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-rw-r--r--engines/made/detection.cpp33
1 files changed, 5 insertions, 28 deletions
diff --git a/engines/made/detection.cpp b/engines/made/detection.cpp
index 4576e2b5ce..e8c948af4e 100644
--- a/engines/made/detection.cpp
+++ b/engines/made/detection.cpp
@@ -525,34 +525,11 @@ static MadeGameDescription g_fallbackDesc = {
} // End of namespace Made
-static const ADParams detectionParams = {
- // Pointer to ADGameDescription or its superset structure
- (const byte *)Made::gameDescriptions,
- // Size of that superset structure
- sizeof(Made::MadeGameDescription),
- // Number of bytes to compute MD5 sum for
- 5000,
- // List of all engine targets
- madeGames,
- // Structure for autoupgrading obsolete targets
- 0,
- // Name of single gameid (optional)
- "made",
- // List of files for file-based fallback detection (optional)
- 0,
- // Flags
- 0,
- // Additional GUI options (for every game}
- Common::GUIO_NONE,
- // Maximum directory depth
- 1,
- // List of directory globs
- 0
-};
-
class MadeMetaEngine : public AdvancedMetaEngine {
public:
- MadeMetaEngine() : AdvancedMetaEngine(detectionParams) {}
+ MadeMetaEngine() : AdvancedMetaEngine(Made::gameDescriptions, sizeof(Made::MadeGameDescription), madeGames) {
+ _singleid = "made";
+ }
virtual const char *getName() const {
return "MADE";
@@ -565,7 +542,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
- const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
+ const ADGameDescription *fallbackDetect(const Common::FSList &fslist, const FileMap &allFiles) const;
};
@@ -587,7 +564,7 @@ bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGame
return gd != 0;
}
-const ADGameDescription *MadeMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
+const ADGameDescription *MadeMetaEngine::fallbackDetect(const Common::FSList &fslist, const FileMap &allFiles) const {
// Set the default values for the fallback descriptor's ADGameDescription part.
Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
Made::g_fallbackDesc.desc.platform = Common::kPlatformPC;