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-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp698
1 files changed, 698 insertions, 0 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
new file mode 100644
index 0000000000..d8a85d472d
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+++ b/engines/mads/nebular/dialogs_nebular.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/util.h"
+#include "mads/mads.h"
+#include "mads/screen.h"
+#include "mads/msurface.h"
+#include "mads/staticres.h"
+#include "mads/nebular/dialogs_nebular.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+bool DialogsNebular::show(int messageId, int objectId) {
+ MADSAction &action = _vm->_game->_scene._action;
+ Common::StringArray msg = _vm->_game->getMessage(messageId);
+ Common::String title;
+ Common::String commandText;
+ Common::String valStr;
+ Common::String dialogText;
+ bool result = true;
+ bool centerFlag = false;
+ bool underlineFlag = false;
+ bool commandFlag = false;
+ bool crFlag = false;
+ TextDialog *dialog = nullptr;
+ _dialogWidth = 17;
+ _capitalizationMode = kUppercase;
+
+ // Loop through the lines of the returned text
+ for (uint idx = 0; idx < msg.size(); ++idx) {
+ Common::String srcLine = msg[idx];
+ const char *srcP = srcLine.c_str();
+
+ // Loop through the text of the line
+ while (srcP < srcLine.c_str() + srcLine.size()) {
+ if (*srcP == '[') {
+ // Starting a command
+ commandText = "";
+ commandFlag = true;
+ } else if (*srcP == ']') {
+ // Ending a command
+ if (commandFlag) {
+ if (commandCheck("CENTER", valStr, commandText)) {
+ centerFlag = true;
+ } else if (commandCheck("TITLE", valStr, commandText)) {
+ centerFlag = true;
+ underlineFlag = true;
+ crFlag = true;
+ int v = atoi(valStr.c_str());
+ if (v != 0)
+ _dialogWidth = v;
+ } else if (commandCheck("CR", valStr, commandText)) {
+ if (centerFlag) {
+ crFlag = true;
+ } else {
+ if (objectId == -1) {
+ dialog = new TextDialog(_vm, FONT_INTERFACE, _defaultPosition, _dialogWidth);
+ } else {
+ dialog = new PictureDialog(_vm, _defaultPosition, _dialogWidth, objectId);
+ }
+ dialog->wordWrap(dialogText);
+ dialog->incNumLines();
+ }
+ } else if (commandCheck("ASK", valStr, commandText)) {
+ dialog->addInput();
+ } else if (commandCheck("VERB", valStr, commandText)) {
+ dialogText += getVocab(action._activeAction._verbId);
+ } else if (commandCheck("INDEX", valStr, commandText)) {
+ int idxLocal = atoi(valStr.c_str());
+ if (_indexList[idxLocal])
+ dialogText += getVocab(_indexList[idxLocal]);
+ } else if (commandCheck("NUMBER", valStr, commandText)) {
+ int idxLocal = atoi(valStr.c_str());
+ dialogText += Common::String::format("%.4d", _indexList[idxLocal]);
+ } else if (commandCheck("NOUN1", valStr, commandText)) {
+ if (!textNoun(dialogText, 1, valStr))
+ dialogText += getVocab(action._activeAction._objectNameId);
+ } else if (commandCheck("NOUN2", valStr, commandText)) {
+ if (!textNoun(dialogText, 2, valStr))
+ dialogText += getVocab(action._activeAction._indirectObjectId);
+ } else if (commandCheck("PREP", valStr, commandText)) {
