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Diffstat (limited to 'engines/mads/animation.h')
-rw-r--r-- | engines/mads/animation.h | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/engines/mads/animation.h b/engines/mads/animation.h new file mode 100644 index 0000000000..15086d3e41 --- /dev/null +++ b/engines/mads/animation.h @@ -0,0 +1,230 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_ANIMATION_H +#define MADS_ANIMATION_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "mads/msurface.h" +#include "mads/scene_data.h" +#include "mads/font.h" +#include "mads/user_interface.h" + +namespace MADS { + +enum AnimFlag { + ANIMFLAG_DITHER = 0x0001, // Dither to 16 colors + ANIMFLAG_CUSTOM_FONT = 0x0020, // Load ccustom font + ANIMFLAG_LOAD_BACKGROUND = 0x0100, // Load background + ANIMFLAG_LOAD_BACKGROUND_ONLY = 0x0200 // Load background only +}; + +enum AnimBgType { + ANIMBG_ROOM = 1, ANIMBG_FULL_SIZE = 2, ANIMBG_BLACK_SCREEN = 3, + ANIMBG_INTERFACE = 4 +}; + +class MADSEngine; +class Scene; + +class AnimMessage { +public: + int16 _soundId; + Common::String _msg; + Common::Point _pos; + byte _rgb1[3], _rgb2[3]; + int _flags; + int _startFrame, _endFrame; + int _kernelMsgIndex; + + /** + * Loads data for the message from a stream + */ + void load(Common::SeekableReadStream *f); +}; + +class AnimFrameEntry { +public: + int _frameNumber; + int _seqIndex; + SpriteSlotSubset _spriteSlot; + + /** + * Loads data for the record + */ + void load(Common::SeekableReadStream *f, bool uiFlag); +}; + +class AnimMiscEntry { +public: + int _soundId; + int _msgIndex; + int _numTicks; + Common::Point _posAdjust; + int _field8; + + /** + * Loads data for the record + */ + void load(Common::SeekableReadStream *f); +}; + +#define ANIM_SPAWN_COUNT 2 + +class AnimUIEntry { +public: + int _probability; + int _imageCount; + int _firstImage; + int _lastImage; + int _counter; + int _spawn[ANIM_SPAWN_COUNT]; + int _spawnFrame[ANIM_SPAWN_COUNT]; + int _sound; + int _soundFrame; + + /** + * Loads the data for the record + */ + void load(Common::SeekableReadStream *f); +}; + +class AAHeader { +public: + int _spriteSetsCount; + int _miscEntriesCount; + int _frameEntriesCount; + int _messagesCount; + byte _flags; + AnimBgType _bgType; + int _roomNumber; + bool _manualFlag; + int _spritesIndex; + Common::Point _scrollPosition; + uint32 _scrollTicks; + Common::String _interfaceFile; + Common::StringArray _spriteSetNames; + Common::String _lbmFilename; + Common::String _spritesFilename; + Common::String _soundName; + Common::String _dsrName; + Common::String _fontResource; + + /** + * Loads the data for a animation file header + */ + void load(Common::SeekableReadStream *f); +}; + +class Animation { +private: + MADSEngine *_vm; + Scene *_scene; + + Common::Array<AnimMiscEntry> _miscEntries; + Common::Array<SpriteAsset *> _spriteSets; + Font *_font; + + bool _freeFlag; + bool _skipLoad; + int _unkIndex; + Common::Point _unkList[2]; + uint32 _nextFrameTimer; + uint32 _nextScrollTimer; + int _messageCtr; + int _trigger; + TriggerMode _triggerMode; + ActionDetails _actionDetails; + + /** + * Load data for a given frame + * @param frameNumber Frame number + */ + void loadFrame(int frameNumber); + + bool drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber); + + /** + * Load the user interface display for an animation + */ + void loadInterface(UserInterface &interfaceSurface, DepthSurface &depthSurface, + AAHeader &header, int flags, Common::Array<PaletteCycle> *palCycles, SceneInfo *sceneInfo); + + /** + * Returns true if there is a scroll required + */ + bool hasScroll() const; +protected: + Animation(MADSEngine *vm, Scene *scene); +public: + AAHeader _header; + Common::Array<int> _spriteListIndexes; + Common::Array<AnimFrameEntry> _frameEntries; + Common::Array<AnimUIEntry> _uiEntries; + Common::Array<AnimMessage> _messages; + bool _resetFlag; + int _currentFrame; + int _oldFrameEntry; + + static Animation *init(MADSEngine *vm, Scene *scene); + /* + * Destructor + */ + ~Animation(); + + /** + * Loads animation data + */ + void load(UserInterface &interfaceSurface, DepthSurface &depthSurface, const Common::String &resName, + int flags, Common::Array<PaletteCycle> *palCycles, SceneInfo *sceneInfo); + + /** + * Preload animation data for the scene + */ + void preLoad(const Common::String &resName, int level); + + /** + * Setups up a loaded animation for playback + */ + void startAnimation(int endTrigger); + + /** + * Update the animation + */ + void update(); + + void setNextFrameTimer(int frameNumber); + int getNextFrameTimer() const { return _nextFrameTimer; } + void setCurrentFrame(int frameNumber); + int getCurrentFrame() const { return _currentFrame; } + + bool freeFlag() const { return _freeFlag; } + int roomNumber() const { return _header._roomNumber; } + + void resetSpriteSetsCount() { _header._spriteSetsCount = 0; } // CHECKME: See if it doesn't leak the memory when the destructor is called +}; + +} // End of namespace MADS + +#endif /* MADS_ANIMATION_H */ |