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-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp3164
1 files changed, 3164 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
new file mode 100644
index 0000000000..a81f11b8a5
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -0,0 +1,3164 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+#include "mads/nebular/nebular_scenes1.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+void Scene1xx::setAAName() {
+ int idx = (_scene->_nextSceneId > 103 && _scene->_nextSceneId < 112) ? 1 : 0;
+ _game._aaName = Resources::formatAAName(idx);
+}
+
+void Scene1xx::sceneEntrySound() {
+ if (_vm->_musicFlag) {
+ switch (_scene->_nextSceneId) {
+ case 101:
+ _vm->_sound->command(11);
+ break;
+ case 102:
+ _vm->_sound->command(12);
+ break;
+ case 103:
+ _vm->_sound->command(3);
+ _vm->_sound->command(25);
+ break;
+ case 109:
+ _vm->_sound->command(13);
+ break;
+ case 110:
+ _vm->_sound->command(10);
+ break;
+ case 111:
+ _vm->_sound->command(3);
+ break;
+ case 112:
+ _vm->_sound->command(15);
+ break;
+ default:
+ if (_scene->_priorSceneId < 104 || _scene->_priorSceneId > 108)
+ _vm->_sound->command(10);
+ break;
+ }
+ }
+}
+
+void Scene1xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+ Common::String oldName = _game._player._spritesPrefix;
+ if (_scene->_nextSceneId <= 103 || _scene->_nextSceneId == 111) {
+ if (_globals[kSexOfRex] == SEX_FEMALE)
+ _game._player._spritesPrefix = "ROX";
+ else {
+ _game._player._spritesPrefix = "RXM";
+ _globals[kSexOfRex] = SEX_MALE;
+ }
+ } else if (_scene->_nextSceneId <= 110) {
+ _game._player._spritesPrefix = "RXSW";
+ _globals[kSexOfRex] = SEX_UNKNOWN;
+ } else if (_scene->_nextSceneId == 112)
+ _game._player._spritesPrefix = "";
+
+ if (oldName == _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ if (_scene->_nextSceneId == 105 || (_scene->_nextSceneId == 109 && _globals[kHoovicAlive])) {
+ _game._player._spritesChanged = true;
+ _game._player._loadsFirst = false;
+ }
+
+ _game._player._trigger = 0;
+ _vm->_palette->setEntry(16, 10, 63, 63);
+ _vm->_palette->setEntry(17, 10, 45, 45);
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene101::Scene101(MADSEngine *vm) : Scene1xx(vm) {
+ _sittingFl = false;
+ _panelOpened = false;
+ _messageNum = 0;
+ _posY = 0;
+ _shieldSpriteIdx = 0;
+ _chairHotspotId = 0;
+ _oldSpecial = 0;
+}
+
+void Scene101::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_sittingFl);
+ s.syncAsByte(_panelOpened);
+ s.syncAsSint16LE(_messageNum);
+ s.syncAsSint16LE(_posY);
+ s.syncAsSint16LE(_shieldSpriteIdx);
+ s.syncAsSint16LE(_chairHotspotId);
+ s.syncAsSint16LE(_oldSpecial);
+}
+
+void Scene101::setup() {
+ _scene->_animationData->preLoad(formAnimName('A', -1), 3);
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene101::sayDang() {
+ _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
+ _game._player._stepEnabled = false;
+
+ switch (_game._trigger) {
+ case 0:
+ _scene->_sequences.remove(_globals._sequenceIndexes[11]);
+ _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 6, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 21);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
+ _vm->_sound->command(17);
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 3, 2, 0, 0);
+ break;
+
+ case 72:
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17);
+ _scene->_kernelMessages.add(Common::Point(143, 61), 0x1110, 0, 0, 60, _game.getQuote(57));
+ _scene->_sequences.addTimer(120, 73);
+ break;
+
+ case 73:
+ _vm->_dialogs->show(10117);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene101::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 4));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 5));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 6));
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 7));
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('m', -1));
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('b', 1));
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('b', 2));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 0));
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('a', 1));
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 8));
+ _globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('x', 0));
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 0, 0, 25);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 4, 0, 1, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 2, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 7, 70);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[4], false, 10, 0, 0, 60);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 5, 0, 1, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 10, 0, 2, 0);
+ _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6, 0, 0, 0);
+ _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6, 0, 10, 4);
+ _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 0, 32, 47);
+
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);
+ _panelOpened = false;
+
+ if (_scene->_priorSceneId != -1)
+ _globals[kNeedToStandUp] = false;
+
+ if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(100, 152);
+
+ if ((_scene->_priorSceneId == 112) || ((_scene->_priorSceneId == -2) && _sittingFl )) {
+ _game._player._visible = false;
+ _sittingFl = true;
+ _game._player._playerPos = Common::Point(161, 123);
+ _game._player._facing = FACING_NORTHEAST;
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17);
+ _scene->_hotspots.activate(NOUN_CHAIR, false);
+ _chairHotspotId = _scene->_dynamicHotspots.add(NOUN_CHAIR, VERB_SIT_IN, -1, Common::Rect(159, 84, 159 + 33, 84 + 36));
+ if (_scene->_priorSceneId == 112)
+ sayDang();
+ } else {
+ _globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 6, 0, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 4);
+ }
+
+ _game.loadQuoteSet(0x31, 0x32, 0x39, 0x36, 0x37, 0x38, 0);
+
+ if (_globals[kNeedToStandUp]) {
+ _scene->loadAnimation(Resources::formatName(101, 'S', -1, EXT_AA, ""), 71);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._playerPos = Common::Point(68, 140);
+ _game._player._facing = FACING_WEST;
+
+ _messageNum = 0;
+ _posY = 30;
+ }
+
+ _oldSpecial = false;
+
+ sceneEntrySound();
+}
+
+void Scene101::step() {
+ if (_oldSpecial != _game._player._special) {
+ _oldSpecial = _game._player._special;
+ if (_oldSpecial)
+ _vm->_sound->command(39);
+ else
+ _vm->_sound->command(11);
+ }
+
+ switch (_game._trigger) {
+ case 70:
+ _vm->_sound->command(9);
+ break;
+
+ case 71:
+ _globals[kNeedToStandUp] = false;
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ break;
+
+ case 72:
+ case 73:
+ sayDang();
+ break;
+
+ default:
+ break;
+ }
+
+ if (_scene->_activeAnimation != nullptr) {
+ if ((_scene->_activeAnimation->getCurrentFrame() >= 6) && (_messageNum == 0)) {
+ _messageNum++;
+ _scene->_kernelMessages.add(Common::Point(63, _posY), 0x1110, 0, 0, 240, _game.getQuote(49));
+ _posY += 14;
+ }
+
+ if ((_scene->_activeAnimation->getCurrentFrame() >= 7) && (_messageNum == 1)) {
+ _messageNum++;
+ _scene->_kernelMessages.add(Common::Point(63, _posY), 0x1110, 0, 0, 240, _game.getQuote(54));
+ _posY += 14;
+ }
+
+ if ((_scene->_activeAnimation->getCurrentFrame() >= 10) && (_messageNum == 2)) {
+ _messageNum++;
+ _scene->_kernelMessages.add(Common::Point(63, _posY), 0x1110, 0, 0, 240, _game.getQuote(55));
+ _posY += 14;
+ }
+
+ if ((_scene->_activeAnimation->getCurrentFrame() >= 17) && (_messageNum == 3)) {
+ _messageNum++;
+ _scene->_kernelMessages.add(Common::Point(63, _posY), 0x1110, 0, 0, 240, _game.getQuote(56));
+ _posY += 14;
+ }
+
+ if ((_scene->_activeAnimation->getCurrentFrame() >= 20) && (_messageNum == 4)) {
+ _messageNum++;
+ _scene->_kernelMessages.add(Common::Point(63, _posY), 0x1110, 0, 0, 240, _game.getQuote(50));
+ _posY += 14;
+ }
+ }
+}
+
+void Scene101::preActions() {
+ if (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN))
+ _game._player._needToWalk = true;
+
+ if (_sittingFl) {
+ if (_action.isAction(VERB_LOOK) || _action.isObject(NOUN_CHAIR) || _action.isAction(VERB_TALKTO) || _action.isAction(VERB_PEER_THROUGH) || _action.isAction(VERB_EXAMINE))
+ _game._player._needToWalk = false;
+
+ if (_game._player._needToWalk) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._readyToWalk = false;
+ _game._player._stepEnabled = false;
+ _scene->_sequences.remove(_globals._sequenceIndexes[11]);
+ _globals._sequenceIndexes[11] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 1, 17);
+ _vm->_sound->command(16);
+ break;
+
+ case 1:
+ _sittingFl = false;
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _game._player._readyToWalk = true;
+ _scene->_hotspots.activate(71, true);
+ _scene->_dynamicHotspots.remove(_chairHotspotId);
+ _globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 6, 0, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 4);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ if (_panelOpened && !(_action.isObject(NOUN_SHIELD_ACCESS_PANEL) || _action.isObject(NOUN_SHIELD_MODULATOR))) {
+ switch (_game._trigger) {
+ case 0:
+ if (_game._player._needToWalk) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[13]);
+ _shieldSpriteIdx = _game._objects.isInRoom(OBJ_SHIELD_MODULATOR) ? 13 : 14;
+ _globals._sequenceIndexes[13] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[_shieldSpriteIdx], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(20);
