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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef MACVENTURE_WORLD_H
+#define MACVENTURE_WORLD_H
+
+#include "macventure/container.h"
+#include "macventure/text.h"
+
+namespace MacVenture {
+
+typedef uint32 ObjID;
+typedef uint16 Attribute;
+typedef Common::Array<Attribute> AttributeGroup;
+class TextAsset;
+
+enum ObjectAttributeID {
+ kAttrParentObject = 0,
+ kAttrPosX = 1,
+ kAttrPosY = 2,
+ kAttrInvisible = 3,
+ kAttrUnclickable = 4,
+ kAttrUndraggable = 5,
+ kAttrContainerOpen = 6,
+ kAttrPrefixes = 7,
+ kAttrIsExit = 8,
+ kAttrExitX = 9,
+ kAttrExitY = 10,
+ kAttrHiddenExit = 11,
+ kAttrOtherDoor = 12,
+ kAttrIsOpen = 13,
+ kAttrIsLocked = 14,
+ kAttrWeight = 16,
+ kAttrSize = 17,
+ kAttrHasDescription = 19,
+ kAttrIsDoor = 20,
+ kAttrIsContainer = 22,
+ kAttrIsOperable = 23,
+ kAttrIsEnterable = 24,
+ kAttrIsEdible = 25
+};
+
+class SaveGame {
+public:
+ SaveGame(MacVentureEngine *engine, Common::SeekableReadStream *res);
+ ~SaveGame();
+
+ Attribute getAttr(ObjID objID, uint32 attrID);
+ void setAttr(uint32 attrID, ObjID objID, Attribute value);
+
+ void setGlobal(uint32 attrID, Attribute value);
+ const Common::Array<uint16> &getGlobals();
+
+ const Common::Array<AttributeGroup> &getGroups();
+ const AttributeGroup *getGroup(uint32 groupID);
+ const Common::String &getText();
+
+ void saveInto(Common::OutSaveFile *file);
+
+private:
+ void loadGroups(MacVentureEngine *engine, Common::SeekableReadStream *res);
+ void loadGlobals(MacVentureEngine *engine, Common::SeekableReadStream *res);
+ void loadText(MacVentureEngine *engine, Common::SeekableReadStream *res);
+
+private:
+ Common::Array<AttributeGroup> _groups;
+ Common::Array<uint16> _globals;
+ Common::String _text;
+};
+
+class World {
+public:
+ World(MacVentureEngine *engine, Common::MacResManager *resMan);
+ ~World();
+
+ void startNewGame();
+
+ void setObjAttr(ObjID objID, uint32 attrID, Attribute value);
+ void setGlobal(uint32 attrID, Attribute value);
+ void updateObj(ObjID objID);
+ void captureChildren(ObjID objID);
+ void releaseChildren(ObjID objID);
+
+ uint32 getObjAttr(ObjID objID, uint32 attrID);
+ Attribute getGlobal(uint32 attrID);
+ Common::String getText(ObjID objID, ObjID source, ObjID target);
+
+ bool isObjActive(ObjID objID);
+
+ ObjID getAncestor(ObjID objID);
+ Common::Array<ObjID> getFamily(ObjID objID, bool recursive);
+ Common::Array<ObjID> getChildren(ObjID objID, bool recursive);
+
+ void loadGameFrom(Common::InSaveFile *file);
+ void saveGameInto(Common::OutSaveFile *file);
+
+private:
+ bool isObjDraggable(ObjID objID);
+ bool intersects(ObjID objID, Common::Rect rect);
+
+ void calculateObjectRelations();
+ void setParent(ObjID child, ObjID newParent);
+
+private:
+ MacVentureEngine *_engine;
+ Common::MacResManager *_resourceManager;
+
+ Common::String _startGameFileName;
+
+ SaveGame *_saveGame;
+
+ Container *_objectConstants;
+ Container *_gameText;
+
+ Common::Array<ObjID> _relations; // Parent-child relations, stored in Williams Heap format
+};
+
+} // End of namespace MacVenture
+
+#endif