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Diffstat (limited to 'engines/mads/animation.cpp')
-rw-r--r--engines/mads/animation.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp
index 783611e3da..b0b69b946a 100644
--- a/engines/mads/animation.cpp
+++ b/engines/mads/animation.cpp
@@ -403,7 +403,7 @@ void Animation::update() {
for (uint idx = 0; idx < scene._spriteSlots.size(); ++idx) {
if (scene._spriteSlots[idx]._seqIndex >= 0x80)
- scene._spriteSlots[idx]._spriteType = ST_EXPIRED;
+ scene._spriteSlots[idx]._SlotType = ST_EXPIRED;
}
// Validate the current frame
@@ -445,7 +445,7 @@ void Animation::update() {
if (paChanged) {
newIndex = scene._spriteSlots.add();
scene._spriteSlots[newIndex]._seqIndex = -1;
- scene._spriteSlots[newIndex]._spriteType = ST_FULL_SCREEN_REFRESH;
+ scene._spriteSlots[newIndex]._SlotType = ST_FULL_SCREEN_REFRESH;
}
// Main frame animation loop - frames get animated by being placed, as necessary, into the
@@ -463,7 +463,7 @@ void Animation::update() {
int seqIndex = _frameEntries[_oldFrameEntry]._seqIndex - scene._spriteSlots[index]._seqIndex;
if (seqIndex == 0x80) {
if (scene._spriteSlots[index] == _frameEntries[_oldFrameEntry]._spriteSlot) {
- scene._spriteSlots[index]._spriteType = ST_NONE;
+ scene._spriteSlots[index]._SlotType = ST_NONE;
spriteSlotIndex = -1;
}
}
@@ -479,7 +479,7 @@ void Animation::update() {
SpriteAsset &spriteSet = *scene._sprites[
scene._spriteSlots[slotIndex]._spritesIndex];
- slot._spriteType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
+ slot._SlotType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
}
break;
}