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-rw-r--r--engines/mads/msprite.cpp207
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diff --git a/engines/mads/msprite.cpp b/engines/mads/msprite.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "engines/util.h"
+#include "graphics/palette.h"
+#include "mads/mads.h"
+#include "mads/msurface.h"
+#include "mads/msprite.h"
+
+namespace MADS {
+
+enum {
+ kEndOfLine = 0,
+ kEndOfSprite = 1,
+ kMarker = 2
+};
+
+MADSEngine *MSprite::_vm;
+
+MSprite *MSprite::init(MSurface &s) {
+ if (_vm->getGameFeatures() & GF_MADS) {
+ return new MSpriteMADS(s);
+ } else {
+ return new MSpriteM4(s);
+ }
+}
+
+MSprite *MSprite::init(Common::SeekableReadStream *source, const Common::Point &offset,
+ int widthVal, int heightVal, bool decodeRle, uint8 encodingVal) {
+
+ if (_vm->getGameFeatures() & GF_MADS) {
+ return new MSpriteMADS(source, offset, widthVal, heightVal, decodeRle, encodingVal);
+ } else {
+ return new MSpriteM4(source, offset, widthVal, heightVal, decodeRle, encodingVal);
+ }
+}
+
+MSprite::MSprite(MSurface &s): _surface(s) {
+ _encoding = 0;
+}
+
+MSprite::MSprite(Common::SeekableReadStream *source, const Common::Point &offset,
+ int widthVal, int heightVal, bool decodeRle, uint8 encodingVal)
+ : _surface(*MSurface::init(widthVal, heightVal)),
+ _encoding(encodingVal), _offset(offset) {
+
+ // Load the sprite data
+ load(source, widthVal, heightVal, decodeRle);
+}
+
+MSprite::~MSprite() {
+}
+
+/*------------------------------------------------------------------------*/
+
+void MSpriteMADS::load(Common::SeekableReadStream *stream, int widthVal, int heightVal,
+ bool decodeRle) {
+ loadSprite(stream);
+}
+
+// TODO: The sprite outlines (pixel value 0xFD) are not shown
+void MSpriteMADS::loadSprite(Common::SeekableReadStream *source) {
+ byte *outp, *lineStart;
+ bool newLine = false;
+
+ outp = _surface.getData();
+ lineStart = _surface.getData();
+
+ while (1) {
+ byte cmd1, cmd2, count, pixel;
+
+ if (newLine) {
+ outp = lineStart + _surface.w;
+ lineStart = outp;
+ newLine = false;
+ }
+
+ cmd1 = source->readByte();
+
+ if (cmd1 == 0xFC)
+ break;
+ else if (cmd1 == 0xFF)
+ newLine = true;
+ else if (cmd1 == 0xFD) {
+ while (!newLine) {
+ count = source->readByte();
+ if (count == 0xFF) {
+ newLine = true;
+ } else {
+ pixel = source->readByte();
+ while (count--)
+ *outp++ = (pixel == 0xFD) ? 0 : pixel;
+ }
+ }
+ } else {
+ while (!newLine) {
+ cmd2 = source->readByte();
+ if (cmd2 == 0xFF) {
+ newLine = true;
+ } else if (cmd2 == 0xFE) {
+ count = source->readByte();
+ pixel = source->readByte();
+ while (count--)
+ *outp++ = (pixel == 0xFD) ? 0 : pixel;
+ } else {
+ *outp++ = (cmd2 == 0xFD) ? 0 : cmd2;
+ }
+ }
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+void MSpriteM4::load(Common::SeekableReadStream *stream, int widthVal, int heightVal,
+ bool decodeRle) {
+ if (decodeRle) {
+ loadRle(stream);
+ } else {
+ // Raw sprite data, load directly
+ byte *dst = _surface.getData();
+ stream->read(dst, widthVal * heightVal);
+ }
+}
+
+void MSpriteM4::loadRle(Common::SeekableReadStream* rleData) {
+ byte *dst = _surface.getData();
+ for (;;) {
+ byte len = rleData->readByte();
+ if (len == 0) {
+ len = rleData->readByte();
+ if (len <= kMarker) {
+ if (len == kEndOfSprite)
+ break;
+ } else {
+ while (len--) {
+ *dst++ = rleData->readByte();
+ }
+ }
+ } else {
+ byte value = rleData->readByte();
+ while (len--)
+ *dst++ = value;
+ }
+ }
+}
+
+void MSpriteM4::loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY) {
+ int lineNum = 0;
+ byte *dst = _surface.getBasePtr(destX, destY);
+
+ for (;;) {
+ byte len = rleData->readByte();
+ if (len == 0) {
+ len = rleData->readByte();
+ if (len <= kMarker) {
+ if (len == kEndOfLine) {
+ dst = _surface.getBasePtr(destX, destY + lineNum);
+ lineNum++;
+ } else if (len == kEndOfSprite)
+ break;
+ } else {
+ while (len--) {
+ byte pixel = rleData->readByte();
+ if (pixel == 0)
+ dst++;
+ else
+ *dst++ = pixel;
+ /* NOTE: The change below behaved differently than the old code,
+ so I put the old code back in again above.
+ If the pixel value is 0, nothing should be written to the
+ output buffer, since 0 means transparent. */
+ //*dst++ = (pixel == 0xFD) ? 0 : pixel;
+ }
+ }
+ } else {
+ byte value = rleData->readByte();
+ if (value == 0)
+ dst += len;
+ else
+ while (len--)
+ *dst++ = value;
+ }
+ }
+}
+
+} // End of namespace MADS