+ dialogText += kArticleList[action._savedFields._articleNumber];
+ } else if (commandCheck("SENTENCE", valStr, commandText)) {
+ dialogText += action._sentence;
+ } else if (commandCheck("WIDTH", valStr, commandText)) {
+ _dialogWidth = atoi(valStr.c_str());
+ } else if (commandCheck("BAR", valStr, commandText)) {
+ dialog->addBarLine();
+ } else if (commandCheck("UNDER", valStr, commandText)) {
+ underlineFlag = true;
+ } else if (commandCheck("DOWN", valStr, commandText)) {
+ dialog->downPixelLine();
+ } else if (commandCheck("TAB", valStr, commandText)) {
+ int xp = atoi(valStr.c_str());
+ dialog->setLineXp(xp);
+ }
+ }
+
+ commandFlag = false;
+ } else if (commandFlag) {
+ // Add the next character to the command
+ commandText += *srcP;
+ } else {
+ // Add to the text to be displayed in the dialog
+ dialogText += *srcP;
+ }
+
+ ++srcP;
+ }
+
+ if (!dialog) {
+ if (objectId == -1) {
+ dialog = new TextDialog(_vm, FONT_INTERFACE, _defaultPosition, _dialogWidth);
+ } else {
+ dialog = new PictureDialog(_vm, _defaultPosition, _dialogWidth, objectId);
+ }
+ }
+
+ if (centerFlag) {
+ dialog->addLine(dialogText, underlineFlag);
+ if (crFlag)
+ dialog->incNumLines();
+ } else {
+ dialog->wordWrap(dialogText);
+ }
+
+ // Reset line processing flags in preparation for next line
+ dialogText = "";
+ commandFlag = false;
+ underlineFlag = false;
+ centerFlag = false;
+ crFlag = false;
+ }
+
+ if (!centerFlag)
+ dialog->incNumLines();
+
+ // Show the dialog
+ _vm->_events->setCursor(CURSOR_ARROW);
+ dialog->show();
+
+ delete dialog;
+ return result;
+}
+
+void DialogsNebular::showItem(int objectId, int messageId, int speech) {
+ // MADS engine doesn't currently support speech
+ assert(!speech);
+
+ show(messageId, objectId);
+}
+
+Common::String DialogsNebular::getVocab(int vocabId) {
+ assert(vocabId > 0);
+
+ Common::String vocab = _vm->_game->_scene.getVocab(vocabId);
+
+ switch (_capitalizationMode) {
+ case kUppercase:
+ vocab.toUppercase();
+ break;
+ case kLowercase:
+ vocab.toLowercase();
+ break;
+ case kUpperAndLower:
+ vocab.toLowercase();
+ vocab.setChar(toupper(vocab[0]), 0);
+ default:
+ break;
+ }
+
+ return vocab;
+}
+
+bool DialogsNebular::textNoun(Common::String &dest, int nounId, const Common::String &source) {
+ // Ensure the destination has parameter specifications
+ if (!source.hasPrefix(":"))
+ return false;
+
+ // Extract the first (singular) result value
+ Common::String param1 = Common::String(source.c_str() + 1);
+ Common::String param2;
+ const char *sepChar = strchr(source.c_str() + 1, ':');
+ if (sepChar) {
+ param1 = Common::String(source.c_str() + 1, sepChar);
+
+ // Get the second, plural form
+ param2 = Common::String(sepChar + 1);
+ }
+
+ // Get the vocab to use
+ MADSAction &action = _vm->_game->_scene._action;
+ Common::String vocab = _vm->_dialogs->getVocab(action._activeAction._verbId);
+ Common::String *str;
+
+ if (vocab.hasSuffix("s") || vocab.hasSuffix("S")) {
+ str = &param2;
+ } else {
+ str = &param1;
+
+ if (param1 == "a ") {
+ switch (toupper(vocab[0])) {
+ case 'A':
+ case 'E':
+ case 'I':
