(state, frame);
+ break;
+ case 0x95: //sort
+ op95SORT(state, frame);
+ break;
+ case 0x96: //clear stack
+ op96CLEAR(state, frame);
+ break;
+ case 0x97: //get stack size
+ op97SIZE(state, frame);
+ break;
+ case 0x98: //add
+ op98ADD(state, frame);
+ break;
+ case 0x99: //subtract
+ op99SUB(state, frame);
+ break;
+ case 0x9a: //multiply
+ op9aMUL(state, frame);
+ break;
+ case 0x9b: //divide
+ op9bDIV(state, frame);
+ break;
+ case 0x9c: //mod
+ op9cMOD(state, frame);
+ break;
+ case 0x9d: //divmod
+ op9dDMOD(state, frame);
+ break;
+ case 0x9e: //abs
+ op9eABS(state, frame);
+ break;
+ case 0x9f: //neg
+ op9fNEG(state, frame);
+ break;
+ case 0xa0: //and
+ opa0AND(state, frame);
+ break;
+ case 0xa1: //or
+ opa1OR(state, frame);
+ break;
+ case 0xa2: //xor
+ opa2XOR(state, frame);
+ break;
+ case 0xa3: //not
+ opa3NOT(state, frame);
+ break;
+ case 0xa4: //logical and
+ opa4LAND(state, frame);
+ break;
+ case 0xa5: //logical or
+ opa5LOR(state, frame);
+ break;
+ case 0xa6: //logical xor
+ opa6LXOR(state, frame);
+ break;
+ case 0xa7: //logical not
+ opa7LNOT(state, frame);
+ break;
+ case 0xa8: //gt? unsigned
+ opa8GTU(state, frame);
+ break;
+ case 0xa9: //lt? unsigned
+ opa9LTU(state, frame);
+ break;
+ case 0xaa: //gt? signed
+ opaaGTS(state, frame);
+ break;
+ case 0xab: //lt? signed
+ opabLTS(state, frame);
+ break;
+ case 0xac: //eq?
+ opacEQ(state, frame);
+ break;
+ case 0xad: //eq string?
+ opadEQS(state, frame);
+ break;
+ case 0xae: //contains
+ opaeCONT(state, frame);
+ break;
+ case 0xaf: //contains word
+ opafCONTW(state, frame);
+ break;
+ case 0xb0: //bra
+ opb0BRA(state, frame, &script);
+ break;
+ case 0xb1: //bra.b
+ opb1BRAB(state, frame, &script);
+ break;
+ case 0xb2: //beq
+ opb2BEQ(state, frame, &script);
+ break;
+ case 0xb3: //beq.b
+ opb3BEQB(state, frame, &script);
+ break;
+ case 0xb4: //bne
+ opb4BNE(state, frame, &script);
+ break;
+ case 0xb5: //bne.b
+ opb5BNEB(state, frame, &script);
+ break;
+ case 0xb6: //call later
+ opb6CLAT(state, frame);
+ break;
+ case 0xb7: //cancel call
+ opb7CCA(state, frame);
+ break;
+ case 0xb8: //cancel low priority
+ opb8CLOW(state, frame);
+ break;
+ case 0xb9: //cancel high priority
+ opb9CHI(state, frame);
+ break;
+ case 0xba: //cancel priority range
+ opbaCRAN(state, frame);
+ break;
+ case 0xbb: //fork
+ if (opbbFORK(state, frame))
+ return true;
+ break;
+ case 0xbc: //call
+ if (opbcCALL(state, frame, script))
+ return true;
+ break;
+ case 0xbd: //focus object
+ opbdFOOB(state, frame);
+ break;
+ case 0xbe: //swap objects
+ opbeSWOB(state, frame);
+ break;
+ case 0xbf: //snap object
+ opbfSNOB(state, frame);
+ break;
+ case 0xc0: //toggle exits
+ opc0TEXI(state, frame);
+ break;
+ case 0xc1: //print text
+ opc1PTXT(state, frame);
+ break;
+ case 0xc2: //print newline
+ opc2PNEW(state, frame);
+ break;
+ case 0xc3: //print text+nl
+ opc3PTNE(state, frame);
+ break;
+ case 0xc4: //print nl+text+nl
+ opc4PNTN(state, frame);
+ break;
+ case 0xc5: //print number
+ opc5PNUM(state, frame);
+ break;
+ case 0xc6: //push 2
+ opc6P2(state, frame);
+ break;
+ case 0xc7: //play sound in background
+ opc7PLBG(state, frame);
+ break;
+ case 0xc8: //play sound and wait
+ opc8PLAW(state, frame);
+ break;
+ case 0xc9: //wait for sound to finish?