+ }
+ break;
+
+ case 1:
+ _game._player._stepEnabled = true;
+ _panelOpened = false;
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+void Scene101::actions() {
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(10125);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALKTO, NOUN_LIFE_SUPPORT_SECTION)) {
+ _scene->_nextSceneId = 102;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_SIT_IN, NOUN_CHAIR) || (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN) && !_sittingFl)) {
+ if (!_sittingFl) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->_sequences.remove(_globals._sequenceIndexes[12]);
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 1, 17);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_SPRITE, 10, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _action._inProgress = false;
+ return;
+
+ case 1:
+ _vm->_sound->command(16);
+ break;
+
+ case 2:
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17);
+ _game._player._stepEnabled = true;
+ _sittingFl = true;
+ _scene->_hotspots.activate(71, false);
+ _chairHotspotId = _scene->_dynamicHotspots.add(NOUN_CHAIR, VERB_SIT_IN, -1, Common::Rect(159, 84, 159 + 33, 84 + 36));
+ if (!_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN)) {
+ _action._inProgress = false;
+ return;
+ }
+ _game._trigger = 0;
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ _vm->_dialogs->show(10131);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if ((_action.isAction(VERB_WALKTO, NOUN_SHIELD_ACCESS_PANEL) || _action.isAction(VERB_OPEN, NOUN_SHIELD_ACCESS_PANEL)) && !_panelOpened) {
+ switch (_game._trigger) {
+ case 0:
+ _shieldSpriteIdx = _game._objects.isInRoom(OBJ_SHIELD_MODULATOR) ? 13 : 14;
+ _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[_shieldSpriteIdx], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(20);
+ break;
+
+ case 1:
+ _scene->_sequences.remove(_globals._sequenceIndexes[13]);
+ _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[_shieldSpriteIdx], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
+ _game._player._stepEnabled = true;
+ _panelOpened = true;
+ if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR))
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, true);
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_TAKE, NOUN_SHIELD_MODULATOR) || _action.isAction(VERB_PULL, NOUN_SHIELD_MODULATOR)) && _game._objects.isInRoom(OBJ_SHIELD_MODULATOR)) {
+ _game._objects.addToInventory(OBJ_SHIELD_MODULATOR);
+ _scene->_sequences.remove(_globals._sequenceIndexes[13]);
+ _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[14], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
+ _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);
+ _vm->_dialogs->showItem(OBJ_SHIELD_MODULATOR, 10120);
+ _vm->_sound->command(22);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_SHIELD_ACCESS_PANEL) || (_action.isAction(VERB_LOOK, NOUN_SHIELD_MODULATOR) && !_game._objects.isInInventory(OBJ_SHIELD_MODULATOR)) ) {
+ if (_panelOpened) {
+ if (_game._objects.isInRoom(OBJ_SHIELD_MODULATOR))
+ _vm->_dialogs->show(10128);
+ else
+ _vm->_dialogs->show(10129);
+ } else
+ _vm->_dialogs->show(10127);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_SHIELD_ACCESS_PANEL) && _panelOpened) {
+ _vm->_dialogs->show(10130);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN) && _sittingFl) {
+ if (_globals[kWatchedViewScreen])
+ sayDang();
+ else {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _scene->_sequences.remove(_globals._sequenceIndexes[11]);
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 21);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _vm->_sound->command(17);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[11] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 21);
+ break;
+
+ case 2:
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 3, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 17);
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 3, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ break;
+
+ case 3:
+ _game._player._stepEnabled = true;
+ _globals[kWatchedViewScreen] = true;
+ _sittingFl = true;
+ _scene->_nextSceneId = 112;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_CHAIR)) {
+ _vm->_dialogs->show(10101);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PEER_THROUGH)) && (_action.isObject(NOUN_FRONT_WINDOW) || _action.isObject(NOUN_OUTSIDE))) {
+ _vm->_dialogs->show(10102);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_HULL) || _action.isAction(VERB_LOOK, NOUN_OUTER_HULL) || _action.isAction(VERB_EXAMINE, NOUN_HULL) || _action.isAction(VERB_EXAMINE, NOUN_OUTER_HULL)) {
+ _vm->_dialogs->show(10103);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_FUZZY_DICE)) {
+ _vm->_dialogs->show(10104);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_MIRROR) || _action.isAction(VERB_LOOK_IN, NOUN_MIRROR)) {
+ _vm->_dialogs->show(10105);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_CURTAINS)) {
+ _vm->_dialogs->show(10106);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_PLASTIC_JESUS)) {
+ _vm->_dialogs->show(10107);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_ESCAPE_HATCH) || (_action.isAction(VERB_OPEN, NOUN_ESCAPE_HATCH) && !_game._objects.isInInventory(OBJ_REBREATHER))) {
+ _vm->_dialogs->show(10109);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_ESCAPE_HATCH)) {
+ _vm->_dialogs->show(10110);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_TARGET_COMPUTER)) {
+ _vm->_dialogs->show(10111);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_LIBRARY_COMPUTER)) {
+ _vm->_dialogs->show(10126);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_DAMAGE_CONTROL_PANEL)) {
+ _vm->_dialogs->show(10112);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_NAVIGATION_CONTROLS)) {
+ _vm->_dialogs->show(10113);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_ENGINEERING_CONTROLS)) {
+ _vm->_dialogs->show(10114);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_WEAPONS_DISPLAY)) {
+ _vm->_dialogs->show(10115);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_SHIELD_STATUS_PANEL)) {
+ _vm->_dialogs->show(10116);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_PLASTIC_JESUS)) {
+ _vm->_dialogs->show(10118);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_FUZZY_DICE)) {
+ _vm->_dialogs->show(10119);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_DAMAGE_CONTROL_PANEL)) {
+ _vm->_dialogs->show(10121);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_CURTAINS)) {
+ _vm->_dialogs->show(10122);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_CURTAINS)) {
+ _vm->_dialogs->show(10123);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_PLAY)) && _action.isObject(NOUN_VIDEO_GAME)) {
+ _vm->_dialogs->show(10124);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene102::Scene102(MADSEngine *vm) : Scene1xx(vm) {
+ _fridgeOpenedFl = false;
+ _fridgeOpenedDescr = false;
+ _fridgeFirstOpenFl = false;
+ _chairDescrFl = false;
+ _drawerDescrFl = false;
+ _activeMsgFl = false;
+ _fridgeCommentCount = 0;
+}
+
+void Scene102::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_fridgeOpenedFl);
+ s.syncAsByte(_fridgeOpenedDescr);
+ s.syncAsByte(_fridgeFirstOpenFl);
+ s.syncAsByte(_chairDescrFl);
+ s.syncAsByte(_drawerDescrFl);
+ s.syncAsByte(_activeMsgFl);
+
+ s.syncAsSint16LE(_fridgeCommentCount);
+}
+
+void Scene102::setup() {
+ _scene->_animationData->preLoad(formAnimName('A', -1), 3);
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene102::addRandomMessage() {
+ _scene->_kernelMessages.reset();
+ _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
+ int quoteId = _vm->getRandomNumber(65, 69);
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 73, 120, _game.getQuote(quoteId));
+ _activeMsgFl = true;
+}
+
+void Scene102::enter() {
+ sceneEntrySound();
+
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 4));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 5));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', -1));
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', -1));
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('e', -1));
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('n', -1));
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('g', -1));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites("*RXMRC_8");
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 0));
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 170, 0, 1, 6);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 11, 0, 2, 3);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 0, 1, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 3, 0, 0, 5);
+
+ if (_game._objects.isInRoom(OBJ_BINOCULARS))
+ _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 24, 0, 0, 24);
+ else
+ _scene->_hotspots.activate(NOUN_BINOCULARS, false);
+
+ _scene->_hotspots.activate(NOUN_BURGER, false);
+
+ if (_globals[kMedicineCabinetOpen]) {
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -2, -2);
+ }
+
+ if (_scene->_priorSceneId == 101) {
+ _game._player._playerPos = Common::Point(229, 109);
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
+ } else if (_scene->_priorSceneId == 103)
+ _game._player._playerPos = Common::Point(47, 152);
+ else if (_scene->_priorSceneId != -2) {
+ _game._player._facing = FACING_NORTHWEST;
+ _game._player._playerPos = Common::Point(32, 129);
