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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_MSPRITE_H
+#define MADS_MSPRITE_H
+
+#include "common/scummsys.h"
+#include "mads/msurface.h"
+
+namespace MADS {
+
+class MADSEngine;
+
+struct BGR8 {
+ uint8 b, g, r;
+};
+
+typedef struct {
+ int32 x; // x position relative to GrBuff(0, 0)
+ int32 y; // y position relative to GrBuff(0, 0)
+ int32 scale_x; // x scale factor (can be negative for reverse draw)
+ int32 scale_y; // y scale factor (can't be negative)
+ uint8* depth_map; // depth code array for destination (doesn't care if srcDepth is 0)
+ BGR8* Pal; // palette for shadow draw (doesn't care if SHADOW bit is not set in Src.encoding)
+ uint8* ICT; // Inverse Color Table (doesn't care if SHADOW bit is not set in Src.encoding)
+ uint8 depth; // depth code for source (0 if no depth processing)
+} DrawRequestX;
+
+typedef struct
+{
+ uint32 Pack;
+ uint32 Stream;
+ long hot_x;
+ long hot_y;
+ uint32 Width;
+ uint32 Height;
+ uint32 Comp;
+ uint32 Reserved[8];
+ uint8* data;
+} RendCell;
+
+#define SS_HEADER_NUM_FIELDS 14
+struct SpriteSeriesHeader {
+ uint32 header;
+ uint32 size;
+ uint32 packing;
+ uint32 frameRate;
+ uint32 pixSpeed;
+ uint32 maxWidth;
+ uint32 maxHeight;
+ uint32 reserved3;
+ uint32 reserved4;
+ uint32 reserved5;
+ uint32 reserved6;
+ uint32 reserved7;
+ uint32 reserved8;
+ uint32 count;
+};
+
+#define SF_HEADER_NUM_FIELDS 15
+struct SpriteFrameHeader {
+ uint32 pack;
+ uint32 stream;
+ uint32 x;
+ uint32 y;
+ uint32 width;
+ uint32 height;
+ uint32 comp;
+ uint32 reserved1;
+ uint32 reserved2;
+ uint32 reserved3;
+ uint32 reserved4;
+ uint32 reserved5;
+ uint32 reserved6;
+ uint32 reserved7;
+ uint32 reserved8;
+};
+
+class MSprite {
+public:
+ MSprite *init(MSurface &s);
+ MSprite *init(Common::SeekableReadStream *source, const Common::Point &offset, int widthVal,
+ int heightVal, bool decodeRle = true, uint8 encodingVal = 0);
+protected:
+ static MADSEngine *_vm;
+
+ MSprite(MSurface &s);
+ MSprite(Common::SeekableReadStream *source, const Common::Point &offset,
+ int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0);
+
+ virtual void load(Common::SeekableReadStream *stream, int widthVal, int heightVal, bool decodeRle) {}
+public:
+ static void setVm(MADSEngine *vm) { _vm = vm; }
+ virtual ~MSprite();
+
+ MSurface &_surface;
+ Common::Point _pos;
+ Common::Point _offset;
+ uint8 _encoding;
+};
+
+class MSpriteMADS: public MSprite {
+ friend class MSprite;
+private:
+ void loadSprite(Common::SeekableReadStream *source);
+protected:
+ MSpriteMADS(MSurface &s): MSprite(s) {}
+ MSpriteMADS(Common::SeekableReadStream *source, const Common::Point &offset,
+ int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0):
+ MSprite(source, offset, widthVal, heightVal, decodeRle, encodingVal) {}
+
+ virtual void load(Common::SeekableReadStream *stream, int widthVal, int heightVal, bool decodeRle);
+};
+
+class MSpriteM4: public MSprite {
+ friend class MSprite;
+private:
+ // Loads a sprite from the given stream, and optionally decompresses the RLE-encoded data
+ // Loads an RLE compressed sprite; the surface must have been created before
+ void loadRle(Common::SeekableReadStream *rleData);
+ void loadDeltaRle(Common::SeekableReadStream *rleData, int destX, int destY);
+protected:
+ MSpriteM4(MSurface &s): MSprite(s) {}
+ MSpriteM4(Common::SeekableReadStream *source, const Common::Point &offset,
+ int widthVal, int heightVal, bool decodeRle = true, uint8 encodingVal = 0):
+ MSprite(source, offset, widthVal, heightVal, decodeRle, encodingVal) {}
+
+ virtual void load(Common::SeekableReadStream *stream, int widthVal, int heightVal, bool decodeRle);
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_MSPRITE_H */