+ opc9WAIT(state, frame);
+ break;
+ case 0xca: //get current time
+ opcaTIME(state, frame);
+ break;
+ case 0xcb: //get current day
+ opcbDAY(state, frame);
+ break;
+ case 0xcc: //get children
+ opccCHLD(state, frame);
+ break;
+ case 0xcd: //get num children
+ opcdNCHLD(state, frame);
+ break;
+ case 0xce: //get engine version
+ opceVERS(state, frame);
+ break;
+ case 0xcf: //push scenario number
+ opcfPSCE(state, frame);
+ break;
+ case 0xd0: //push 1
+ opd0P1(state, frame);
+ break;
+ case 0xd1: //get object dimensions
+ opd1GOBD(state, frame);
+ break;
+ case 0xd2: //get overlap percent
+ opd2GOVP(state, frame);
+ break;
+ case 0xd3: //capture children
+ opd3CAPC(state, frame);
+ break;
+ case 0xd4: //release children
+ opd4RELC(state, frame);
+ break;
+ case 0xd5: //show speech dialog
+ opd5DLOG(state, frame);
+ return true;
+ case 0xd6: //activate command
+ opd6ACMD(state, frame);
+ break;
+ case 0xd7: //lose game
+ opd7LOSE(state, frame);
+ break;
+ case 0xd8: //win game
+ opd8WIN(state, frame);
+ break;
+ case 0xd9: //sleep
+ opd9SLEEP(state, frame);
+ return true;
+ case 0xda: //click to continue
+ opdaCLICK(state, frame);
+ return true;
+ case 0xdb: //run queue
+ opdbROBQ(state, frame);
+ break;
+ case 0xdc: //run sound queue
+ opdcRSQ(state, frame);
+ break;
+ case 0xdd: //run text queue
+ opddRTQ(state, frame);
+ break;
+ case 0xde: //update screen
+ opdeUPSC(state, frame);
+ break;
+ case 0xdf: //flash main window
+ opdfFMAI(state, frame);
+ return true;
+ case 0xe0: //cache graphic and object
+ ope0CHGR(state, frame);
+ break;
+ case 0xe1: //cache sound
+ ope1CHSO(state, frame);
+ break;
+ case 0xe2: //muldiv
+ ope2MDIV(state, frame);
+ break;
+ case 0xe3: //update object
+ ope3UPOB(state, frame);
+ break;
+ case 0xe4: //currently playing event?
+ ope4PLEV(state, frame);
+ break;
+ case 0xe5: //wait for event to finish
+ ope5WEV(state, frame);
+ break;
+ case 0xe6: //get fibonacci (joke)
+ ope6GFIB(state, frame);
+ break;
+ case 0xe7: //calc fibonacci
+ ope7CFIB(state, frame);
+ break;
+ default:
+ op00NOOP(op);
+ }
+ }
+ }
+ return false;
+}
+
+int16 ScriptEngine::neg16(int16 val) {
+ if (val & 0x8000)
+ val = -((val ^ 0xFFFF) + 1);
+ return val;
+}
+
+int16 ScriptEngine::neg8(int16 val) {
+ if (val & 0x80)
+ val = -((val ^ 0xff) + 1);
+ return val;
+}
+
+int16 ScriptEngine::sumChildrenAttr(int16 obj, int16 attr, bool recursive) {
+ int16 sum = 0;
+ Common::Array<ObjID> children = _world->getChildren(obj, recursive);
+ for (Common::Array<ObjID>::const_iterator it = children.begin(); it != children.end(); it++) {
+ sum += _world->getObjAttr(*it, attr);
+ }
+ return sum;
+}
+
+void ScriptEngine::ensureNonzeroDivisor(int16 divisor, byte opcode) {
+ // TODO Untested, since that occassion rarely comes up.