+ }
+
+ if (_scene->_priorSceneId != 106) {
+ if (_globals[kWaterInAPuddle]) {
+ _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 5);
+ }
+ } else {
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 5);
+ _vm->_sound->command(24);
+ _vm->_sound->command(28);
+ }
+
+ _fridgeOpenedFl = false;
+ _fridgeOpenedDescr = false;
+ _fridgeCommentCount = 0;
+ _fridgeFirstOpenFl = true;
+ _chairDescrFl = false;
+ _activeMsgFl = false;
+
+ _game.loadQuoteSet(0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x45, 0x43, 0);
+
+ if (_scene->_priorSceneId == 101)
+ _vm->_sound->command(20);
+}
+
+void Scene102::step() {
+ if (_game._trigger == 70)
+ _game._player._stepEnabled = true;
+
+ if (_game._trigger == 72) {
+ _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 5);
+ _scene->_sequences.addTimer(48, 90);
+ }
+
+ if (_game._trigger >= 90) {
+ if (_game._trigger >= 94) {
+ _scene->loadAnimation(formAnimName('B', -1), 71);
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+
+ _globals[kWaterInAPuddle] = true;
+ _vm->_sound->command(24);
+ } else {
+ _vm->_sound->command(23);
+ _scene->_sequences.addTimer(48, _game._trigger + 1);
+ }
+ }
+
+ if (_game._trigger == 71) {
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ }
+
+ if (_fridgeOpenedFl && !_fridgeOpenedDescr) {
+ _fridgeCommentCount++;
+ if (_fridgeCommentCount > 16384) {
+ _fridgeOpenedDescr = true;
+ _vm->_dialogs->show(10213);
+ }
+ }
+
+ if (!_activeMsgFl && (_game._player._playerPos == Common::Point(177, 114)) && (_game._player._facing == FACING_NORTH)
+ && (_vm->getRandomNumber(1, 5000) == 1)) {
+ _scene->_kernelMessages.reset();
+ _activeMsgFl = false;
+ addRandomMessage();
+ }
+
+ if (_game._trigger == 73)
+ _activeMsgFl = false;
+}
+
+void Scene102::preActions() {
+ if (_action.isObject(NOUN_REFRIGERATOR) || _action.isObject(NOUN_POSTER))
+ _game._player._needToWalk = _game._player._readyToWalk;
+
+ if (_fridgeOpenedFl && !_action.isObject(NOUN_REFRIGERATOR)) {
+ switch (_game._trigger) {
+ case 0:
+ if (_game._player._needToWalk) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[7]);
+ _globals._sequenceIndexes[7] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[7], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 15);
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(20);
+ }
+ break;
+
+ case 1:
+ if (_game._objects.isInRoom(OBJ_BURGER)) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[10]);
+ _scene->_hotspots.activate(NOUN_BURGER, false);
+ }
+ _fridgeOpenedFl = false;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._player._needToWalk)
+ _scene->_kernelMessages.reset();
+}
+
+void Scene102::actions() {
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(10234);
+ _action._inProgress = false;
+ return;
+ }
+
+ bool justOpenedFl = false;
+ if (_action.isObject(NOUN_REFRIGERATOR) && !_fridgeOpenedFl) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 15);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ if (_game._objects.isInRoom(OBJ_BURGER)) {
+ _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 7, 0, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+ }
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(20);
+ _action._inProgress = false;
+ return;
+
+ case 1:
+ _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], -2, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 15);
+ int delay;
+ if (_action.isAction(VERB_WALKTO) && !_fridgeFirstOpenFl)
+ delay = 0;
+ else
+ delay = 48;
+ _scene->_sequences.addTimer(delay, 2);
+ _action._inProgress = false;
+ return;
+
+ case 2:
+ _fridgeOpenedFl = true;
+ _fridgeOpenedDescr = false;
+ _fridgeCommentCount = 0;
+ _game._player._stepEnabled = true;
+ justOpenedFl = true;
+ if (_game._objects.isInRoom(OBJ_BURGER))
+ _scene->_hotspots.activate(NOUN_BURGER, true);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_REFRIGERATOR) || _action.isAction(VERB_OPEN, NOUN_REFRIGERATOR)) {
+ if (_game._objects.isInRoom(OBJ_BURGER))
+ _vm->_dialogs->show(10230);
+ else
+ _vm->_dialogs->show(10229);
+
+ _fridgeFirstOpenFl = false;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALKTO, NOUN_REFRIGERATOR) && justOpenedFl) {
+ _fridgeFirstOpenFl = false;
+ int quoteId = _vm->getRandomNumber(59, 63);
+ Common::String curQuote = _game.getQuote(quoteId);
+ int width = _vm->_font->getWidth(curQuote, -1);
+ _scene->_kernelMessages.reset();
+ _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
+ _scene->_kernelMessages.add(Common::Point(210, 60), 0x1110, 0, 73, 120, curQuote);
+ _scene->_kernelMessages.add(Common::Point(214 + width, 60), 0x1110, 0, 73, 120, _game.getQuote(64));
+ _activeMsgFl = true;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_REFRIGERATOR)) {
+ _vm->_dialogs->show(10213);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_REFRIGERATOR)) {
+ _vm->_dialogs->show(8);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR)) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(20);
+ break;
+
+ case 1:
+ _scene->_nextSceneId = 101;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALKTO, NOUN_ENGINEERING_SECTION)) {
+ _scene->_nextSceneId = 103;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALKTO, NOUN_POSTER) || _action.isAction(VERB_LOOK, NOUN_POSTER) || _action.isAction(VERB_WALKTO, NOUN_BINOCULARS)) {
+ addRandomMessage();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_WEIGHT_MACHINE)) {
+ _vm->_dialogs->show(10212);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_ENGINEERING_SECTION)) {
+ _vm->_dialogs->show(10205);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_DOOR)) {
+ _vm->_dialogs->show(10204);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_STARE_AT, NOUN_CEILING) || _action.isAction(VERB_LOOK, NOUN_CEILING)) {
+ _vm->_dialogs->show(10203);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_STARE_AT, NOUN_OVERHEAD_LAMP) || _action.isAction(VERB_LOOK, NOUN_OVERHEAD_LAMP)) {
+ _vm->_dialogs->show(10202);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_ROBO_KITCHEN)) {
+ _vm->_dialogs->show(10215);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_PUT, NOUN_BURGER, NOUN_ROBO_KITCHEN) && _game._objects.isInInventory(OBJ_BURGER)) {
+ _vm->_dialogs->show(10216);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_PUT, NOUN_REFRIGERATOR) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
+ _vm->_dialogs->show(10217);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_PUT, NOUN_DEAD_FISH, NOUN_ROBO_KITCHEN) || _action.isAction(VERB_PUT, NOUN_STUFFED_FISH, NOUN_ROBO_KITCHEN)) {
+ _vm->_dialogs->show(10230);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_ROBO_KITCHEN)) {
+ _vm->_dialogs->show(10218);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_CLOSET)) {
+ _vm->_dialogs->show(10219);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isObject(NOUN_LADDER) || _action.isObject(NOUN_HATCHWAY)) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH))) {
+ if (_game._objects.isInInventory(OBJ_REBREATHER)) {
+ if (!_action.isAction(VERB_CLIMB_UP) && !_action.isAction(VERB_CLIMB_THROUGH)) {
+ _vm->_dialogs->show(10231);
+ _action._inProgress = false;
+ return;
+ }
+ } else if (_action.isAction(VERB_LOOK) || (_game._difficulty != DIFFICULTY_EASY)) {
+ _vm->_dialogs->show(10222);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if ((_action.isObject(NOUN_LADDER) || _action.isObject(NOUN_HATCHWAY)) && (_action.isAction(VERB_CLIMB_UP) || _action.isAction(VERB_CLIMB_THROUGH)) ) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->loadAnimation(formAnimName('A', -1), 1);
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ break;
+
+ case 1:
+ _vm->_sound->command(24);
+ _scene->_sequences.addTimer(48, 2);
+ break;
+
+ case 2:
+ case 3:
+ case 4:
+ _vm->_sound->command(23);
+ _scene->_sequences.addTimer(48, _game._trigger + 1);
+ break;
+
+ case 5:
+ _vm->_sound->command(24);
+ _scene->_sequences.addTimer(48, _game._trigger + 1);
+ break;
+
+ case 6:
+ if (_game._objects.isInInventory(OBJ_REBREATHER) && !_game._visitedScenes.exists(106))
+ _vm->_dialogs->show(10237);
+ _scene->_nextSceneId = 106;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_POWER_STATUS_PANEL)) {
+ _vm->_dialogs->show(10226);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_WINDOW) || _action.isAction(VERB_LOOK_THROUGH, NOUN_WINDOW)) {
+ _vm->_dialogs->show(10227);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_DOORWAY) || _action.isAction(VERB_WALKTO, NOUN_DOORWAY)) {
+ _vm->_dialogs->show(10228);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_DRAWER) || ((_action.isAction(VERB_CLOSE, NOUN_DRAWER) || _action.isAction(VERB_PUSH, NOUN_DRAWER)) && !_drawerDescrFl)) {
+ _vm->_dialogs->show(10220);
+ _drawerDescrFl = true;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_DRAWER) || _action.isAction(VERB_PUSH, NOUN_DRAWER)) {
+ _vm->_dialogs->show(10221);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_DRAWER)) {
+ _vm->_dialogs->show(10236);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_CHAIR) || (_action.isAction(VERB_SIT_IN, NOUN_CHAIR) && !_chairDescrFl)) {
+ _chairDescrFl = true;
+ _vm->_dialogs->show(10210);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_SIT_IN, NOUN_CHAIR)) {
+ _vm->_dialogs->show(10211);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_MEDICINE_CABINET)) {
+ if (_globals[kMedicineCabinetOpen])
+ _vm->_dialogs->show(10207);
+ else
