aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mads/game.cpp')
-rw-r--r--engines/mads/game.cpp230
1 files changed, 227 insertions, 3 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 91f6cd5630..607b7a44a6 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -58,7 +58,7 @@ Game *Game::init(MADSEngine *vm) {
Game::Game(MADSEngine *vm)
: _vm(vm), _surface(nullptr), _objects(vm), _scene(vm),
- _screenObjects(vm), _player(vm) {
+ _screenObjects(vm), _player(vm) {
_sectionNumber = 1;
_priorSectionNumber = 0;
_loadGameSlot = -1;
@@ -82,6 +82,7 @@ Game::Game(MADSEngine *vm)
_winStatus = 0;
_widepipeCtr = 0;
_fx = kTransitionNone;
+ _panningSpeed = 1; // Medium speed
// Load the inventory object list
_objects.load();
@@ -218,6 +219,10 @@ void Game::sectionLoop() {
}
_scene.loadScene(_scene._nextSceneId, _aaName, 0);
+ camInitDefault();
+ camSetSpeed();
+
+
_vm->_sound->pauseNewCommands();
if (!_player._spritesLoaded) {
@@ -297,8 +302,10 @@ void Game::sectionLoop() {
_vm->_events->waitCursor();
_kernelMode = KERNEL_ROOM_PRELOAD;
- delete _scene._activeAnimation;
- _scene._activeAnimation = nullptr;
+ for (int i = 0; i < 10; i++) {
+ delete _scene._animation[i];
+ _scene._animation[i] = nullptr;
+ }
_scene._reloadSceneFlag = false;
@@ -597,4 +604,221 @@ void Game::createThumbnail() {
::createThumbnail(_saveThumb, _vm->_screen.getData(), MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, thumbPalette);
}
+void Game::syncTimers(SyncType slaveType, int slaveId, SyncType masterType, int masterId) {
+ uint32 syncTime = 0;
+
+ switch (masterType) {
+ case SYNC_SEQ:
+ syncTime = _scene._sequences[masterId]._timeout;
+ break;
+
+ case SYNC_ANIM:
+ syncTime = _scene._animation[masterId]->getNextFrameTimer();
+ break;
+
+ case SYNC_CLOCK:
+ syncTime = _scene._frameStartTime + masterId;
+ break;
+
+ case SYNC_PLAYER:
+ syncTime = _player._priorTimer;
+ break;
+ }
+
+
+ switch (slaveType) {
+ case SYNC_SEQ:
+ _scene._sequences[slaveId]._timeout = syncTime;
+ break;
+
+ case SYNC_PLAYER:
+ _player._priorTimer = syncTime;
+ break;
+
+ case SYNC_ANIM:
+ _scene._animation[slaveId]->setNextFrameTimer(syncTime);
+ break;
+
+ case SYNC_CLOCK:
+ error("syncTimer is trying to force _frameStartTime");
+ }
+}
+
+void Game::camPanTo(Camera *camera, int target) {
+ if (!camera)
+ return;
+
+ if (camera->_panAllowedFl) {
+ camera->_activeFl = true;
+ camera->_manualFl = true;
+ camera->_target = target;
+ camera->_timer = _scene._frameStartTime;
+ }
+}
+
+void Game::camInitDefault() {
+ _camX._activeFl = false;
+ _camY._activeFl = false;
+
+ _camX._panAllowedFl = (_scene._sceneInfo->_width > MADS_SCREEN_WIDTH);
+ _camY._panAllowedFl = (_scene._sceneInfo->_height > MADS_SCENE_HEIGHT);
+
+ if (_camX._panAllowedFl) {
+ _camX._manualFl = false;
+ _camX._rate = 4;
+ _camX._speed = 4;
+ _camX._target = 0;
+ _camX._distOffCenter = 80;
+ _camX._startTolerance = 80;
+ _camX._endTolerance = 4;
+ _camX._timer = _scene._frameStartTime;
+ }
+
+ if (_camY._panAllowedFl) {
+ _camY._manualFl = true;
+ _camY._rate = 4;
+ _camY._speed = 2;
+ _camY._target = 0;
+ _camY._distOffCenter = 80;
+ _camY._startTolerance = 60;