+ if (divisor == 0) {
+ error("SCRIPT: Attempt to divide by 0 in operation %x", opcode);
+ }
+}
+
+void MacVenture::ScriptEngine::op80GATT(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ int16 attr = state->pop();
+ state->push(_world->getObjAttr(obj, attr));
+}
+
+void ScriptEngine::op81SATT(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ int16 attr = state->pop();
+ int16 val = neg16(state->pop());
+ _world->setObjAttr(obj, attr, val);
+}
+
+void ScriptEngine::op82SUCH(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ int16 attr = state->pop();
+ int16 recursive = neg16(state->pop());
+ state->push(sumChildrenAttr(obj, attr, recursive));
+}
+
+void ScriptEngine::op83PUCT(EngineState *state, EngineFrame *frame) {
+ state->push(frame->action);
+}
+
+void ScriptEngine::op84PUOB(EngineState *state, EngineFrame *frame) {
+ state->push(frame->src);
+}
+
+void ScriptEngine::op85PUTA(EngineState *state, EngineFrame *frame) {
+ state->push(frame->dest);
+}
+
+void ScriptEngine::op86PUDX(EngineState *state, EngineFrame *frame) {
+ state->push(frame->x);
+}
+
+void ScriptEngine::op87PUDY(EngineState *state, EngineFrame *frame) {
+ state->push(frame->y);
+}
+
+void ScriptEngine::op88PUIB(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ state->push(script->fetch());
+}
+
+void ScriptEngine::op89PUI(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ int16 val = script->fetch();
+ val <<= 8;
+ val = val | script->fetch();
+ state->push(val);
+}
+
+void ScriptEngine::op8aGGLO(EngineState *state, EngineFrame *frame) {
+ int16 idx = state->pop();
+ state->push(_world->getGlobal(idx));
+}
+
+void ScriptEngine::op8bSGLO(EngineState *state, EngineFrame *frame) {
+ int16 idx = state->pop();
+ int16 val = neg16(state->pop());
+ _world->setGlobal(idx, val);
+ _engine->gameChanged();
+}
+
+void ScriptEngine::op8cRAND(EngineState *state, EngineFrame *frame) {
+ int16 max = state->pop();
+ state->push(_engine->randBetween(0, max));
+}
+
+void ScriptEngine::op8dCOPY(EngineState *state, EngineFrame *frame) {
+ int16 val = state->pop();
+ state->push(val);
+ state->push(val);
+}
+
+void ScriptEngine::op8eCOPYN(EngineState *state, EngineFrame *frame) {
+ int16 n = state->pop();
+ int16 offs = n - 1;
+ int16 val;
+ while (n) {
+ val = state->peek(offs);
+ state->push(val);
+ n--;
+ }
+}
+
+void ScriptEngine::op8fSWAP(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(b);
+ state->push(a);
+}
+
+void ScriptEngine::op90SWAPN(EngineState *state, EngineFrame *frame) {
+ int16 idx = state->pop();
+ int16 a = state->peek(idx);
+ int16 b = state->peek(0);
+ state->poke(idx, b);
+ state->poke(0, a);
+}
+
+void ScriptEngine::op91POP(EngineState *state, EngineFrame *frame) {
+ state->pop();
+}
+
+void ScriptEngine::op92COPYP(EngineState *state, EngineFrame *frame) {
+ int16 val = state->peek(1);
+ state->push(val);
+}
+
+void ScriptEngine::op93COPYPN(EngineState *state, EngineFrame *frame) {
+ int16 idx = state->pop();
+ int16 val = state->peek(idx);
+ state->push(val);
+}
+
+void ScriptEngine::op94SHUFF(EngineState *state, EngineFrame *frame) {
+ int16 a = state->pop();
+ int16 b = state->pop();
+ int16 c = state->pop();
+ state->push(a);
+ state->push(c);
+ state->push(b);
+}
+
+void ScriptEngine::op95SORT(EngineState *state, EngineFrame *frame) {
+ int16 step = neg16(state->pop());
+ int16 num = neg16(state->pop());
+ step %= num;
+ if (step < 0) {
+ step += num;
+ }
+ int16 end = 0;
+ int16 start = 0;
+ for (int16 i = 1; i < num; i++) {
+ start += step;
+ if (start >= num) {
+ start -= num;
+ }
+ if (start == end) {
+ end++;
+ start = end;
+ } else {
+ int16 a = state->peek(end);
+ int16 b = state->peek(start);
+ state->poke(end, b);
+ state->poke(start, a);
+ }
+ }