+ _vm->_dialogs->show(10206);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_MEDICINE_CABINET) && _globals[kMedicineCabinetOpen]) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->_sequences.remove(_globals._sequenceIndexes[8]);
+ _globals._sequenceIndexes[8] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[8], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(21);
+ break;
+
+ case 1:
+ _scene->_sequences.addTimer(48, 2);
+ break;
+
+ case 2:
+ _game._player._stepEnabled = true;
+ _globals[kMedicineCabinetOpen] = false;
+ _vm->_dialogs->show(10209);
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_MEDICINE_CABINET) && !_globals[kMedicineCabinetOpen]) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(21);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -2, -2);
+ _scene->_sequences.addTimer(48, 2);
+ break;
+
+ case 2:
+ _game._player._stepEnabled = true;
+ _globals[kMedicineCabinetOpen] = true;
+ if (_globals[kMedicineCabinetVirgin]) {
+ _vm->_dialogs->show(10208);
+ } else {
+ _vm->_dialogs->show(10207);
+ }
+ _globals[kMedicineCabinetVirgin] = false;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BINOCULARS) && _game._objects.isInRoom(OBJ_BINOCULARS)) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[11]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ break;
+
+ case 1:
+ _game._objects.addToInventory(OBJ_BINOCULARS);
+ _scene->_sequences.remove(_globals._sequenceIndexes[9]);
+ _scene->_hotspots.activate(NOUN_BINOCULARS, false);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _vm->_sound->command(22);
+ _vm->_dialogs->showItem(OBJ_BINOCULARS, 10201);
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BURGER) && _game._objects.isInRoom(OBJ_BURGER)) {
+ if (_game._trigger == 0) {
+ _vm->_dialogs->showItem(OBJ_BURGER, 10235);
+ _scene->_sequences.remove(_globals._sequenceIndexes[10]);
+ _game._objects.addToInventory(OBJ_BURGER);
+ _scene->_hotspots.activate(NOUN_BURGER, false);
+ _vm->_sound->command(22);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_POSTER)) {
+ _vm->_dialogs->show(10224);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL)) && _action.isObject(NOUN_WEIGHT_MACHINE)) {
+ _vm->_dialogs->show(10225);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_FLOOR)) {
+ _vm->_dialogs->show(10232);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_BINOCULARS) && !_game._objects.isInInventory(OBJ_BINOCULARS)) {
+ _vm->_dialogs->show(10233);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_BURGER) && (_action._mainObjectSource == 4)) {
+ _vm->_dialogs->show(801);
+ _action._inProgress = false;
+ }
+}
+
+void Scene102::postActions() {
+ if (_action.isAction(VERB_PUT, NOUN_ROBO_KITCHEN) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
+ _vm->_dialogs->show(10217);
+ _action._inProgress = false;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene103::Scene103(MADSEngine *vm) : Scene1xx(vm) {
+ _updateClock = 0;
+}
+
+void Scene103::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ byte dummy = 0;
+ s.syncAsByte(dummy); // In order to avoid to break savegame compatibility
+ s.syncAsUint32LE(_updateClock);
+}
+
+void Scene103::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene103::enter() {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 4));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 5));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', -1));
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('h', -1));
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('m', -1));
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('t', -1));
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('r', -1));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('c', -1));
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites("*RXMBD_2");
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites("*RXMRD_3");
+ _globals._spriteIndexes[15] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 7, 0, 1, 0);
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 0, 2, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 0);
+
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 25);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 72);
+
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 1, 37);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 2, 73);
+
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8);
+ _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6);
+
+ if (_game._objects.isInRoom(OBJ_TIMER_MODULE))
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6);
+ else
+ _vm->_game->_scene._hotspots.activate(371, false);
+
+ if (_game._objects.isInRoom(OBJ_REBREATHER))
+ _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6);
+ else
+ _vm->_game->_scene._hotspots.activate(289, false);
+
+ if (_globals[kTurkeyExploded]) {
+ _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], -2, -2);
+ _scene->_hotspots.activate(362, false);
+ }
+
+ if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(237, 74);
+
+ if (_scene->_priorSceneId == 102) {
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
+ }
+
+ sceneEntrySound();
+ _vm->_game->loadQuoteSet(70, 51, 71, 7, 73, 0);
+
+ if (!_game._visitedScenes._sceneRevisited) {
+ int msgIndex = _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(70));
+ _scene->_kernelMessages.setQuoted(msgIndex, 4, true);
+ }
+
+ if (_scene->_priorSceneId == 102)
+ _vm->_sound->command(20);
+
+ _vm->_palette->setEntry(252, 63, 63, 10);
+ _vm->_palette->setEntry(253, 45, 45, 10);
+ _updateClock = _scene->_frameStartTime;
+}
+
+void Scene103::step() {
+ switch (_vm->_game->_trigger) {
+ case 70:
+ _vm->_game->_player._stepEnabled = true;
+ break;
+
+ case 72: {
+ Common::Point pt = _vm->_game->_player._playerPos;
+ int dist = _vm->hypotenuse(pt.x - 58, pt.y - 93);
+ _vm->_sound->command(27, (dist * -128 / 378) + 127);
+ }
+ break;
+
+ case 73: {
+ Common::Point pt = _vm->_game->_player._playerPos;
+ int dist = _vm->hypotenuse(pt.x - 266, pt.y - 81);
+ _vm->_sound->command(27, (dist * -127 / 378) + 127);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (_scene->_frameStartTime >= _updateClock) {
+ Common::Point pt = _vm->_game->_player._playerPos;
+ int dist = _vm->hypotenuse(pt.x - 79, pt.y - 137);
+ _vm->_sound->command(29, (dist * -127 / 378) + 127);
+
+ pt = _vm->_game->_player._playerPos;
+ dist = _vm->hypotenuse(pt.x - 69, pt.y - 80);
+ _vm->_sound->command(30, (dist * -127 / 378) + 127);
+
+ pt = _vm->_game->_player._playerPos;
+ dist = _vm->hypotenuse(pt.x - 266, pt.y - 138);
+ _vm->_sound->command(32, (dist * -127 / 378) + 127);
+
+ _updateClock = _scene->_frameStartTime + _vm->_game->_player._ticksAmount;
+ }
+}
+
+void Scene103::actions() {
+ if (_action._savedFields._lookFlag)
+ _vm->_dialogs->show(10322);
+ else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR)) {
+ switch (_vm->_game->_trigger) {
+ case 0:
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._stepEnabled = false;
+ _vm->_sound->command(20);
+ break;
+
+ case 1:
+ _vm->_sound->command(1);
+ _scene->_nextSceneId = 102;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ } else if (_action.isAction(VERB_TAKE, NOUN_TIMER_MODULE) && _game._objects.isInRoom(OBJ_TIMER_MODULE)) {
+ switch (_vm->_game->_trigger) {
+ case 0:
+ _scene->changeVariant(1);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 3, 2);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[13]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_SPRITE, 7, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ _vm->_game->_player._visible = false;
+ _vm->_game->_player._stepEnabled = false;
+ break;
+
+ case 1:
+ _scene->_sequences.remove(_globals._sequenceIndexes[11]);
+ break;
+
+ case 2:
+ _vm->_sound->command(22);
+ _game._objects.addToInventory(OBJ_TIMER_MODULE);
+ _scene->changeVariant(0);
+ _scene->drawElements(kTransitionNone, false);
+ _scene->_hotspots.activate(371, false);
+ _vm->_game->_player._visible = true;
+ _vm->_game->_player._stepEnabled = true;
+ _vm->_dialogs->showItem(OBJ_REBREATHER, 805);
+ break;
+
+ default:
+ break;
+ }
+ } else if (_action.isAction(VERB_TAKE, 289, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) {
+ switch (_vm->_game->_trigger) {
+ case 0:
+ _scene->changeVariant(1);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 3, 2);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 6, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ _vm->_game->_player._visible = false;
+ _vm->_game->_player._stepEnabled = false;
+ break;
+
+ case 1:
+ _scene->_sequences.remove(_globals._sequenceIndexes[10]);
+ break;
+
+ case 2:
+ _vm->_sound->command(22);
+ _game._objects.addToInventory(OBJ_REBREATHER);
+ _scene->_hotspots.activate(289, false);
+ _vm->_game->_player._visible = true;
+ _vm->_game->_player._stepEnabled = true;
+ _vm->_dialogs->showItem(OBJ_REBREATHER, 804);
+ break;
+
+ default:
+ break;
+ }
+ } else if (_action.isAction(VERB_LOOK, 362))
+ _vm->_dialogs->show(10301);
+ else if (_action.isAction(VERB_TAKE, 362)) {
+ // Take Turkey
+ if (!_vm->_game->_trigger)
+ _vm->_sound->command(31);
+
+ if (_vm->_game->_trigger < 2) {
+ _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6, _vm->_game->_trigger < 1 ? 1 : 0);
+ if (_vm->_game->_trigger) {
+ // Lock the turkey into a permanent "exploded" frame
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], -2, -2);
+
+ // Rex says "Gads.."