+ _camY._endTolerance = 4;
+ _camY._timer = _scene._frameStartTime;
+ }
+}
+
+void Game::camSetSpeed() {
+ switch (_panningSpeed) {
+ case 1:
+ _camX._speed = 8;
+ _camY._speed = 4;
+ break;
+
+ case 2:
+ _camX._speed = 320;
+ _camY._speed = 160;
+ break;
+
+ default:
+ _camX._speed = 4;
+ _camY._speed = 2;
+ break;
+ }
+}
+
+void Game::camUpdate() {
+ bool any_pan = camPan(&_camX, &_scene._posAdjust.x, &_player._playerPos.x, 320, _scene._sceneInfo->_width);
+ any_pan |= camPan(&_camY, &_scene._posAdjust.y, &_player._playerPos.y, 156, _scene._sceneInfo->_height);
+
+ if (any_pan) {
+ _scene.setCamera(_scene._posAdjust);
+ _screenObjects._forceRescan = true;
+ }
+}
+
+bool Game::camPan(Camera *camera, int16 *picture_view, int16 *player_loc, int display_size, int picture_size) {
+ if (!camera)
+ return false;
+
+ bool panningFl = false;
+ if (camera->_panAllowedFl) {
+ camera->_currentFrameFl = false;
+
+ uint32 timer;
+ if ((abs((int32) (camera->_timer - _player._priorTimer)) < camera->_rate) && (_player._ticksAmount == camera->_rate))
+ timer = _player._priorTimer;
+ else
+ timer = camera->_timer;
+
+ if (camera->_activeFl && (_scene._frameStartTime < timer))
+ return (panningFl);
+
+ camera->_timer = _scene._frameStartTime + camera->_rate;
+
+ if (camera->_manualFl) {
+ if (camera->_activeFl) {
+ int diff = camera->_target - *picture_view;
+ int direction = 0;
+ if (diff < 0)
+ direction = -1;
+ else if (diff > 0)
+ direction = 1;
+
+ int magnitude = MIN(abs(diff), camera->_speed);
+
+ if (magnitude == 0)
+ camera->_activeFl = false;
+ else {
+ int panAmount;
+ if (direction < 0)
+ panAmount = -magnitude;
+ else
+ panAmount = magnitude;
+
+ *picture_view += panAmount;
+
+ panningFl = true;
+ camera->_currentFrameFl = true;
+ }
+ }
+ } else {
+ if (!camera->_activeFl) {
+ int lowEdge = *picture_view + camera->_startTolerance;
+ int highEdge = *picture_view - camera->_startTolerance + display_size - 1;
+
+ if ((*player_loc < lowEdge) && (picture_view > 0)) {
+ camera->_activeFl = true;
+ camera->_direction = -1;
+ }
+
+ if ((*player_loc > highEdge) && (*picture_view < (picture_size - display_size))) {
+ camera->_activeFl = true;
+ camera->_direction = 1;
+ }
+ }
+
+ int newTarget = *player_loc - (display_size >> 1);
+
+ if (camera->_direction < 0)
+ newTarget -= camera->_distOffCenter;
+ else
+ newTarget += camera->_distOffCenter;
+
+ newTarget = MAX(0, newTarget);
+ newTarget = MIN(newTarget, (picture_size - display_size));
+
+ camera->_target = newTarget;
+
+ int diff = newTarget - *picture_view;
+ int magnitude = abs(diff);
+
+ int direction = 0;
+ if (diff < 0)
+ direction = -1;
+ else if (diff > 0)
+ direction = 1;
+
+ if (camera->_activeFl && (magnitude <= camera->_endTolerance))
+ camera->_activeFl = false;
+
+ if (camera->_activeFl) {
+ magnitude = MIN(magnitude, camera->_speed);
+
+ int panAmount;
+ if (direction < 0)
+ panAmount = -magnitude;
+ else
+ panAmount = magnitude;
+
+ if (panAmount) {
+ *picture_view += panAmount;
+ panningFl = true;
+ camera->_currentFrameFl = true;
+ }
+ }
+ }
+ }
+
+ return (panningFl);
+}
+
} // End of namespace MADS