+}
+
+void ScriptEngine::op96CLEAR(EngineState *state, EngineFrame *frame) {
+ state->clear();
+}
+
+void ScriptEngine::op97SIZE(EngineState *state, EngineFrame *frame) {
+ state->push(state->size());
+}
+
+void ScriptEngine::op98ADD(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a + b);
+}
+
+void ScriptEngine::op99SUB(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a - b);
+}
+
+void ScriptEngine::op9aMUL(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a * b);
+}
+
+void ScriptEngine::op9bDIV(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ ensureNonzeroDivisor(b, 0x9b);
+ state->push(a / b);
+}
+
+void ScriptEngine::op9cMOD(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a % b);
+}
+
+void ScriptEngine::op9dDMOD(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ ensureNonzeroDivisor(b, 0x9d);
+ state->push(a % b);
+ state->push(a / b);
+}
+
+void ScriptEngine::op9eABS(EngineState *state, EngineFrame *frame) {
+ int16 val = neg16(state->pop());
+ if (val < 0) {
+ val = -val;
+ }
+ state->push(val);
+}
+
+void ScriptEngine::op9fNEG(EngineState *state, EngineFrame *frame) {
+ int16 val = -neg16(state->pop());
+ state->push(val);
+}
+
+void ScriptEngine::opa0AND(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a & b);
+}
+
+void ScriptEngine::opa1OR(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a | b);
+}
+
+void ScriptEngine::opa2XOR(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(a ^ b);
+}
+
+void ScriptEngine::opa3NOT(EngineState *state, EngineFrame *frame) {
+ int16 a = state->pop();
+ state->push(a ^ 0xFFFF);
+}
+
+void ScriptEngine::opa4LAND(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push((a && b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa5LOR(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push((a || b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa6LXOR(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push((!a != !b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa7LNOT(EngineState *state, EngineFrame *frame) {
+ int16 a = state->pop();
+ state->push((a == 0) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa8GTU(EngineState *state, EngineFrame *frame) {
+ uint16 b = state->pop();
+ uint16 a = state->pop();
+ state->push((a > b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opa9LTU(EngineState *state, EngineFrame *frame) {
+ uint16 b = state->pop();
+ uint16 a = state->pop();
+ state->push((a < b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opaaGTS(EngineState *state, EngineFrame *frame) {
+ // HACK !!! May not need the neg16, since it's already a signed int!!
+ int16 b = neg16(state->pop());
+ int16 a = neg16(state->pop());
+ state->push((a > b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opabLTS(EngineState *state, EngineFrame *frame) {
+ // HACK !!! May not need the neg16, since it's already a signed int!!
+ int16 b = neg16(state->pop());
+ int16 a = neg16(state->pop());
+ state->push((a < b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opacEQ(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push((a == b) ? 0xFFFF : 0);
+}
+
+void ScriptEngine::opadEQS(EngineState *state, EngineFrame *frame) {
+ Common::String b = _world->getText(state->pop(), 0, 0); // HACK, these destinations might be wrong
+ Common::String a = _world->getText(state->pop(), 0, 0);
+ state->push((a == b) ? 1 : 0);
+}
+
+void ScriptEngine::opaeCONT(EngineState *state, EngineFrame *frame) {
+ Common::String needle = _world->getText(state->pop(), 0, 0);
+ Common::String haystack = _world->getText(state->pop(), 0, 0);
+ haystack.toLowercase();
+ state->push(haystack.contains(needle) ? 1 : 0);
+}
+
+void ScriptEngine::opafCONTW(EngineState *state, EngineFrame *frame) {