+ Common::String msg = _game.getQuote(51);
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 18, 0, 60, msg);
+ _scene->_sequences.addTimer(120, _vm->_game->_trigger + 1);
+ } else {
+ // Initial turky explosion
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ }
+ }
+
+ // Re-enable player if sequence is ended, and set global flag
+ _game._player._stepEnabled = _game._trigger == 2;
+ _globals[kTurkeyExploded] = -1;
+
+ if (_game._trigger == 2) {
+ // Show exposition dialog at end of sequence
+ _vm->_dialogs->show(10302);
+ _scene->_hotspots.activate(362, false);
+ }
+ } else if (_action.isAction(VERB_LOOK, 250))
+ _vm->_dialogs->show(!_globals[kTurkeyExploded] ? 10323 : 10303);
+ else if (_action.isAction(VERB_TALKTO, 27)) {
+ switch (_vm->_game->_trigger) {
+ case 0: {
+ _game._player._stepEnabled = false;
+ Common::String msg = _game.getQuote(71);
+ _scene->_kernelMessages.add(Common::Point(), 0x1110, 18, 1, 120, msg);
+ break;
+ }
+
+ case 1: {
+ Common::String msg = _game.getQuote(72);
+ _scene->_kernelMessages.add(Common::Point(310, 132), 0xFDFC, 16, 2, 120, msg);
+ break;
+ }
+
+ case 2:
+ _scene->_kernelMessages.reset();
+ _scene->_sequences.addTimer(1, 3);
+ break;
+
+ case 3:
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->show(10306);
+ break;
+
+ default:
+ break;
+ }
+ } else if (_action.isAction(VERB_LOOK, 27))
+ _vm->_dialogs->show(10304);
+ else if (_action.isAction(VERB_LOOK, 36))
+ _vm->_dialogs->show(10307);
+ else if (_action.isAction(VERB_LOOK, 55))
+ _vm->_dialogs->show(10308);
+ else if (_action.isAction(VERB_TAKE, 315))
+ _vm->_dialogs->show(10309);
+ else if (_action.isAction(VERB_TAKE, 85))
+ _vm->_dialogs->show(10310);
+ else if (_action.isAction(VERB_LOOK, 144))
+ _vm->_dialogs->show(10312);
+ else if (_action.isAction(VERB_OPEN, 144))
+ _vm->_dialogs->show(10313);
+ else if (_action.isAction(VERB_CLOSE, 27))
+ _vm->_dialogs->show(10314);
+ else if (_action.isAction(VERB_LOOK, 310))
+ _vm->_dialogs->show(10315);
+ else if (_action.isAction(VERB_LOOK, 178))
+ _vm->_dialogs->show(10316);
+ else if (_action.isAction(VERB_LOOK, 283))
+ _vm->_dialogs->show(10317);
+ else if (_action.isAction(VERB_LOOK, 120))
+ _vm->_dialogs->show(10318);
+ else if (_action.isAction(VERB_LOOK, 289) && _game._objects.isInInventory(OBJ_REBREATHER))
+ _vm->_dialogs->show(10319);
+ else if (_action.isAction(VERB_LOOK, 371) && _game._objects.isInInventory(OBJ_TIMER_MODULE))
+ _vm->_dialogs->show(10320);
+ else if (_action.isAction(VERB_LOOK, 137))
+ _vm->_dialogs->show(10321);
+ else if (_action.isAction(VERB_LOOK, 409))
+ _vm->_dialogs->show(_game._objects.isInInventory(OBJ_TIMER_MODULE) ? 10324 : 10325);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+void Scene103::postActions() {
+ if (_action.isObject(NOUN_AUXILIARY_POWER) && !_action.isAction(VERB_WALKTO)) {
+ _vm->_dialogs->show(10305);
+ _action._inProgress = false;
+ } else if (_action.isAction(VERB_PUT, NOUN_COAL, NOUN_FURNACE)) {
+ Common::String msg = _game.getQuote(73);
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, msg);
+ _action._inProgress = false;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene104::Scene104(MADSEngine *vm) : Scene1xx(vm) {
+ _kargShootingFl = false;
+ _loseFl = false;
+}
+
+void Scene104::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_kargShootingFl);
+ s.syncAsByte(_loseFl);
+}
+
+void Scene104::setup() {
+ // Preloading has been skipped
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene104::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('h', -1));
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 1);
+
+ if (_scene->_priorSceneId == 105)
+ _game._player._playerPos = Common::Point(302, 107);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(160, 134);
+
+ _loseFl = false;
+ _game.loadQuoteSet(0x35, 0x34, 0);
+ _kargShootingFl = false;
+
+ if (_vm->getRandomNumber(1, 3) == 1) {
+ _scene->loadAnimation(Resources::formatName(104, 'B', -1, EXT_AA, ""), 0);
+ _kargShootingFl = true;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene104::step() {
+ if ((_game._player._playerPos == Common::Point(189, 70)) && (_game._trigger || !_loseFl)) {
+ if (_game._player._facing == FACING_SOUTHWEST || _game._player._facing == FACING_SOUTHEAST)
+ _game._player._facing = FACING_SOUTH;
+
+ if (_game._player._facing == FACING_NORTHWEST || _game._player._facing == FACING_NORTHEAST)
+ _game._player._facing = FACING_NORTH;
+
+ bool mirrorFl = false;
+ if (_game._player._facing == FACING_WEST) {
+ _game._player._facing = FACING_EAST;
+ mirrorFl = true;
+ }
+
+ _loseFl = true;
+
+ switch (_game._player._facing) {
+ case FACING_EAST:
+ switch (_game._trigger) {
+ case 0:
+ _scene->_kernelMessages.reset();
+ _scene->freeAnimation();
+ _scene->resetScene();
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('a', 0));
+ _vm->_palette->refreshSceneColors();
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], mirrorFl, 7, 1, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(198, 143));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], mirrorFl, 7, 0, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(198, 143));
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -2, -2);
+ _scene->_sequences.addTimer(90, 2);
+ break;
+
+ case 2:
+ _vm->_dialogs->show(10406);
+ _scene->_reloadSceneFlag = true;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case FACING_SOUTH:
+ switch (_game._trigger) {
+ case 0:
+ _scene->_kernelMessages.reset();
+ _scene->freeAnimation();
+ _scene->resetScene();
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 1));
+ _vm->_palette->refreshSceneColors();
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(198, 143));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 14);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 5, 1, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(198, 143));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 15, 32);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 2:
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 3, 0, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(198, 143));
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -2, -2);
+ _scene->_sequences.addTimer(90, 3);
+ break;
+
+ case 3:
+ _vm->_dialogs->show(10406);
+ _scene->_reloadSceneFlag = true;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case FACING_NORTH:
+ switch (_game._trigger) {
+ case 0:
+ _scene->_kernelMessages.reset();
+ _scene->freeAnimation();
+ _scene->resetScene();
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 2));
+ _vm->_palette->refreshSceneColors();
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 8, 1, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(198, 143));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ if (_game._storyMode >= STORYMODE_NICE)
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 15, 2);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 8, 0, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(198, 143));
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], -2, -2);
+ _scene->_sequences.addTimer(90, 2);
+ break;
+
+ case 2:
+ _vm->_dialogs->show(10406);
+ _scene->_reloadSceneFlag = true;
+ break;
+
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!_game._trigger)
+ _vm->_sound->command(34);
+ }
+
+ if (_game._player._moving && (_scene->_rails.getNext() > 0)) {
+ _game._player.cancelCommand();
+ _game._player.startWalking(Common::Point(189, 70), FACING_NONE);
+ _scene->_rails.resetNext();
+ }
+
+ if ((_game._player._special > 0) && _game._player._stepEnabled)
+ _game._player._stepEnabled = false;
+
+ if (_kargShootingFl && (_scene->_activeAnimation->getCurrentFrame() >= 19)) {
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(52));
+ _kargShootingFl = false;
+ }
+}
+
+void Scene104::preActions() {
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_EASTERN_CLIFF_FACE))
+ _game._player._walkOffScreenSceneId = 105;
+
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_SOUTH))
+ _game._player._walkOffScreenSceneId = 106;
+}
+
+void Scene104::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(10405);
+ else if (_action.isAction(VERB_LOOK, NOUN_CURIOUS_WEED_PATCH))
+ _vm->_dialogs->show(10404);
+ else if (_action.isAction(VERB_LOOK, NOUN_SURFACE))
+ _vm->_dialogs->show(10403);
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
+ _vm->_dialogs->show(10401);
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
+ _vm->_dialogs->show(10402);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene105::Scene105(MADSEngine *vm) : Scene1xx(vm) {
+ _explosionFl = false;
+}
+
+void Scene105::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_explosionFl);
+}
+
+void Scene105::setup() {
