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Diffstat (limited to 'engines/mads/nebular/menu_nebular.h')
-rw-r--r-- | engines/mads/nebular/menu_nebular.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h new file mode 100644 index 0000000000..581ebe34e4 --- /dev/null +++ b/engines/mads/nebular/menu_nebular.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_MENU_NEBULAR_H +#define MADS_MENU_NEBULAR_H + +#include "common/scummsys.h" +#include "mads/game.h" +#include "mads/msurface.h" +#include "mads/nebular/dialogs_nebular.h" + +namespace MADS { + +class MADSEngine; + +namespace Nebular { + +enum MADSGameAction { START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT }; + +class MenuView: public FullScreenDialog { +protected: + MADSEngine *_vm; + bool _breakFlag; + + virtual void doFrame() = 0; + + virtual bool onEvent(Common::Event &event) = 0; +public: + MenuView(MADSEngine *vm); + + void execute(); +}; + +class MainMenu: public MenuView { +private: + Common::Point _itemPosList[6]; + int _usageIndex; + int _menuItemIndex; + int _frameIndex; + bool _skipFlag; + SpriteAsset *_menuItem; + //Common::Array<RGBList *> _itemPalData; + uint32 _delayTimeout; + int _highlightedIndex; + + int getHighlightedItem(int x, int y); + void handleAction(MADSGameAction action); +protected: + virtual void doFrame(); + + virtual bool onEvent(Common::Event &event); +public: + MainMenu(MADSEngine *vm); + ~MainMenu(); +}; + +} // End of namespace Nebular + +} // End of namespace MADS + +#endif /* MADS_MENU_NEBULAR_H */ |