+ Common::String needle = _world->getText(state->pop(), 0, 0);
+ Common::String haystack = _world->getText(state->pop(), 0, 0);
+ haystack.toLowercase();
+ state->push(haystack.contains(needle) ? 1 : 0);
+}
+
+void ScriptEngine::opb0BRA(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ int16 val = script->fetch();
+ val <<= 8;
+ val = val | script->fetch();
+ val = neg16(val);
+ script->branch(val);
+}
+
+void ScriptEngine::opb1BRAB(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ int16 val = script->fetch();
+ val = neg8(val);
+ script->branch(val);
+}
+
+void ScriptEngine::opb2BEQ(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ int16 val = script->fetch();
+ val <<= 8;
+ val = val | script->fetch();
+ val = neg16(val);
+ int16 b = state->pop();
+ if (b != 0) {
+ script->branch(val);
+ }
+}
+
+void ScriptEngine::opb3BEQB(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ int16 val = script->fetch();
+ val = neg8(val);
+ int16 b = state->pop();
+ if (b != 0) {
+ script->branch(val);
+ }
+}
+
+void ScriptEngine::opb4BNE(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ int16 val = script->fetch();
+ val <<= 8;
+ val = val | script->fetch();
+ val = neg16(val);
+ int16 b = state->pop();
+ if (b == 0) {
+ script->branch(val);
+ }
+}
+
+void ScriptEngine::opb5BNEB(EngineState *state, EngineFrame *frame, ScriptAsset *script) {
+ int16 val = script->fetch();
+ val = neg8(val);
+ int16 b = state->pop();
+ if (b == 0) {
+ script->branch(val);
+ }
+}
+
+void ScriptEngine::opb6CLAT(EngineState *state, EngineFrame *frame) {
+ int16 rank = state->pop();
+ int16 func = state->pop();
+ frame->saves.push_back(FunCall(func, rank));
+}
+
+void ScriptEngine::opb7CCA(EngineState *state, EngineFrame *frame) {
+ int16 func = state->pop();
+ for (uint i = 0; i < frame->saves.size(); i++) {
+ if (frame->saves[i].func == func)
+ frame->saves[i].rank = 0;
+ }
+}
+
+void ScriptEngine::opb8CLOW(EngineState *state, EngineFrame *frame) {
+ int16 hi = state->pop();
+ for (uint i = 0; i < frame->saves.size(); i++)
+ if (frame->saves[i].rank <= hi)
+ frame->saves[i].rank = 0;
+}
+
+void ScriptEngine::opb9CHI(EngineState *state, EngineFrame *frame) {
+ int16 lo = state->pop();
+ for (uint i = 0; i < frame->saves.size(); i++) {
+ if (frame->saves[i].rank >= lo) {
+ frame->saves[i].rank = 0;
+ }
+ }
+}
+
+void ScriptEngine::opbaCRAN(EngineState *state, EngineFrame *frame) {
+ int16 hi = state->pop();
+ int16 lo = state->pop();
+ for (uint i = 0; i < frame->saves.size(); i++) {
+ if (frame->saves[i].rank >= lo &&
+ frame->saves[i].rank <= hi) {
+ frame->saves[i].rank = 0;
+ }
+ }
+}
+
+bool ScriptEngine::opbbFORK(EngineState *state, EngineFrame *frame) {
+ EngineFrame newframe;
+ newframe.action = (ControlAction)state->pop();
+ newframe.src = state->pop();
+ newframe.dest = state->pop();
+ newframe.x = state->pop();
+ newframe.y = state->pop();
+ newframe.haltedInFamily = false;
+ newframe.haltedInFirst = false;
+ newframe.haltedInSaves = false;
+ _frames.push_front(newframe);
+ if (execFrame(true)) {
+ return true;
+ }
+ return false;
+}
+
+bool ScriptEngine::opbcCALL(EngineState *state, EngineFrame *frame, ScriptAsset &script) {
+ int16 id = state->pop();
+ ScriptAsset newfun = ScriptAsset(id, _scripts);
+ ScriptAsset current = script;
+ debugC(2, kMVDebugScript, "Call function: %d", id);
+ if (loadScript(frame, id))
+ return true;
+ frame->scripts.pop_front();
+ script = frame->scripts.front();
+ debugC(2, kMVDebugScript, "Return from fuction %d", id);
+ return false;
+}
+
+void ScriptEngine::opbdFOOB(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ _engine->enqueueObject(kFocusWindow, obj);
+}
+
+void ScriptEngine::opbeSWOB(EngineState *state, EngineFrame *frame) {