+ case 'O':
+ case 'U':
+ param1 = "an ";
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ dest += *str;
+ return true;
+}
+
+bool DialogsNebular::commandCheck(const char *idStr, Common::String &valStr,
+ const Common::String &command) {
+ uint idLen = strlen(idStr);
+
+ valStr = (command.size() <= idLen) ? "" : Common::String(command.c_str() + idLen);
+
+ // Check whether the command starts with the given Id
+ int result = scumm_strnicmp(idStr, command.c_str(), idLen) == 0;
+ if (!result)
+ return false;
+
+ // It does, so set the command case mode
+ if (Common::isUpper(command[0]) && Common::isUpper(command[1])) {
+ _capitalizationMode = kUppercase;
+ } else if (Common::isUpper(command[0])) {
+ _capitalizationMode = kUpperAndLower;
+ } else {
+ _capitalizationMode = kLowercase;
+ }
+
+ return true;
+}
+
+void DialogsNebular::showDialog() {
+ switch (_pendingDialog) {
+ case DIALOG_GAME_MENU:
+ //GameMenuDialog::show();
+ break;
+ default:
+ break;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+CopyProtectionDialog::CopyProtectionDialog(MADSEngine *vm, bool priorAnswerWrong) :
+TextDialog(vm, FONT_INTERFACE, Common::Point(-1, -1), 32) {
+ getHogAnusEntry(_hogEntry);
+
+ if (priorAnswerWrong) {
+ addLine("ANSWER INCORRECT!", true);
+ wordWrap("\n");
+ addLine("(But we'll give you another chance!)");
+ }
+ else {
+ addLine("REX NEBULAR version 8.43", true);
+ wordWrap("\n");
+ addLine("(Copy Protection, for your convenience)");
+ }
+ wordWrap("\n");
+
+ wordWrap("Now comes the part that everybody hates. But if we don't");
+ wordWrap("do this, nasty rodent-like people will pirate this game");
+ wordWrap("and a whole generation of talented designers, programmers,");
+ wordWrap("artists, and playtesters will go hungry, and will wander");
+ wordWrap("aimlessly through the land at night searching for peace.");
+ wordWrap("So let's grit our teeth and get it over with. Just get");
+
+ Common::String line = "out your copy of ";
+ line += _hogEntry._bookId == 103 ? "the GAME MANUAL" : "REX'S LOGBOOK";
+ line += ". See! That was easy. ";
+ wordWrap(line);
+
+ line = Common::String::format("Next, just turn to page %d. On line %d, find word number %d, ",
+ _hogEntry._pageNum, _hogEntry._lineNum, _hogEntry._wordNum);
+ wordWrap(line);
+
+ wordWrap("and type it on the line below (we',27h,'ve even given you");
+ wordWrap("first letter as a hint). As soon as you do that, we can get");
+ wordWrap("right into this really COOL adventure game!\n");
+ wordWrap("\n");
+ wordWrap(" ");
+ addInput();
+ wordWrap("\n");
+}
+
+void CopyProtectionDialog::show() {
+ draw();
+ _vm->_events->showCursor();
+
+ // TODO: Replace with text input
+ while (!_vm->shouldQuit() && !_vm->_events->isKeyPressed() &&
+ !_vm->_events->_mouseClicked) {
+ _vm->_events->delay(1);
+ }
+
+ _vm->_events->_pendingKeys.clear();
+}
+
+bool CopyProtectionDialog::getHogAnusEntry(HOGANUS &entry) {
+ File f;
+ f.open("*HOGANUS.DAT");
+
+ // Read in the total number of entries, and randomly pick an entry to use
+ int numEntries = f.readUint16LE();
+ int entryIndex = _vm->getRandomNumber(1, numEntries);
