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Diffstat (limited to 'engines/mads/menu_views.cpp')
-rw-r--r--engines/mads/menu_views.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/engines/mads/menu_views.cpp b/engines/mads/menu_views.cpp
index 10d5a2179a..9050ca6081 100644
--- a/engines/mads/menu_views.cpp
+++ b/engines/mads/menu_views.cpp
@@ -253,7 +253,7 @@ void TextView::processCommand() {
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->_width = MADS_SCREEN_WIDTH;
sceneInfo->_height = MADS_SCENE_HEIGHT;
- _spareScreens[spareIndex].setSize(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
+ _spareScreens[spareIndex].create(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
sceneInfo->loadMadsV1Background(screenId, "", SCENEFLAG_TRANSLATE,
_spareScreens[spareIndex]);
@@ -346,9 +346,11 @@ void TextView::doFrame() {
// If a screen transition is in progress and it's time for another column, handle it
if (_spareScreen) {
- byte *srcP = _spareScreen->getBasePtr(_translationX, 0);
- byte *bgP = scene._backgroundSurface.getBasePtr(_translationX, 0);
- byte *screenP = (byte *)_vm->_screen.getBasePtr(_translationX, 0);
+ const byte *srcP = (const byte *)_spareScreen->getBasePtr(_translationX, 0);
+ byte *bgP = (byte *)scene._backgroundSurface.getBasePtr(_translationX, 0);
+
+ Graphics::Surface dest = _vm->_screen->getSubArea(Common::Rect(_translationX, 0, _translationX + 1, 0));
+ byte *screenP = (byte *)dest.getBasePtr(0, 0);
for (int y = 0; y < MADS_SCENE_HEIGHT; ++y, srcP += MADS_SCREEN_WIDTH,
bgP += MADS_SCREEN_WIDTH, screenP += MADS_SCREEN_WIDTH) {
@@ -356,10 +358,6 @@ void TextView::doFrame() {
*screenP = *srcP;
}
- // Flag the column of the screen is modified
- _vm->_screen.copyRectToScreen(Common::Rect(_translationX, 0,
- _translationX + 1, MADS_SCENE_HEIGHT));
-
// Keep moving the column to copy to the right
if (++_translationX == MADS_SCREEN_WIDTH) {
// Surface transition is complete
@@ -571,6 +569,7 @@ void AnimationView::doFrame() {
void AnimationView::loadNextResource() {
Scene &scene = _vm->_game->_scene;
Palette &palette = *_vm->_palette;
+ Screen &screen = *_vm->_screen;
ResourceEntry &resEntry = _resources[_resourceIndex];
Common::Array<PaletteCycle> paletteCycles;
@@ -587,12 +586,15 @@ void AnimationView::loadNextResource() {
// Handle the bars at the top/bottom
if (resEntry._showWhiteBars) {
// For animations the screen has been clipped to the middle 156 rows.
- // So although it's slightly messy, bypass our screen class entirely,
- // and draw the horizontal lines directly on the physiacl screen surface
- Graphics::Surface *s = g_system->lockScreen();
- s->hLine(0, 20, MADS_SCREEN_WIDTH, 253);
- s->hLine(0, 179, MADS_SCREEN_WIDTH, 253);
- g_system->unlockScreen();
+ // So although it's slightly messy, temporarily reset clip bounds
+ // so we can redraw the white lines
+ Common::Rect clipBounds = screen.getClipBounds();
+ screen.resetClipBounds();
+
+ screen.hLine(0, 20, MADS_SCREEN_WIDTH, 253);
+ screen.hLine(0, 179, MADS_SCREEN_WIDTH, 253);
+
+ screen.setClipBounds(clipBounds);
}
// Load the new animation