+ ObjID from = state->pop();
+ ObjID to = state->pop();
+ _engine->enqueueObject(kUpdateWindow, from, to);
+ _world->setObjAttr(to, kAttrContainerOpen, _world->getObjAttr(from, 6));
+ _world->setObjAttr(from, kAttrContainerOpen, 0);
+ Common::Array<ObjID> children = _world->getChildren(from, true);
+ for (uint i = 0; i < children.size(); i++) {
+ _world->setObjAttr(children[i], 0, to);
+ }
+}
+
+void ScriptEngine::opbfSNOB(EngineState *state, EngineFrame *frame) {
+ _engine->enqueueObject(kAnimateBack, frame->src);
+}
+
+void ScriptEngine::opc0TEXI(EngineState *state, EngineFrame *frame) {
+ _engine->enqueueObject(kHightlightExits, 0);
+}
+
+void ScriptEngine::opc1PTXT(EngineState *state, EngineFrame *frame) {
+ int16 tid = state->pop();
+ _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid);
+}
+
+void ScriptEngine::opc2PNEW(EngineState *state, EngineFrame *frame) {
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+}
+
+void ScriptEngine::opc3PTNE(EngineState *state, EngineFrame *frame) {
+ int16 tid = state->pop();
+ _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid);
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+}
+
+void ScriptEngine::opc4PNTN(EngineState *state, EngineFrame *frame) {
+ int16 tid = state->pop();
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+ _engine->enqueueText(kTextPlain, frame->dest, frame->src, tid);
+ _engine->enqueueText(kTextNewLine, frame->dest, frame->src, 0);
+}
+
+void ScriptEngine::opc5PNUM(EngineState *state, EngineFrame *frame) {
+ int16 tid = state->pop();
+ _engine->enqueueText(kTextNumber, frame->dest, frame->src, tid);
+}
+
+void ScriptEngine::opc6P2(EngineState *state, EngineFrame *frame) {
+ state->push(2);
+}
+
+void ScriptEngine::opc7PLBG(EngineState *state, EngineFrame *frame) {
+ int16 target = state->pop();
+ _engine->enqueueSound(kSoundPlay, target);
+}
+
+void ScriptEngine::opc8PLAW(EngineState *state, EngineFrame *frame) {
+ int16 target = state->pop();
+ _engine->enqueueSound(kSoundPlayAndWait, target);
+}
+
+void ScriptEngine::opc9WAIT(EngineState *state, EngineFrame *frame) {
+ _engine->enqueueSound(kSoundWait, 0);
+}
+
+void ScriptEngine::opcaTIME(EngineState *state, EngineFrame *frame) {
+ for (uint i = 0; i < 3; i++) {// We skip year, month and date
+ state->push(0x00);
+ }
+
+ uint32 totalPlayTime = _engine->getTotalPlayTime() / 1000; // In seconds
+ int16 hours = totalPlayTime / 3600;
+ totalPlayTime %= 3600;
+ state->push(hours);
+ int16 minutes = totalPlayTime / 60;
+ totalPlayTime %= 60;
+ state->push(minutes);
+ state->push(totalPlayTime);
+ debugC(2, kMVDebugScript, "Saved time: h[%d] m[%d] s[%d]", hours, minutes, totalPlayTime);
+}
+
+void ScriptEngine::opcbDAY(EngineState *state, EngineFrame *frame) {
+ // Probaby irrelevant, so we push Day [9]
+ state->push(9);
+}
+
+void ScriptEngine::opccCHLD(EngineState *state, EngineFrame *frame) {
+ bool recursive = state->pop() != 0;
+ int16 obj = state->pop();
+ Common::Array<ObjID> children = _world->getChildren(obj, recursive);
+ for (Common::Array<ObjID>::const_iterator it = children.begin(); it != children.end(); it++) {
+ state->push(*it);
+ }
+ state->push(children.size());
+}
+
+void ScriptEngine::opcdNCHLD(EngineState *state, EngineFrame *frame) {
+ bool recursive = state->pop() != 0;
+ int16 obj = state->pop();
+ Common::Array<ObjID> children = _world->getChildren(obj, recursive);
+ state->push(children.size());
+}
+
+void ScriptEngine::opceVERS(EngineState *state, EngineFrame *frame) {
+ state->push(86); // Engine version is irrelevant. Like this in the original.
+}
+
+void ScriptEngine::opcfPSCE(EngineState *state, EngineFrame *frame) {
+ state->push(0); // Any value greater than 0 indicates "Release".