+
+ // Read in the encrypted entry
+ f.seek(28 * entryIndex + 2);
+ byte entryData[28];
+ f.read(entryData, 28);
+
+ // Decrypt it
+ for (int i = 0; i < 28; ++i)
+ entryData[i] = ~entryData[i];
+
+ // Fill out the fields
+ entry._bookId = entryData[0];
+ entry._pageNum = READ_LE_UINT16(&entryData[2]);
+ entry._lineNum = READ_LE_UINT16(&entryData[4]);
+ entry._wordNum = READ_LE_UINT16(&entryData[6]);
+ entry._word = Common::String((char *)&entryData[8]);
+
+ f.close();
+ return true;
+}
+
+/*------------------------------------------------------------------------*/
+
+PictureDialog::PictureDialog(MADSEngine *vm, const Common::Point &pos,
+ int maxChars, int objectId) :
+ TextDialog(vm, FONT_INTERFACE, pos, maxChars), _objectId(objectId) {
+ // Turn off cycling if active
+ Scene &scene = _vm->_game->_scene;
+ _cyclingActive = scene._cyclingActive;
+ scene._cyclingActive = false;
+}
+
+PictureDialog::~PictureDialog() {
+ // Restore cycling flag
+ Scene &scene = _vm->_game->_scene;
+ scene._cyclingActive = _cyclingActive;
+}
+
+void PictureDialog::save() {
+ Palette &palette = *_vm->_palette;
+ byte map[PALETTE_COUNT];
+
+ // Save the entire screen
+ _savedSurface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
+ _vm->_screen.copyTo(_savedSurface);
+
+ // Save palette information
+ Common::copy(&palette._mainPalette[0], &palette._mainPalette[PALETTE_SIZE], &_palette[0]);
+ Common::copy(&palette._palFlags[0], &palette._palFlags[PALETTE_COUNT], &_palFlags[0]);
+ _rgbList.copy(palette._rgbList);
+
+ // Set up palette allocation
+ Common::fill(&palette._colorFlags[0], &palette._colorFlags[3], true);
+
+ uint32 *palFlagP = &palette._palFlags[0];
+ for (int idx = 0; idx < PALETTE_COUNT; ++idx, ++palFlagP) {
+ if (idx < PALETTE_RESERVED_LOW_COUNT ||
+ idx >= (PALETTE_COUNT - PALETTE_RESERVED_HIGH_COUNT - 10)) {
+ *palFlagP = 1;
+ map[idx] = idx;
+ } else {
+ *palFlagP = 0;
+ }
+ }
+
+ // Reset the flag list
+ palette._rgbList.reset();
+
+ // Fade the screen to grey
+ int numColors = PALETTE_COUNT - PALETTE_RESERVED_LOW_COUNT - PALETTE_RESERVED_HIGH_COUNT;
+ palette.fadeOut(palette._mainPalette, &map[PALETTE_RESERVED_LOW_COUNT],
+ PALETTE_RESERVED_LOW_COUNT, numColors, 248, 8, 1, 16);
+
+ // Remap the greyed out screen to use the small greyscale range
+ // at the top end of the palette
+ _vm->_screen.translate(map);
+
+ // Load the inventory picture
+ Common::String setName = Common::String::format("*OB%.3d.SS", _objectId);
+ SpriteAsset *asset = new SpriteAsset(_vm, setName, 0x8000);
+ palette.setFullPalette(palette._mainPalette);
+
+ // Get the inventory frame, and adjust the dialog position to allow for it
+ MSprite *frame = asset->getFrame(0);
+ _position.y = frame->h + 12;
+
+ // Draw the inventory picture
+ frame->copyTo(&_vm->_screen, Common::Point(160 - frame->w / 2, 6),
+ frame->getTransparencyIndex());
+ _vm->_screen.copyRectToScreen(_vm->_screen.getBounds());
+
+ // Adjust the dialog colors to use
+ TEXTDIALOG_CONTENT1 -= 10;
+ TEXTDIALOG_CONTENT2 -= 10;
+ TEXTDIALOG_EDGE -= 10;
+ TEXTDIALOG_BACKGROUND -= 10;
