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-rw-r--r--engines/mads/camera.cpp192
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diff --git a/engines/mads/camera.cpp b/engines/mads/camera.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mads/mads.h"
+#include "mads/camera.h"
+
+namespace MADS {
+
+Camera::Camera(MADSEngine *vm) : _vm(vm) {
+ _panAllowedFl = false;
+ _activeFl = false;
+ _currentFrameFl = false;
+ _manualFl = false;
+ _speed = -1;
+ _rate = -1;
+ _target = -1;
+ _distOffCenter = -1;
+ _startTolerance = -1;
+ _endTolerance = -1;
+ _direction = -1;
+ _timer = 0;
+}
+
+void Camera::setDefaultPanX() {
+ _activeFl = false;
+ Scene &scene = _vm->_game->_scene;
+ _panAllowedFl = (scene._sceneInfo->_width > MADS_SCREEN_WIDTH);
+
+ if (_panAllowedFl) {
+ _manualFl = false;
+ _rate = 4;
+ _speed = 4;
+ _target = 0;
+ _distOffCenter = 80;
+ _startTolerance = 80;
+ _endTolerance = 4;
+ _timer = scene._frameStartTime;
+ }
+}
+
+void Camera::setDefaultPanY() {
+ _activeFl = false;
+ Scene &scene = _vm->_game->_scene;
+ _panAllowedFl = (scene._sceneInfo->_height > MADS_SCENE_HEIGHT);
+
+ if (_panAllowedFl) {
+ _manualFl = true;
+ _rate = 4;
+ _speed = 2;
+ _target = 0;
+ _distOffCenter = 80;
+ _startTolerance = 60;
+ _endTolerance = 4;
+ _timer = scene._frameStartTime;
+ }
+}
+
+void Camera::camPanTo(int target) {
+ if (_panAllowedFl) {
+ _activeFl = true;
+ _manualFl = true;
+ _target = target;
+ _timer = _vm->_game->_scene._frameStartTime;
+ }
+}
+
+bool Camera::camPan(int16 *picture_view, int16 *player_loc, int display_size, int picture_size) {
+ bool panningFl = false;
+ if (_panAllowedFl) {
+ Scene &scene = _vm->_game->_scene;
+ Player &player = _vm->_game->_player;
+
+ _currentFrameFl = false;
+
+ uint32 timer;
+ if ((abs((int32) (_timer - player._priorTimer)) < _rate) && (player._ticksAmount == _rate))
+ timer = player._priorTimer;
+ else
+ timer = _timer;
+
+ if (_activeFl && (scene._frameStartTime < timer))
+ return (panningFl);
+
+ _timer = scene._frameStartTime + _rate;
+
+ if (_manualFl) {
+ if (_activeFl) {
+ int diff = _target - *picture_view;
+ int direction = 0;
+ if (diff < 0)
+ direction = -1;
+ else if (diff > 0)
+ direction = 1;
+
+ int magnitude = MIN(abs(diff), _speed);
+
+ if (magnitude == 0)
+ _activeFl = false;
+ else {
+ int panAmount;
+ if (direction < 0)
+ panAmount = -magnitude;
+ else
+ panAmount = magnitude;
+
+ *picture_view += panAmount;
+
+ panningFl = true;
+ _currentFrameFl = true;
+ }
+ }
+ } else {
+ if (!_activeFl) {
+ int lowEdge = *picture_view + _startTolerance;
+ int highEdge = *picture_view - _startTolerance + display_size - 1;
+
+ if ((*player_loc < lowEdge) && (*picture_view > 0)) {
+ _activeFl = true;
+ _direction = -1;
+ }
+
+ if ((*player_loc > highEdge) && (*picture_view < (picture_size - display_size))) {
+ _activeFl = true;
+ _direction = 1;
+ }
+ }
+
+ int newTarget = *player_loc - (display_size >> 1);
+
+ if (_direction < 0)
+ newTarget -= _distOffCenter;
+ else
+ newTarget += _distOffCenter;
+
+ newTarget = MAX(0, newTarget);
+ newTarget = MIN(newTarget, (picture_size - display_size));
+
+ _target = newTarget;
+
+ int diff = newTarget - *picture_view;
+ int magnitude = abs(diff);
+
+ int direction = 0;
+ if (diff < 0)
+ direction = -1;
+ else if (diff > 0)
+ direction = 1;
+
+ if (_activeFl && (magnitude <= _endTolerance))
+ _activeFl = false;
+
+ if (_activeFl) {
+ magnitude = MIN(magnitude, _speed);
+
+ int panAmount;
+ if (direction < 0)
+ panAmount = -magnitude;
+ else
+ panAmount = magnitude;
+
+ if (panAmount) {
+ *picture_view += panAmount;
+ panningFl = true;
+ _currentFrameFl = true;
+ }
+ }
+ }
+ }
+
+ return (panningFl);
+}
+
+} // End of namespace MADS