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Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r--engines/mads/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 65790d3c3d..3f6c8e09d5 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -56,7 +56,7 @@ Game *Game::init(MADSEngine *vm) {
return nullptr;
}
-Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm),
+Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm),
_scene(vm), _screenObjects(vm), _player(vm) {
_sectionNumber = _priorSectionNumber = 0;
_loadGameSlot = -1;
@@ -106,7 +106,7 @@ void Game::run() {
_statusFlag = true;
int protectionResult = -1;
-
+
if (_loadGameSlot == -1) {
protectionResult = checkCopyProtection();
switch (protectionResult) {
@@ -203,7 +203,7 @@ void Game::sectionLoop() {
_screenObjects._forceRescan = true;
_screenObjects._inputMode = kInputBuildingSentences;
_scene._userInterface._scrollbarActive = SCROLLBAR_NONE;
-
+
_player._loadsFirst = true;
_scene._sceneLogic->setup();
@@ -222,7 +222,7 @@ void Game::sectionLoop() {
_scene._scenePaletteUsage.push_back(PaletteUsage::UsageEntry(0xF1));
_scene._scenePaletteUsage.push_back(PaletteUsage::UsageEntry(0xF2));
_vm->_palette->_paletteUsage.load(&_scene._scenePaletteUsage);
-
+
if (!_player._spritesLoaded && _player._loadsFirst) {
if (_player.loadSprites(""))
_vm->quitGame();
@@ -342,9 +342,9 @@ void Game::initSection(int sectionNumber) {
_vm->_palette->setPalette(_vm->_palette->_mainPalette, 0, 4);
_vm->_events->loadCursors("*CURSOR.SS");
-
+
assert(_vm->_events->_cursorSprites);
- _vm->_events->setCursor2((_vm->_events->_cursorSprites->getCount() <= 1) ?
+ _vm->_events->setCursor2((_vm->_events->_cursorSprites->getCount() <= 1) ?
CURSOR_ARROW : CURSOR_WAIT);
}
@@ -474,9 +474,9 @@ void Game::synchronize(Common::Serializer &s, bool phase1) {
void Game::loadGame(int slotNumber) {
_saveFile = g_system->getSavefileManager()->openForLoading(
_vm->generateSaveName(slotNumber));
-
+
Common::Serializer s(_saveFile, nullptr);
-
+
// Load the savaegame header
MADSSavegameHeader header;
if (!readSavegameHeader(_saveFile, header))