+ TEXTDIALOG_FC -= 10;
+ TEXTDIALOG_FD -= 10;
+ TEXTDIALOG_FE -= 10;
+}
+
+void PictureDialog::restore() {
+ if (_savedSurface) {
+ _savedSurface->copyTo(&_vm->_screen);
+ delete _savedSurface;
+ _savedSurface = nullptr;
+
+ _vm->_screen.copyRectToScreen(_vm->_screen.getBounds());
+
+ // Restore palette information
+ Palette &palette = *_vm->_palette;
+ Common::copy(&_palette[0], &_palette[PALETTE_SIZE], &palette._mainPalette[0]);
+ _vm->_palette->setFullPalette(palette._mainPalette);
+ Common::copy(&_palFlags[0], &_palFlags[PALETTE_COUNT], &palette._palFlags[0]);
+ palette._rgbList.copy(_rgbList);
+
+ _vm->_dialogs->_defaultPosition.y = -1;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+ScreenDialog::DialogLine::DialogLine() {
+ _state = 0;
+ _textDisplayIndex = -1;
+ _font = nullptr;
+ _widthAdjust = 0;
+}
+
+ScreenDialog::DialogLine::DialogLine(const Common::String &s) {
+ _state = 0;
+ _textDisplayIndex = -1;
+ _font = nullptr;
+ _widthAdjust = -1;
+ _msg = s;
+}
+
+/*------------------------------------------------------------------------*/
+
+ScreenDialog::ScreenDialog(MADSEngine *vm) : _vm(vm),
+ _savedSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT) {
+ Game &game = *_vm->_game;
+ Scene &scene = game._scene;
+
+ _v1 = 0;
+ _selectedLine = 0;
+ _dirFlag = false;
+ _textLineCount = 0;
+ _screenId = 920;
+
+ game.loadQuoteSet(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
+ 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 0);
+ game._kernelMode = KERNEL_ROOM_PRELOAD;
+ _vm->_events->waitCursor();
+ scene.clearVocab();
+ scene._dynamicHotspots.clear();
+ _vm->_dialogs->_defaultPosition = Common::Point(-1, -1);
+
+ bool palFlag = false;
+ int nextSceneId = scene._nextSceneId;
+ int currentSceneId = scene._currentSceneId;
+ int priorSceneId = scene._priorSceneId;
+
+ if (_vm->_dialogs->_pendingDialog == DIALOG_DIFFICULTY) {
+ palFlag = true;
+ } else {
+ _vm->_palette->initPalette();
+ }
+ scene.loadScene(_screenId, game._aaName, palFlag);
+
+ scene._priorSceneId = priorSceneId;
+ scene._currentSceneId = currentSceneId;
+ scene._nextSceneId = nextSceneId;
+ _vm->_screen._offset.y = 22;
+ _vm->_sound->pauseNewCommands();
+ _vm->_events->initVars();
+ game._kernelMode = KERNEL_ROOM_INIT;
+
+ SpriteAsset *menuSprites = new SpriteAsset(_vm, "*MENU", 0);
+ _menuSpritesIndex = scene._sprites.add(menuSprites);
+
+ byte pal[768];
+ if (_vm->_screenFade) {
+ Common::fill(&pal[0], &pal[PALETTE_SIZE], 0);
+ _vm->_palette->setFullPalette(pal);
+ } else {
+ _vm->_palette->getFullPalette(pal);
+ _vm->_palette->fadeOut(pal, nullptr, 0, PALETTE_COUNT, 0, 1, 1, 16);
+ }
+
+ _vm->_screen.copyTo(&_savedSurface);
+ /*
+ _vm->_screen.hLine(0, 0, MADS_SCREEN_WIDTH, 2);
+ _vm->_screen.copyRectToScreen(Common::Rect(0, _vm->_screen._offset.y,
+ MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 1));
+ _vm->_screen.copyRectToScreen(Common::Rect(0, _vm->_screen._offset.y + 157,
+ MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 157));
+ */
+
+ game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ?
