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-rw-r--r--engines/mads/animation.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/engines/mads/animation.h b/engines/mads/animation.h
index 46ef85c5eb..a6a4cfbc8b 100644
--- a/engines/mads/animation.h
+++ b/engines/mads/animation.h
@@ -34,11 +34,12 @@
namespace MADS {
enum AnimFlag {
- ANIMFLAG_DITHER = 0x1000, // Dither to 16 colors
- ANIMFLAG_CUSTOM_FONT = 0x2000, // Load ccustom font
- ANIMFLAG_LOAD_BACKGROUND = 0x0100, // Load background
+ ANIMFLAG_LOAD_BACKGROUND = 0x0100, // Load background
ANIMFLAG_LOAD_BACKGROUND_ONLY = 0x0200, // Load background only
- ANIMFLAG_ANIMVIEW = 0x4000 // Cutscene animation
+
+ ANIMFLAG_DITHER = 0x0001, // Dither to 16 colors
+ ANIMFLAG_CUSTOM_FONT = 0x2000, // Load custom fonts
+ ANIMFLAG_ANIMVIEW = 0x4000 // Cutscene animation
};
enum AnimBgType {
@@ -189,8 +190,10 @@ public:
Common::Array<AnimUIEntry> _uiEntries;
Common::Array<AnimMessage> _messages;
bool _resetFlag;
+ bool _canChangeView;
int _currentFrame;
int _oldFrameEntry;
+ int _dynamicHotspotIndex;
static Animation *init(MADSEngine *vm, Scene *scene);
/*
@@ -224,8 +227,8 @@ public:
*/
void eraseSprites();
- void setNextFrameTimer(int frameNumber);
- int getNextFrameTimer() const { return _nextFrameTimer; }
+ void setNextFrameTimer(uint32 newTimer);
+ uint32 getNextFrameTimer() const { return _nextFrameTimer; }
void setCurrentFrame(int frameNumber);
int getCurrentFrame() const { return _currentFrame; }
@@ -235,6 +238,8 @@ public:
void resetSpriteSetsCount() { _header._spriteSetsCount = 0; } // CHECKME: See if it doesn't leak the memory when the destructor is called
SpriteAsset *getSpriteSet(int idx) { return _spriteSets[idx]; }
+
+ Common::Point getFramePosAdjust(int idx);
};
} // End of namespace MADS