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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_ACTION_H
+#define MADS_ACTION_H
+
+#include "common/scummsys.h"
+
+namespace MADS {
+
+enum ActionMode { ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6 };
+enum ActionMode2 { ACTMODE2_0 = 0, ACTMODE2_2 = 2, ACTMODE2_4 = 4, ACTMODE2_5 = 5 };
+enum AbortTimerMode { ABORTMODE_0 = 0, ABORTMODE_1 = 1, ABORTMODE_2 = 2 };
+
+enum {
+ VERB_NONE = 0,
+ VERB_LOOK = 3,
+ VERB_TAKE = 4,
+ VERB_PUSH = 5,
+ VERB_OPEN = 6,
+ VERB_PUT = 7,
+ VERB_TALKTO = 8,
+ VERB_GIVE = 9,
+ VERB_PULL = 10,
+ VERB_CLOSE = 11,
+ VERB_THROW = 12,
+ VERB_WALKTO = 13
+};
+
+class Scene;
+
+struct ActionDetails {
+ int verbId;
+ int objectNameId;
+ int indirectObjectId;
+};
+
+struct MadsActionSavedFields {
+ int articleNumber;
+ int actionMode;
+ int actionMode2;
+ bool lookFlag;
+ int selectedRow;
+};
+
+class MadsAction {
+private:
+ Scene *_scene;
+ char _statusText[100];
+ char _dialogTitle[100];
+
+ void appendVocab(int vocabId, bool capitalise = false);
+public:
+ ActionDetails _action, _activeAction;
+ int _currentAction;
+ int8 _flags1, _flags2;
+ ActionMode _actionMode;
+ ActionMode2 _actionMode2;
+ int _articleNumber;
+ bool _lookFlag;
+ int _selectedRow;
+ bool _textChanged;
+ int _selectedAction;
+ bool _startWalkFlag;
+ int _statusTextIndex;
+ int _hotspotId;
+ MadsActionSavedFields _savedFields;
+ bool _walkFlag;
+
+ // Unknown fields
+ int16 _v86F3A;
+ int16 _v86F42;
+ int16 _v86F4E;
+ bool _v86F4A;
+ int16 _v86F4C;
+ int _v83338;
+ bool _inProgress;
+ AbortTimerMode _v8453A;
+
+public:
+ MadsAction(Scene *scene);
+
+ void clear();
+ void set();
+ const char *statusText() const { return _statusText; }
+ void refresh();
+ void startAction();
+ void checkAction();
+ bool isAction(int verbId, int objectNameId = 0, int indirectObjectId = 0);
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_ACTION_H */