+ kCenterVertTransition : kTransitionFadeIn;
+ game._trigger = 0;
+ _vm->_events->setCursor(CURSOR_ARROW);
+
+ _vm->_palette->setEntry(10, 0, 63, 0);
+ _vm->_palette->setEntry(11, 0, 45, 0);
+ _vm->_palette->setEntry(12, 63, 63, 0);
+ _vm->_palette->setEntry(13, 45, 45, 0);
+ _vm->_palette->setEntry(14, 63, 63, 63);
+ _vm->_palette->setEntry(15, 45, 45, 45);
+
+ _lineIndex = -1;
+}
+
+void ScreenDialog::clearLines() {
+ Scene &scene = _vm->_game->_scene;
+ _lines.clear();
+ scene._spriteSlots.fullRefresh(true);
+}
+
+void ScreenDialog::addQuote(int id1, int id2, DialogTextAlign align,
+ const Common::Point &pt, Font *font) {
+ Common::String msg = _vm->_game->getQuote(id1);
+
+ if (id2 > 0) {
+ msg += " ";
+ msg += _vm->_game->getQuote(id2);
+ }
+
+ addLine(msg, align, pt, font);
+}
+
+void ScreenDialog::addLine(const Common::String &msg, DialogTextAlign align,
+ const Common::Point &pt, Font *font) {
+ Scene &scene = _vm->_game->_scene;
+ DialogLine *line;
+
+ if (_lineIndex < (int)_lines.size()) {
+ if (_lines.size() >= 20) {
+ ++_lineIndex;
+ return;
+ }
+
+ _lines.push_back(msg);
+ line = &_lines[_lines.size() - 1];
+ } else {
+ line = &_lines[_lineIndex];
+ if (msg.compareToIgnoreCase(msg)) {
+ ++_lineIndex;
+ return;
+ }
+
+ if (line->_textDisplayIndex >= 0) {
+ TextDisplay &textDisplay = scene._textDisplay[line->_textDisplayIndex];
+ if (textDisplay._active) {
+ textDisplay._expire = -1;
+ if (_textLineCount < 20) {
+ textDisplay._msg = msg;
+ ++_textLineCount;
+ }
+ }
+ }
+ }
+
+ line->_font = font;
+ line->_state = 0;
+ line->_pos = pt;
+ line->_widthAdjust = -1;
+ line->_textDisplayIndex = -1;
+
+ int xOffset;
+ switch (align) {
+ case ALIGN_CENTER:
+ xOffset = (MADS_SCREEN_WIDTH / 2) - font->getWidth(msg, -1) / 2;
+ line->_pos.x += xOffset;
+ break;
+
+ case ALIGN_AT_CENTER: {
+ const char *msgP = msg.c_str();
+ const char *ch = strchr(msgP, '@');
+ if (ch) {
+ xOffset = (MADS_SCREEN_WIDTH / 2) - font->getWidth(
+ Common::String(msgP, ch), line->_widthAdjust);
+ line->_pos.x += xOffset;
+ }
+ break;
+ }
+
+ case ALIGN_RIGHT:
+ xOffset = font->getWidth(msg, -1);
+ line->_pos.x -= xOffset;
+ break;
+
+ default:
+ break;
+ }
+
+ ++_lineIndex;
+}
+
+void ScreenDialog::initVars() {
+ _v1 = -1;
+ _selectedLine = -1;
+ _lineIndex = 0;
+ _textLineCount = 0;
+}
+
+void ScreenDialog::chooseBackground() {
+ switch (_vm->_game->_currentSectionNumber) {
+ case 1:
+ case 2:
+ _screenId = 921;
+ break;
+ case 3:
+ case 4:
+ _screenId = 922;
+ break;
+ case 5:
+ case 6:
+ case 7:
+ _screenId = 923;
+ break;
+ case 8:
+ _screenId = 924;
+ break;
+ default:
+ _screenId = 920;
+ break;
+ }
+}
+
+void ScreenDialog::setFrame(int frameNumber, int depth) {
+ Scene &scene = _vm->_game->_scene;
+ SpriteSlot &spriteSlot = scene._spriteSlots[scene._spriteSlots.add()];
+ spriteSlot._flags = IMG_UPDATE;
+ spriteSlot._seqIndex = 1;
+ spriteSlot._spritesIndex = _menuSpritesIndex;
+ spriteSlot._frameNumber = frameNumber;
+
+}
+
+/*------------------------------------------------------------------------*/
+
+GameMenuDialog::GameMenuDialog(MADSEngine *vm) : ScreenDialog(vm) {
+ clearLines();
+ setFrame(1, 2);
+}
+
+void GameMenuDialog::addLines() {
+ initVars();
+ Font *font = _vm->_font->getFont(FONT_CONVERSATION);
+ int top = 78 - (font->getHeight() + 2) * 12;
+ addQuote(10, 0, ALIGN_CENTER, Common::Point(0, top), font);
+ // TODO
+}
+
+} // End of namespace Nebular
+
+} // End of namespace MADS