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Diffstat (limited to 'engines/macventure/sound.h')
-rw-r--r-- | engines/macventure/sound.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/macventure/sound.h b/engines/macventure/sound.h new file mode 100644 index 0000000000..3c7a68fc2b --- /dev/null +++ b/engines/macventure/sound.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef MACVENTURE_SOUND_H +#define MACVENTURE_SOUND_H + +#include "macventure/macventure.h" +#include "macventure/container.h" + +#include "common/file.h" +#include "common/hashmap.h" + +namespace MacVenture { + +enum SoundType { + kSound10 = 0x10, + kSound12 = 0x12, + kSound18 = 0x18, + kSound1a = 0x1a, + kSound44 = 0x44, + kSound78 = 0x78, + kSound7e = 0x7e +}; + +class SoundAsset { + +public: + SoundAsset(Container *container, ObjID id); + ~SoundAsset(); + + void play(); + uint32 getPlayLength(); + +private: + + void decode10(Common::SeekableReadStream *stream); + +private: + + Container *_container; + ObjID _id; + + Common::Array<byte> _data; + uint32 _length; + uint32 _frequency; +}; + +class SoundManager { +public: + SoundManager(MacVentureEngine *engine); + ~SoundManager(); + + uint32 playSound(ObjID sound); + +private: + void ensureLoaded(ObjID sound); + +private: + + Container *_container; + Common::HashMap<ObjID, SoundAsset*> _assets; + +}; +} // End of namespace MacVenture + +#endif |