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-rw-r--r--engines/mads/dragonsphere/game_dragonsphere.cpp3
-rw-r--r--engines/mads/dragonsphere/game_dragonsphere.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/mads/dragonsphere/game_dragonsphere.cpp b/engines/mads/dragonsphere/game_dragonsphere.cpp
index bee5312660..c6097125b1 100644
--- a/engines/mads/dragonsphere/game_dragonsphere.cpp
+++ b/engines/mads/dragonsphere/game_dragonsphere.cpp
@@ -35,7 +35,8 @@ namespace MADS {
namespace Dragonsphere {
-GameDragonsphere::GameDragonsphere(MADSEngine *vm): Game(vm) {
+GameDragonsphere::GameDragonsphere(MADSEngine *vm)
+ : Game(vm) {
_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
_storyMode = STORYMODE_NAUGHTY;
}
diff --git a/engines/mads/dragonsphere/game_dragonsphere.h b/engines/mads/dragonsphere/game_dragonsphere.h
index 259c4168c1..b4c4c41d20 100644
--- a/engines/mads/dragonsphere/game_dragonsphere.h
+++ b/engines/mads/dragonsphere/game_dragonsphere.h
@@ -127,7 +127,7 @@ public:
class Section1Handler: public SectionHandler {
public:
- Section1Handler(MADSEngine *vm): SectionHandler(vm) {}
+ Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
// TODO: Properly implement handler methods
virtual void preLoadSection() {}