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Diffstat (limited to 'engines/made/detection.cpp')
-rw-r--r-- | engines/made/detection.cpp | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/engines/made/detection.cpp b/engines/made/detection.cpp new file mode 100644 index 0000000000..5f96ff5e8b --- /dev/null +++ b/engines/made/detection.cpp @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "base/plugins.h" + +#include "common/advancedDetector.h" +#include "common/file.h" + +#include "made/made.h" + + +namespace Made { + +struct MadeGameDescription { + Common::ADGameDescription desc; + + int gameID; + int gameType; + uint32 features; + uint16 version; +}; + +uint32 MadeEngine::getGameID() const { + return _gameDescription->gameID; +} + +uint32 MadeEngine::getFeatures() const { + return _gameDescription->features; +} + +Common::Platform MadeEngine::getPlatform() const { + return _gameDescription->desc.platform; +} + +uint16 MadeEngine::getVersion() const { + return _gameDescription->version; +} + +} + +static const PlainGameDescriptor madeGames[] = { + {"made", "Return to Zork"}, + {0, 0} +}; + + +namespace Made { + +static const MadeGameDescription gameDescriptions[] = { + + { + // Made English version + { + "made", + "CD", + AD_ENTRY1("rtzcd.dat", "a1db8c97a78dae10f91d356f16ad07b8"), + Common::EN_ANY, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, + }, + + { AD_TABLE_END_MARKER, 0, 0, 0, 0 } +}; + +/** + * The fallback game descriptor used by the Made engine's fallbackDetector. + * Contents of this struct are to be overwritten by the fallbackDetector. + */ +static MadeGameDescription g_fallbackDesc = { + { + "", + "", + AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor + Common::UNK_LANG, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, +}; + +} // End of namespace Made + +static const Common::ADParams detectionParams = { + // Pointer to ADGameDescription or its superset structure + (const byte *)Made::gameDescriptions, + // Size of that superset structure + sizeof(Made::MadeGameDescription), + // Number of bytes to compute MD5 sum for + 5000, + // List of all engine targets + madeGames, + // Structure for autoupgrading obsolete targets + 0, + // Name of single gameid (optional) + "made", + // List of files for file-based fallback detection (optional) + 0, + // Flags + 0 +}; + +class MadeMetaEngine : public Common::AdvancedMetaEngine { +public: + MadeMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {} + + virtual const char *getName() const { + return "MADE Engine"; + } + + virtual const char *getCopyright() const { + return "MADE Engine"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const; + + const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const; + +}; + +bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const { + const Made::MadeGameDescription *gd = (const Made::MadeGameDescription *)desc; + if (gd) { + *engine = new Made::MadeEngine(syst, gd); + } + return gd != 0; +} + +const Common::ADGameDescription *MadeMetaEngine::fallbackDetect(const FSList *fslist) const { + // Set the default values for the fallback descriptor's ADGameDescription part. + Made::g_fallbackDesc.desc.language = Common::UNK_LANG; + Made::g_fallbackDesc.desc.platform = Common::kPlatformPC; + Made::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS; + + // Set default values for the fallback descriptor's MadeGameDescription part. + Made::g_fallbackDesc.gameID = 0; + Made::g_fallbackDesc.features = 0; + Made::g_fallbackDesc.version = 0; + + return (const Common::ADGameDescription *)&Made::g_fallbackDesc; +} + +REGISTER_PLUGIN(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine); |