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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/assets.h"
+#include "mads/compression.h"
+#include "mads/events.h"
+#include "mads/palette.h"
+
+namespace MADS {
+
+SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags) : _vm(vm) {
+ Common::String resName = resourceName;
+ if (!resName.hasSuffix(".SS") && !resName.hasSuffix(".ss"))
+ resName += ".SS";
+ _srcSize = 0;
+
+ File file(resName);
+ load(&file, flags);
+
+ file.close();
+}
+
+SpriteAsset::SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags) : _vm(vm) {
+ _srcSize = 0;
+
+ load(stream, flags);
+}
+
+SpriteAsset::~SpriteAsset() {
+ if (_usageIndex)
+ _vm->_palette->_paletteUsage.resetPalFlags(_usageIndex);
+
+ for (uint i = 0; i < _frames.size(); ++i)
+ delete _frames[i]._frame;
+
+ delete _charInfo;
+}
+
+void SpriteAsset::load(Common::SeekableReadStream *stream, int flags) {
+ int curFrame = 0;
+ uint32 frameOffset = 0;
+ MadsPack sprite(stream);
+ _frameRate = 0;
+ _pixelSpeed = 0;
+ _maxWidth = 0;
+ _maxHeight = 0;
+ _usageIndex = -1;
+
+ Common::SeekableReadStream *spriteStream = sprite.getItemStream(0);
+ _mode = spriteStream->readByte();
+ spriteStream->skip(1);
+ int type1 = spriteStream->readUint16LE();
+ int type2 = spriteStream->readUint16LE();
+ _isBackground = (type1 != 0) && (type2 < 4);
+ spriteStream->skip(32);
+ _frameCount = spriteStream->readUint16LE();
+
+ if ((flags & SPRITE_SET_CHAR_INFO) == 0)
+ _charInfo = nullptr;
+ else
+ _charInfo = new SpriteSetCharInfo(spriteStream);
+
+ delete spriteStream;
+
+ // Get the palette data
+ Common::SeekableReadStream *palStream = sprite.getItemStream(2);
+ Common::Array<RGB6> palette;
+
+ int numColors = palStream->readUint16LE();
+ assert(numColors <= 252);
+ _colorCount = numColors;
+
+ // Load in the palette
+ palette.resize(numColors);
+ for (int i = 0; i < numColors; ++i)
+ palette[i].load(palStream);
+ delete palStream;
+
+ // Process the palette data
+ if (flags & 9) {
+ _usageIndex = 0;
+
+ if (flags & 8) {
+ int newPalCtr = 0;
+
+ for (uint i = 0; i < palette.size(); ++i) {
+ RGB6 &rgb = palette[i];
+
+ // Scan for existing rgb at beginning of the main palette
+ bool found = false;
+ for (int pIndex = 0; pIndex < 4 && !found; ++pIndex) {
+ byte *palP = &_vm->_palette->_mainPalette[pIndex * 3];
+ if (palP[0] == rgb.r && palP[1] == rgb.g && palP[2] == rgb.b) {
+ rgb._palIndex = pIndex;
+ found = true;
+ }
+ }
+
+ if (!found) {
+ // Existing palette entry not found, so need to add it in
+ int palIndex = (0xF7F607 >> (8 * newPalCtr)) & 0xff;
+ byte *palP = &_vm->_palette->_mainPalette[palIndex * 3];
+ palP[0] = rgb.r;
+ palP[1] = rgb.g;
+ palP[2] = rgb.b;
+ rgb._palIndex = palIndex;
+
+ newPalCtr = MIN(newPalCtr + 1, 2);
+ }
+ }
+ }
+ } else {
+ _usageIndex = _vm->_palette->_paletteUsage.process(palette, flags);
+ assert(_usageIndex >= 0);
+ }
+
+ spriteStream = sprite.getItemStream(1);
+ Common::SeekableReadStream *spriteDataStream = sprite.getItemStream(3);
+ SpriteAssetFrame frame;
+ Common::Array<int> frameSizes;
+ for (curFrame = 0; curFrame < _frameCount; curFrame++) {
+ frame._stream = 0;
+ frame._comp = 0;
+ frameOffset = spriteStream->readUint32LE();
+ _frameOffsets.push_back(frameOffset);
+ uint32 frameSize = spriteStream->readUint32LE();
+ frameSizes.push_back(frameSize);
+
+ frame._bounds.left = spriteStream->readSint16LE();
+ frame._bounds.top = spriteStream->readSint16LE();
+ frame._bounds.setWidth(spriteStream->readUint16LE());
+ frame._bounds.setHeight(spriteStream->readUint16LE());
+
+ if (curFrame == 0)
+ debugC(1, kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n",
+ _frameCount, frame._bounds.left, frame._bounds.top,
+ frame._bounds.width(), frame._bounds.height());
+
+ if (_mode == 0) {
+ // Create a frame and decompress the raw pixel data
+ uint32 currPos = (uint32)spriteDataStream->pos();
+ frame._frame = new MSprite(spriteDataStream, palette, frame._bounds);
+ assert((uint32)spriteDataStream->pos() == (currPos + frameSize));
+ }
+
+ _frames.push_back(frame);
+ }
+
+ if (_mode != 0) {
+ // Handle decompressing Fab encoded data
+ for (curFrame = 0; curFrame < _frameCount; curFrame++) {
+ FabDecompressor fab;
+
+ int srcSize = (curFrame == (_frameCount - 1)) ? spriteDataStream->size() - _frameOffsets[curFrame] :
+ _frameOffsets[curFrame + 1] - _frameOffsets[curFrame];
+ byte *srcData = new byte[srcSize];
+ assert(srcData);
+ spriteDataStream->read(srcData, srcSize);
+
+ byte *destData = new byte[frameSizes[curFrame]];
+ assert(destData);
+
+ fab.decompress(srcData, srcSize, destData, frameSizes[curFrame]);
+
+ // Load the frames
+ Common::MemoryReadStream *rs = new Common::MemoryReadStream(destData, frameSizes[curFrame]);
+ _frames[curFrame]._frame = new MSprite(rs, palette, _frames[curFrame]._bounds);
+ delete rs;
+
+ delete[] srcData;
+ delete[] destData;
+ }
+ }
+
+ delete spriteStream;
+ delete spriteDataStream;
+}
+
+MSprite *SpriteAsset::getFrame(int frameIndex) {
+ if ((uint)frameIndex < _frames.size()) {
+ return _frames[frameIndex]._frame;
+ } else {
+ debugC(kDebugGraphics, "SpriteAsset::getFrame: Invalid frame %d, out of %d", frameIndex, _frames.size());
+ return _frames[_frames.size() - 1]._frame;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+SpriteSetCharInfo::SpriteSetCharInfo(Common::SeekableReadStream *s) {
+ _totalFrames = s->readByte();
+ s->skip(1);
+ _numEntries = s->readUint16LE();
+
+ for (int i = 0; i < 16; ++i)
+ _startFrames[i] = s->readUint16LE();
+ for (int i = 0; i < 16; ++i)
+ _stopFrames[i] = s->readUint16LE();
+ for (int i = 0; i < 16; ++i)
+ _ticksList[i] = s->readUint16LE();
+
+ _velocity = s->readUint16LE();
+ _ticksAmount = s->readByte();
+ _centerOfGravity = s->readByte();
+}
+
+} // End of namespace MADS