+ // Preloading has been skipped
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene105::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('m', 1));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 4));
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 0);
+
+ if (_globals[kFishIn105]) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(48, 144));
+
+ int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(56, 141), FACING_NORTHWEST);
+ }
+
+ if (_scene->_priorSceneId == 104)
+ _game._player._playerPos = Common::Point(13, 97);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(116, 147);
+
+ _game.loadQuoteSet(0x4A, 0x4B, 0x4C, 0x35, 0x34, 0);
+ _explosionFl = false;
+
+ sceneEntrySound();
+}
+
+void Scene105::step() {
+ if ((_game._player._playerPos == Common::Point(170, 87)) && (_game._trigger || !_explosionFl)) {
+ _explosionFl = true;
+ switch (_game._trigger) {
+ case 0:
+ _scene->_kernelMessages.reset();
+ _scene->resetScene();
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('m', 0));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('m', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('m', 3));
+ _vm->_sound->command(33);
+ _scene->clearSequenceList();
+ _vm->_palette->refreshSceneColors();
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 8);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+
+ if (_game._storyMode >= STORYMODE_NICE)
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 8, 3);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -2, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 9, 1, 0, 0);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], _globals._sequenceIndexes[0]);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 5, 7);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ break;
+
+ case 2: {
+ int oldIdx = _globals._sequenceIndexes[2];
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 9, 0, 0, 0);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], oldIdx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
+ _scene->_sequences.addTimer(90, 3);
+ }
+ break;
+
+ case 3:
+ _vm->_dialogs->show(10507);
+ _scene->_reloadSceneFlag = true;
+ _scene->_sequences.addTimer(90, 4);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._player._moving && (_scene->_rails.getNext() > 0)) {
+ _game._player.cancelCommand();
+ _game._player.startWalking(Common::Point(170, 87), FACING_NONE);
+ _scene->_rails.resetNext();
+ }
+
+ if ((_game._player._special > 0) && _game._player._stepEnabled)
+ _game._player._stepEnabled = false;
+}
+
+void Scene105::preActions() {
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_WESTERN_CLIFF_FACE))
+ _game._player._walkOffScreenSceneId = 104;
+
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_SOUTH))
+ _game._player._walkOffScreenSceneId = 107;
+
+ if (_action.isObject(NOUN_MINE) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK)))
+ _game._player._needToWalk = false;
+}
+
+void Scene105::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(10512);
+ else if (_action.isAction(VERB_TAKE, NOUN_DEAD_FISH) && _globals[kFishIn105]) {
+ if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
+ int randVal = _vm->getRandomNumber(74, 76);
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(randVal));
+ } else {
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _game._objects.addToInventory(OBJ_DEAD_FISH);
+ _globals[kFishIn105] = false;
+ _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0);
+ }
+ } else if (_action.isAction(VERB_LOOK, NOUN_WESTERN_CLIFF_FACE))
+ _vm->_dialogs->show(10501);
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
+ _vm->_dialogs->show(10502);
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
+ _vm->_dialogs->show(10503);
+ else if (_action.isAction(VERB_LOOK, NOUN_MEDICAL_WASTE))
+ _vm->_dialogs->show(10504);
+ else if (_action.isAction(VERB_TAKE, NOUN_MEDICAL_WASTE))
+ _vm->_dialogs->show(10505);
+ else if (_action.isAction(VERB_LOOK, NOUN_MINE))
+ _vm->_dialogs->show(10506);
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH))
+ _vm->_dialogs->show(10508);
+ else if (_action.isAction(VERB_LOOK, NOUN_SURFACE))
+ _vm->_dialogs->show(10509);
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_SOUTH))
+ _vm->_dialogs->show(10510);
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
+ _vm->_dialogs->show(10511);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene106::Scene106(MADSEngine *vm) : Scene1xx(vm) {
+ _backToShipFl = false;
+ _shadowFl = false;
+ _firstEmergingFl = false;
+ _positionY = 0;
+}
+
+void Scene106::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_backToShipFl);
+ s.syncAsByte(_shadowFl);
+ s.syncAsByte(_firstEmergingFl);
+ s.syncAsSint32LE(_positionY);
+}
+
+void Scene106::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if ((_scene->_priorSceneId == 102) && !_game._objects.isInInventory(OBJ_REBREATHER) && !_scene->_roomChanged)
+ _game._player._spritesPrefix = "";
+
+ _vm->_dialogs->_defaultPosition.y = 100;
+}
+
+void Scene106::enter() {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('H', -1));
+
+ if (_game._objects.isInInventory(OBJ_REBREATHER) || (_scene->_priorSceneId != 102) || _scene->_roomChanged) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('A', 0));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('A', 1));
+ }
+
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('G', -1));
+ _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 21, 0, 0, 0);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('I', -1));
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 32, 47);
+
+ if (_scene->_priorSceneId == 102) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1, 4, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game._player._facing = FACING_EAST;
+ _game._player._playerPos = Common::Point(106, 69);
+ } else if (_scene->_priorSceneId != -2) {
+ if (_scene->_priorSceneId == 107) {
+ _game._player._playerPos = Common::Point(319, 84);
+ _game._player._facing = _game._player._prepareWalkFacing = FACING_WEST;
+ } else {
+ _game._player._playerPos = Common::Point(319, 44);
+ _game._player._facing = _game._player._prepareWalkFacing = FACING_SOUTHWEST;
+ _scene->_sprites[_game._player._spritesStart + 3]->_charInfo->_velocity = 24;
+ }
+
+ _game._player._prepareWalkPos = Common::Point(246, 69);
+ _game._player._needToWalk = true;
+ _game._player._readyToWalk = true;
+ }
+
+ if (_scene->_priorSceneId != 102) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -2, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ }
+
+ _backToShipFl = false;
+ _shadowFl = false;
+ _firstEmergingFl = false;
+
+ _game.loadQuoteSet(0x31, 0x32, 0x34, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0);
+ sceneEntrySound();
+}
+
+void Scene106::step() {
+ if (_game._trigger == 70) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -2, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+
+ if (!_game._objects.isInInventory(OBJ_REBREATHER) && !_scene->_roomChanged) {
+ _scene->loadAnimation(Resources::formatName(106, 'A', -1, EXT_AA, ""), 75);
+ } else {
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 28, 71);
+ }
+ }
+
+ if (_game._trigger == 71) {
+ _game._player._prepareWalkPos = Common::Point(246, 69);
+ _game._player._prepareWalkFacing = FACING_EAST;
+ _game._player._needToWalk = true;
+ _game._player._readyToWalk = true;
+ _game._player._visible = true;
+
+ if (_game._visitedScenes._sceneRevisited) {
+ _game._player._stepEnabled = true;
+ } else {
+ _game._player._prepareWalkFacing = FACING_SOUTHWEST;
+ _firstEmergingFl = true;
+ _scene->loadAnimation(Resources::formatName(106, 'B', -1, EXT_AA, ""), 80);
+ }
+ }
+
+ if (_firstEmergingFl && (_scene->_activeAnimation->getCurrentFrame() >= 19)) {
+ _firstEmergingFl = false;
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(52));
+ }
+
+ if ((_game._trigger >= 80) && (_game._trigger <= 87)) {
+ int tmpVal = _game._trigger - 80;
+ int msgId = -1;
+ switch (tmpVal) {
+ case 0:
+ _positionY = 26;
+ msgId = 49;
+ break;
+
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ msgId = 76 + tmpVal;
+ break;
+
+ case 6:
+ msgId = 50;
+ break;
+
+ default:
+ msgId = -1;
+ _game._player._stepEnabled = true;
+ break;
+ }
+
+ if (msgId >= 0) {
+ int nextAbortVal = _game._trigger + 1;
+ _scene->_kernelMessages.add(Common::Point(15, _positionY), 0x1110, 0, 0, 360, _game.getQuote(msgId));
+ _scene->_sequences.addTimer(150, nextAbortVal);
+ _positionY += 14;
+ }
+ }
+
+ if (_backToShipFl) {
+ if (!_shadowFl) {
+ if (_game._player._playerPos.x < 204) {
+ _shadowFl = true;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 4, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 44, 73);
+ }
+ } else if (_game._trigger == 73)