+}
+
+void ScriptEngine::opd0P1(EngineState *state, EngineFrame *frame) {
+ state->push(1);
+}
+
+void ScriptEngine::opd1GOBD(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ Common::Rect bounds = _engine->getObjBounds(obj);
+ state->push(bounds.width());
+ state->push(bounds.height());
+}
+
+void ScriptEngine::opd2GOVP(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ state->push(_engine->getOverlapPercent(b, a));
+}
+
+void ScriptEngine::opd3CAPC(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ _world->captureChildren(obj);
+}
+
+void ScriptEngine::opd4RELC(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ _world->releaseChildren(obj);
+}
+
+void ScriptEngine::opd5DLOG(EngineState *state, EngineFrame *frame) {
+ int16 txt = state->pop();
+ if (_engine->showTextEntry(txt, frame->src, frame->dest)) {
+ state->push(0xFF);
+ } else {
+ state->push(0x00);
+ }
+}
+
+void ScriptEngine::opd6ACMD(EngineState *state, EngineFrame *frame) {
+ _engine->selectControl((ControlAction)state->pop());
+}
+
+void ScriptEngine::opd7LOSE(EngineState *state, EngineFrame *frame) {
+ _engine->loseGame();
+}
+
+void ScriptEngine::opd8WIN(EngineState *state, EngineFrame *frame) {
+ _engine->winGame();
+}
+
+void ScriptEngine::opd9SLEEP(EngineState *state, EngineFrame *frame) {
+ int16 ticks = state->pop();
+ g_system->delayMillis((ticks / 60) * 1000);
+ _engine->preparedToRun();
+}
+
+void ScriptEngine::opdaCLICK(EngineState *state, EngineFrame *frame) {
+ _engine->updateState(false);
+ _engine->clickToContinue();
+}
+
+void ScriptEngine::opdbROBQ(EngineState *state, EngineFrame *frame) {
+ _engine->runObjQueue();
+}
+
+void ScriptEngine::opdcRSQ(EngineState *state, EngineFrame *frame) {
+ _engine->playSounds(true);
+}
+
+void ScriptEngine::opddRTQ(EngineState *state, EngineFrame *frame) {
+ _engine->printTexts();
+}
+
+void ScriptEngine::opdeUPSC(EngineState *state, EngineFrame *frame) {
+ _engine->updateState(true);
+}
+
+void ScriptEngine::opdfFMAI(EngineState *state, EngineFrame *frame) {
+ int16 ticks = state->pop();
+ g_system->delayMillis((ticks / 60) * 1000);
+ _engine->revert();
+}
+
+void ScriptEngine::ope0CHGR(EngineState *state, EngineFrame *frame) {
+ state->pop();
+}
+
+void ScriptEngine::ope1CHSO(EngineState *state, EngineFrame *frame) {
+ state->pop();
+}
+
+void ScriptEngine::ope2MDIV(EngineState *state, EngineFrame *frame) {
+ int16 b = state->pop();
+ int16 a = state->pop();
+ a *= b;
+ int16 c = state->pop();
+ ensureNonzeroDivisor(c, 0xe2);
+ a /= c;
+ state->push(a);
+}
+
+void ScriptEngine::ope3UPOB(EngineState *state, EngineFrame *frame) {
+ int16 obj = state->pop();
+ _world->updateObj(obj);
+}
+
+void ScriptEngine::ope4PLEV(EngineState *state, EngineFrame *frame) {
+ state->push(0);
+}
+
+void ScriptEngine::ope5WEV(EngineState *state, EngineFrame *frame) {
+ op00NOOP(0xe5);
+}
+
+void ScriptEngine::ope6GFIB(EngineState *state, EngineFrame *frame) {
+ state->push(0);
+ op00NOOP(0xe6);
+}
+
+void ScriptEngine::ope7CFIB(EngineState *state, EngineFrame *frame) {
+ state->pop();
+ op00NOOP(0xe7);
+}
+
+void ScriptEngine::op00NOOP(byte op) {
+ warning("SCRIPT: Opcode not implemented => %x", op);
+}
+
+
+
+ScriptAsset::ScriptAsset(ObjID id, Container *container) {
+ _id = id;
+ _container = container;
+ _ip = 0x0;
+ loadInstructions();
+}
+
+void ScriptAsset::reset() {
+ _ip = 0x0;
+}
+
+uint8 ScriptAsset::fetch() {
+ uint8 ins = _instructions[_ip];
+ _ip++;
+ return ins;
+}
+
+bool ScriptAsset::hasNext() {
+ return _ip < _instructions.size();
+}
+
+void ScriptAsset::branch(int16 amount) {
+ _ip += amount;
+}
+
+ObjID ScriptAsset::getId() {
+ return _id;
+}
+
+void ScriptAsset::loadInstructions() {
+ uint32 amount = _container->getItemByteSize(_id);
+ Common::SeekableReadStream *res = _container->getItem(_id);
+ for (uint i = 0; i < amount; i++) {
+ _instructions.push_back(res->readByte());
+ }
+ delete res;
+ debugC(2, kMVDebugScript, "Load %d instructions for script %d", amount, _id);
+}
+
+} // End of namespace MacVenture