diff options
Diffstat (limited to 'engines/mads/assets.cpp')
-rw-r--r-- | engines/mads/assets.cpp | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/engines/mads/assets.cpp b/engines/mads/assets.cpp new file mode 100644 index 0000000000..0bbf6177eb --- /dev/null +++ b/engines/mads/assets.cpp @@ -0,0 +1,228 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/assets.h" +#include "mads/compression.h" +#include "mads/events.h" +#include "mads/palette.h" + +namespace MADS { + +SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags) : _vm(vm) { + Common::String resName = resourceName; + if (!resName.hasSuffix(".SS") && !resName.hasSuffix(".ss")) + resName += ".SS"; + _srcSize = 0; + + File file(resName); + load(&file, flags); + + file.close(); +} + +SpriteAsset::SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags) : _vm(vm) { + _srcSize = 0; + + load(stream, flags); +} + +SpriteAsset::~SpriteAsset() { + if (_usageIndex) + _vm->_palette->_paletteUsage.resetPalFlags(_usageIndex); + + for (uint i = 0; i < _frames.size(); ++i) + delete _frames[i]._frame; + + delete _charInfo; +} + +void SpriteAsset::load(Common::SeekableReadStream *stream, int flags) { + int curFrame = 0; + uint32 frameOffset = 0; + MadsPack sprite(stream); + _frameRate = 0; + _pixelSpeed = 0; + _maxWidth = 0; + _maxHeight = 0; + _usageIndex = -1; + + Common::SeekableReadStream *spriteStream = sprite.getItemStream(0); + _mode = spriteStream->readByte(); + spriteStream->skip(1); + int type1 = spriteStream->readUint16LE(); + int type2 = spriteStream->readUint16LE(); + _isBackground = (type1 != 0) && (type2 < 4); + spriteStream->skip(32); + _frameCount = spriteStream->readUint16LE(); + + if ((flags & SPRITE_SET_CHAR_INFO) == 0) + _charInfo = nullptr; + else + _charInfo = new SpriteSetCharInfo(spriteStream); + + delete spriteStream; + + // Get the palette data + Common::SeekableReadStream *palStream = sprite.getItemStream(2); + Common::Array<RGB6> palette; + + int numColors = palStream->readUint16LE(); + assert(numColors <= 252); + _colorCount = numColors; + + // Load in the palette + palette.resize(numColors); + for (int i = 0; i < numColors; ++i) + palette[i].load(palStream); + delete palStream; + + // Process the palette data + if (flags & 9) { + _usageIndex = 0; + + if (flags & 8) { + int newPalCtr = 0; + + for (uint i = 0; i < palette.size(); ++i) { + RGB6 &rgb = palette[i]; + + // Scan for existing rgb at beginning of the main palette + bool found = false; + for (int pIndex = 0; pIndex < 4 && !found; ++pIndex) { + byte *palP = &_vm->_palette->_mainPalette[pIndex * 3]; + if (palP[0] == rgb.r && palP[1] == rgb.g && palP[2] == rgb.b) { + rgb._palIndex = pIndex; + found = true; + } + } + + if (!found) { + // Existing palette entry not found, so need to add it in + int palIndex = (0xF7F607 >> (8 * newPalCtr)) & 0xff; + byte *palP = &_vm->_palette->_mainPalette[palIndex * 3]; + palP[0] = rgb.r; + palP[1] = rgb.g; + palP[2] = rgb.b; + rgb._palIndex = palIndex; + + newPalCtr = MIN(newPalCtr + 1, 2); + } + } + } + } else { + _usageIndex = _vm->_palette->_paletteUsage.process(palette, flags); + assert(_usageIndex >= 0); + } + + spriteStream = sprite.getItemStream(1); + Common::SeekableReadStream *spriteDataStream = sprite.getItemStream(3); + SpriteAssetFrame frame; + Common::Array<int> frameSizes; + for (curFrame = 0; curFrame < _frameCount; curFrame++) { + frame._stream = 0; + frame._comp = 0; + frameOffset = spriteStream->readUint32LE(); + _frameOffsets.push_back(frameOffset); + uint32 frameSize = spriteStream->readUint32LE(); + frameSizes.push_back(frameSize); + + frame._bounds.left = spriteStream->readSint16LE(); + frame._bounds.top = spriteStream->readSint16LE(); + frame._bounds.setWidth(spriteStream->readUint16LE()); + frame._bounds.setHeight(spriteStream->readUint16LE()); + + if (curFrame == 0) + debugC(1, kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n", + _frameCount, frame._bounds.left, frame._bounds.top, + frame._bounds.width(), frame._bounds.height()); + + if (_mode == 0) { + // Create a frame and decompress the raw pixel data + uint32 currPos = (uint32)spriteDataStream->pos(); + frame._frame = new MSprite(spriteDataStream, palette, frame._bounds); + assert((uint32)spriteDataStream->pos() == (currPos + frameSize)); + } + + _frames.push_back(frame); + } + + if (_mode != 0) { + // Handle decompressing Fab encoded data + for (curFrame = 0; curFrame < _frameCount; curFrame++) { + FabDecompressor fab; + + int srcSize = (curFrame == (_frameCount - 1)) ? spriteDataStream->size() - _frameOffsets[curFrame] : + _frameOffsets[curFrame + 1] - _frameOffsets[curFrame]; + byte *srcData = new byte[srcSize]; + assert(srcData); + spriteDataStream->read(srcData, srcSize); + + byte *destData = new byte[frameSizes[curFrame]]; + assert(destData); + + fab.decompress(srcData, srcSize, destData, frameSizes[curFrame]); + + // Load the frames + Common::MemoryReadStream *rs = new Common::MemoryReadStream(destData, frameSizes[curFrame]); + _frames[curFrame]._frame = new MSprite(rs, palette, _frames[curFrame]._bounds); + delete rs; + + delete[] srcData; + delete[] destData; + } + } + + delete spriteStream; + delete spriteDataStream; +} + +MSprite *SpriteAsset::getFrame(int frameIndex) { + if ((uint)frameIndex < _frames.size()) { + return _frames[frameIndex]._frame; + } else { + debugC(kDebugGraphics, "SpriteAsset::getFrame: Invalid frame %d, out of %d", frameIndex, _frames.size()); + return _frames[_frames.size() - 1]._frame; + } +} + +/*------------------------------------------------------------------------*/ + +SpriteSetCharInfo::SpriteSetCharInfo(Common::SeekableReadStream *s) { + _totalFrames = s->readByte(); + s->skip(1); + _numEntries = s->readUint16LE(); + + for (int i = 0; i < 16; ++i) + _startFrames[i] = s->readUint16LE(); + for (int i = 0; i < 16; ++i) + _stopFrames[i] = s->readUint16LE(); + for (int i = 0; i < 16; ++i) + _ticksList[i] = s->readUint16LE(); + + _velocity = s->readUint16LE(); + _ticksAmount = s->readByte(); + _centerOfGravity = s->readByte(); +} + +} // End of namespace MADS |