+ _game._player._visible = false;
+ else if (_game._trigger == 72)
+ _scene->_sequences.addTimer(24, 74);
+ else if (_game._trigger == 74)
+ _scene->_nextSceneId = 102;
+ }
+
+ if (_game._trigger == 75) {
+ _game._visitedScenes.pop_back();
+ _scene->_nextSceneId = 102;
+ }
+}
+
+void Scene106::preActions() {
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_SEA_CLIFF) || _action.isAction(VERB_SWIM_TOWARDS, NOUN_SEAWEED_BANK)) {
+ _game._player._stepEnabled = false;
+ _scene->_sprites[_game._player._spritesStart + 1]->_charInfo->_velocity = 24;
+ _game._player._walkOffScreenSceneId = 104;
+ }
+
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_EAST))
+ _game._player._walkOffScreenSceneId = 107;
+}
+
+void Scene106::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(10614);
+ else if (_action.isAction(VERB_SWIM_TO, NOUN_MAIN_AIRLOCK)) {
+ _game._player._stepEnabled = false;
+ _game._player._prepareWalkPos = Common::Point(95, 72);
+ _game._player._prepareWalkFacing = FACING_WEST;
+ _game._player._needToWalk = true;
+ _game._player._readyToWalk = true;
+ _game._player._frameNumber = 9;
+ _backToShipFl = true;
+ } else if (_action.isAction(VERB_LOOK, NOUN_ANEMONE) || _action.isAction(VERB_LOOK_AT, NOUN_ANEMONE))
+ _vm->_dialogs->show(10601);
+ else if (_action.isAction(VERB_TAKE, NOUN_ANEMONE))
+ _vm->_dialogs->show(10602);
+ else if (_action.isAction(VERB_LOOK, NOUN_SEAWEED) || _action.isAction(VERB_LOOK, NOUN_SEAWEED_BANK))
+ _vm->_dialogs->show(10603);
+ else if (_action.isAction(VERB_TAKE, NOUN_SEAWEED) || _action.isAction(VERB_TAKE, NOUN_SEAWEED_BANK))
+ _vm->_dialogs->show(10604);
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_EAST))
+ _vm->_dialogs->show(10605);
+ else if (_action.isAction(VERB_LOOK, NOUN_PILE_OF_ROCKS) || _action.isAction(VERB_LOOK_AT, NOUN_PILE_OF_ROCKS))
+ _vm->_dialogs->show(10606);
+ else if (_action.isObject(NOUN_PILE_OF_ROCKS) && (_action.isAction(VERB_PUSH) || _action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)))
+ _vm->_dialogs->show(10607);
+ else if (_action.isAction(VERB_LOOK, NOUN_SHIP) || _action.isAction(VERB_LOOK_AT, NOUN_SHIP))
+ _vm->_dialogs->show(10608);
+ else if (_action.isAction(VERB_LOOK, NOUN_MAIN_AIRLOCK))
+ _vm->_dialogs->show(10609);
+ else if (_action.isAction(VERB_OPEN, NOUN_MAIN_AIRLOCK))
+ _vm->_dialogs->show(10610);
+ else if (_action.isAction(VERB_CLOSE, NOUN_MAIN_AIRLOCK))
+ _vm->_dialogs->show(10611);
+ else if (_action.isAction(VERB_LOOK, NOUN_SEA_CLIFF))
+ _vm->_dialogs->show(10612);
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
+ _vm->_dialogs->show(10613);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene107::Scene107(MADSEngine *vm) : Scene1xx(vm) {
+ _shootingFl = false;
+}
+
+void Scene107::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_shootingFl);
+}
+
+void Scene107::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_MANTA_RAY);
+}
+
+void Scene107::enter() {
+ for (int i = 0; i < 3; i++)
+ _globals._spriteIndexes[i + 1] = _scene->_sprites.addSprites(formAnimName('G', i));
+
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(Resources::formatName(105, 'f', 4, EXT_SS, ""));
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 7);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 17, 0, 0, 13);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 19, 0, 0, 9);
+
+ for (int i = 1; i < 4; i++)
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[i], 0);
+
+ if (_globals[kFishIn107]) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(68, 151));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
+ int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(78, 135), FACING_SOUTHWEST);
+ }
+
+ if (_scene->_priorSceneId == 105)
+ _game._player._playerPos = Common::Point(132, 47);
+ else if (_scene->_priorSceneId == 106)
+ _game._player._playerPos = Common::Point(20, 91);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(223, 151);
+
+ if (((_scene->_priorSceneId == 105) || (_scene->_priorSceneId == 106)) && (_vm->getRandomNumber(1, 3) == 1)) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(Resources::formatName(105, 'R', 1, EXT_SS, ""));
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 4, 0, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[0], Common::Point(270, 150));
+ _scene->_sequences.setMotion(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, -200, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ _scene->_dynamicHotspots.add(218, 348, _globals._sequenceIndexes[0], Common::Rect(0, 0, 0, 0));
+ }
+
+ _game.loadQuoteSet(0x4A, 0x4B, 0x4C, 0x35, 0x34, 0);
+ _shootingFl = false;
+
+ if (_vm->getRandomNumber(1, 3) == 1) {
+ _scene->loadAnimation(Resources::formatName(107, 'B', -1, EXT_AA, ""), 0);
+ _shootingFl = true;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene107::step() {
+ if (_shootingFl && (_scene->_activeAnimation->getCurrentFrame() >= 19)) {
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(52));
+ _shootingFl = false;
+ }
+}
+
+void Scene107::preActions() {
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_WEST))
+ _game._player._walkOffScreenSceneId = 106;
+
+ if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_SOUTH))
+ _game._player._walkOffScreenSceneId = 108;
+}
+
+void Scene107::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(10708);
+ else if (_action.isAction(VERB_TAKE, NOUN_DEAD_FISH) && _globals[kFishIn107]) {
+ if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
+ int randVal = _vm->getRandomNumber(74, 76);
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(randVal));
+ } else {
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _game._objects.addToInventory(OBJ_DEAD_FISH);
+ _globals[kFishIn107] = false;
+ _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802);
+ }
+ } else if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_NORTHERN_SEA_CLIFF))
+ _scene->_nextSceneId = 105;
+ else if (_action.isAction(VERB_LOOK, NOUN_NORTHERN_SEA_CLIFF))
+ _vm->_dialogs->show(10701);
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH) && (_action._mainObjectSource == 4))
+ _vm->_dialogs->show(10702);
+ else if (_action.isAction(VERB_LOOK, NOUN_BUSH_LIKE_FORMATION))
+ _vm->_dialogs->show(10703);
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCK))
+ _vm->_dialogs->show(10704);
+ else if (_action.isAction(VERB_LOOK, NOUN_SEAWEED))
+ _vm->_dialogs->show(10705);
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_SOUTH))
+ _vm->_dialogs->show(10706);
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
+ _vm->_dialogs->show(10707);
+ else if (_action.isAction(VERB_LOOK, NOUN_MANTA_RAY))
+ _vm->_dialogs->show(10709);
+ else if (_action.isAction(VERB_TAKE, NOUN_MANTA_RAY))
+ _vm->_dialogs->show(10710);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+void Scene108::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene108::enter() {
+ if (_globals[kHoovicSated] == 2)
+ _globals[kHoovicSated] = 0;
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('X', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('X', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('X', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('X', 3));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(Resources::formatName(105, 'f', 4, EXT_SS, ""));
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 13, 0, 0, 7);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 16, 0, 0, 9);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 17, 0, 0, 3);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 14, 0, 0, 13);
+
+ for (int i = 0; i <= 3; i++)
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[i], 0);
+
+ if (_globals[kFishIn108]) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(41, 109));
+ int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(41, 109), FACING_NORTHWEST);
+ }
+
+ if (_scene->_priorSceneId == 107)
+ _game._player._playerPos = Common::Point(138, 58);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(305, 98);
+
+ _game.loadQuoteSet(0x4A, 0x4B, 0x4C, 0x35, 0x34, 0);
+ sceneEntrySound();
+}
+
+void Scene108::preActions() {
+ if (_action.isAction(VERB_SWIM_UNDER, NOUN_OVERHANG_TO_EAST))
+ _game._player._walkOffScreenSceneId = 109;
+}
+
+void Scene108::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(10812);
+ else if (_action.isAction(VERB_TAKE, NOUN_DEAD_FISH) && _globals[kFishIn108]) {
+ if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
+ int randVal = _vm->getRandomNumber(74, 76);
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(randVal));
+ } else {
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _game._objects.addToInventory(OBJ_DEAD_FISH);
+ _globals[kFishIn108] = false;
+ _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808);
