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Diffstat (limited to 'engines/mads/dragonsphere/dragonsphere_scenes1.h')
-rw-r--r-- | engines/mads/dragonsphere/dragonsphere_scenes1.h | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.h b/engines/mads/dragonsphere/dragonsphere_scenes1.h new file mode 100644 index 0000000000..fe51ed4135 --- /dev/null +++ b/engines/mads/dragonsphere/dragonsphere_scenes1.h @@ -0,0 +1,188 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_DRAGON_SCENES1_H +#define MADS_DRAGON_SCENES1_H + +#include "common/scummsys.h" +#include "common/serializer.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/dragonsphere/dragonsphere_scenes.h" + +namespace MADS { + +namespace Dragonsphere { + +class Scene1xx : public DragonsphereScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void sceneEntrySound(); + + /** + *Sets the AA file to use for the scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); +public: + Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {} +}; + +class Scene101 : public Scene1xx { +public: + Scene101(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene102 : public Scene1xx { +private: + int _diaryHotspotIdx1; + int _diaryHotspotIdx2; + int _diaryFrame; + int _animRunning; + +public: + Scene102(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene103 : public Scene1xx { +public: + Scene103(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene104 : public Scene1xx { +private: + bool _anim0ActvFl; + bool _anim1ActvFl; + bool _anim2ActvFl; + bool _anim3ActvFl; + bool _anim4ActvFl; + bool _anim5ActvFl; + bool _anim6ActvFl; + bool _activateTimerFl; + bool _wasBearFl; + bool _amuletWorksFl; + bool _pidDrawnSword; + int _animationRunning; + int _deathTimer; + int _deathFrame; + int _doorwayHotspotId; + + int _kingStatus; + int _kingFrame; + int _kingCount; + int _queenStatus; + int _queenFrame; + int _queenCount; + int _pidStatus; + int _pidFrame; + int _pidCount; + int _macStatus; + int _macFrame; + int _macCount; + int _twinklesStatus; + int _twinklesFrame; + int _twinklesCount; + int _tapestryFrame; + + int32 _clock; + + void handleFinalConversation(); + void handleKingAnimation(); + void handleMacAnimation1(); + void handleMacAnimation2(); + void handleQueenAnimation(); + void handleTwinklesAnimation(); + void handleDeathAnimation(); + void handlePidAnimation(); + +public: + Scene104(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +class Scene105 : public Scene1xx { +private: + bool _maidTalkingFl; + bool _sitUpFl; + bool _goodNumberFl; + + int _maidFrame; + int _maidHotspotId1; + int _maidHotspotId2; + int _newStatus; + int _previousStatus; + int _bucketHotspotId; + int _boneHotspotId; + int _gobletHotspotId; + + void setRandomStatus(); + void setRandomWipebrow(); + void handleConversation(); + +public: + Scene105(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; + +} // End of namespace Dragonsphere +} // End of namespace MADS + +#endif /* MADS_DRAGON_SCENES1_H */ |