+ }
+ } else if (_action.isAction(VERB_SWIM_TOWARDS, NOUN_OPEN_AREA_TO_NORTH))
+ _scene->_nextSceneId = 107;
+ else if (_action.isAction(VERB_LOOK, NOUN_CLIFF_FACE))
+ _vm->_dialogs->show(10801);
+ else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
+ _vm->_dialogs->show(10802);
+ else if (_action.isAction(VERB_LOOK, NOUN_ODD_ROCK_FORMATION))
+ _vm->_dialogs->show(10803);
+ else if (_action.isAction(VERB_TAKE, NOUN_ODD_ROCK_FORMATION))
+ _vm->_dialogs->show(10804);
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
+ _vm->_dialogs->show(10805);
+ else if (_action.isAction(VERB_TAKE, NOUN_ROCKS))
+ _vm->_dialogs->show(10806);
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_FISH))
+ _vm->_dialogs->show(10807);
+ else if (_action.isAction(VERB_LOOK, NOUN_OVERHANG_TO_EAST))
+ _vm->_dialogs->show(10809);
+ else if (_action.isAction(VERB_LOOK, NOUN_OPEN_AREA_TO_NORTH))
+ _vm->_dialogs->show(10810);
+ else if (_action.isAction(VERB_LOOK, NOUN_SURFACE))
+ _vm->_dialogs->show(10811);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene109::Scene109(MADSEngine *vm) : Scene1xx(vm) {
+ _rexThrowingObject = false;
+ _hoovicDifficultFl = false;
+ _beforeEatingRex = false;
+ _eatingRex = false;
+ _hungryFl = false;
+ _eatingFirstFish = false;
+
+ _throwingObjectId = -1;
+ _hoovicTrigger = 0;
+}
+
+void Scene109::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_rexThrowingObject);
+ s.syncAsByte(_hoovicDifficultFl);
+ s.syncAsByte(_beforeEatingRex);
+ s.syncAsByte(_eatingRex);
+ s.syncAsByte(_hungryFl);
+ s.syncAsByte(_eatingFirstFish);
+ s.syncAsSint32LE(_throwingObjectId);
+ s.syncAsSint32LE(_hoovicTrigger);
+}
+
+void Scene109::setup() {
+ _scene->addActiveVocab(NOUN_DEAD_PURPLE_MONSTER);
+ _scene->addActiveVocab(NOUN_MONSTER_SLUDGE);
+
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene109::enter() {
+ _globals[kFishIn105] = true;
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RXSWRC_6");
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('O', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('O', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('O', 0));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('H', 4));
+
+ _rexThrowingObject = false;
+ _throwingObjectId = 0;
+ _beforeEatingRex = false;
+ _eatingRex = false;
+ _hungryFl = false;
+
+ if (_scene->_priorSceneId == 110) {
+ _game._player._playerPos = Common::Point(248, 38);
+ _globals[kHoovicSated] = 2;
+ } else if (_scene->_priorSceneId != -2) {
+ _game._player._playerPos = Common::Point(20, 68);
+ _game._player._facing = FACING_EAST;
+ }
+
+ if (!_globals[kHoovicAlive]) {
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], -2, -2);
+
+ int idx = _scene->_dynamicHotspots.add(102, 348, -1, Common::Rect(256, 57, 267, 87));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(241, 91), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(102, 348, -1, Common::Rect(242, 79, 265, 90));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(241, 91), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(229, 348, -1, Common::Rect(231, 88, 253, 94));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(241, 91), FACING_NORTHEAST);
+ }
+
+ if (!_globals[kHoovicAlive] || _globals[kHoovicSated])
+ _scene->changeVariant(1);
+
+ if (_game._objects.isInRoom(OBJ_BURGER)) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -2, -2);
+ int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST);
+ } else if (_scene->_roomChanged)
+ _game._objects.addToInventory(OBJ_BURGER);
+
+ if (_scene->_roomChanged) {
+ _game._objects.addToInventory(OBJ_DEAD_FISH);
+ _game._objects.addToInventory(OBJ_STUFFED_FISH);
+ }
+
+ _vm->_palette->setEntry(252, 50, 50, 63);
+ _vm->_palette->setEntry(253, 30, 30, 50);
+
+ _game.loadQuoteSet(0x53, 0x52, 0x54, 0x55, 0x56, 0x57, 0x58, 0);
+ _eatingFirstFish = (!_game._visitedScenes._sceneRevisited) && (_scene->_priorSceneId < 110);
+
+ if (_eatingFirstFish) {
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(Resources::formatName(105, 'F', 1, EXT_SS, ""));
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('H', 1));
+
+ _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 5);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(126, 39));
+ _scene->_sequences.setMotion(_globals._sequenceIndexes[10], 0, 200, 0);
+ _scene->_sequences.setScale(_globals._sequenceIndexes[10], 80);
+ _game._player._stepEnabled = false;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene109::step() {
+ if (_beforeEatingRex) {
+ if (!_eatingRex) {
+ if (_game._player._playerPos.x > 205) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 6, 70);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
+
+ _eatingRex = true;
+ _vm->_sound->command(34);
+ }
+ } else {
+ switch (_game._trigger) {
+ case 70:
+ _game._player._visible = false;
+ break;
+
+ case 71:
+ _scene->_reloadSceneFlag = true;
+ break;
+ }
+ }
+ }
+
+ if (_hungryFl && (_game._player._playerPos == Common::Point(160, 32)) && (_game._player._facing == FACING_EAST)) {
+ _game._player.walk(Common::Point(226, 24), FACING_EAST);
+ _game._player._stepEnabled = false;
+ _hungryFl = false;
+ _beforeEatingRex = true;
+ _scene->_sprites.remove(_globals._spriteIndexes[6]);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('H', 0));
+ _vm->_palette->refreshSceneColors();
+ }
+
+ if (_game._player._moving && (_scene->_rails.getNext() > 0) && _globals[kHoovicAlive] && !_globals[kHoovicSated] && !_hungryFl && !_beforeEatingRex) {
+ _game._player.cancelCommand();
+ _game._player.startWalking(Common::Point(160, 32), FACING_EAST);
+ _scene->_rails.resetNext();
+ _hungryFl = true;
+ }
+
+ if (_eatingFirstFish && (_scene->_sequences[_globals._sequenceIndexes[10]]._position.x >= 178)) {
+ _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 4, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 4);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 29, 72);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 29, 73);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[10], _globals._sequenceIndexes[9]);
+ _eatingFirstFish = false;
+ _game._player._stepEnabled = true;
+ _vm->_sound->command(34);
+ }
+
+ if (_game._trigger == 72)
+ _scene->_sequences.remove(_globals._sequenceIndexes[10]);
+
+ if (_game._trigger == 73) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[9]);
+ _scene->_sprites.remove(_globals._spriteIndexes[9]);
+ _scene->_sprites.remove(_globals._spriteIndexes[10]);
+
+ _scene->_spriteSlots.clear();
+ _scene->_spriteSlots.fullRefresh();
+
+ int randVal = _vm->getRandomNumber(85, 88);
+ int idx = _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(randVal));
+ _scene->_kernelMessages.setQuoted(idx, 4, true);
+ _scene->_kernelMessages._entries[idx]._frameTimer = _scene->_frameStartTime + 4;
+ }
+}
+
+void Scene109::preActions() {
+ if (_action.isAction(VERB_SWIM_UNDER, NOUN_OVERHANG_TO_WEST))
+ _game._player._walkOffScreenSceneId = 108;
+
+ if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE) || _action.isAction(VERB_PUT))
+ && (_action.isObject(NOUN_SMALL_HOLE) || _action.isObject(NOUN_TUNNEL))
+ && (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER))) {
+ int idx = _game._objects.getIdFromDesc(_action._activeAction._objectNameId);
+ if ((idx >= 0) && _game._objects.isInInventory(idx)) {
+ _game._player._prepareWalkPos = Common::Point(106, 38);
+ _game._player._prepareWalkFacing = FACING_EAST;
+ _game._player._needToWalk = true;
+ _game._player._readyToWalk = true;
+ }
+ }
+
+ if ((_action.isAction(VERB_SWIM_INTO, NOUN_TUNNEL) || _action.isAction(VERB_SWIM_TO, NOUN_SMALL_HOLE))
+ && (!_globals[kHoovicAlive] || _globals[kHoovicSated]) && (_action.isObject(NOUN_TUNNEL)))
+ _game._player._walkOffScreenSceneId = 110;
+
+ _hungryFl = false;
+}
+
+void Scene109::actions() {
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(10912);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE)) && (_action.isTarget(NOUN_SMALL_HOLE) || _action.isTarget(NOUN_TUNNEL))) {
+ if (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER)) {
+ _throwingObjectId = _game._objects.getIdFromDesc(_action._activeAction._objectNameId);
+ if (_throwingObjectId >= 0) {
+ if ((_game._objects.isInInventory(_throwingObjectId) && _globals[kHoovicAlive]) || _rexThrowingObject) {
+ switch (_game._trigger) {
+ case 0:
+ _rexThrowingObject = true;
+ _hoovicDifficultFl = false;
+ _game._objects.setRoom(_throwingObjectId, NOWHERE);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[0]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+
+ switch (_throwingObjectId) {
+ case OBJ_DEAD_FISH:
+ case OBJ_STUFFED_FISH:
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('H', 1));
+ break;
+
+ case OBJ_BURGER:
+ _hoovicDifficultFl = (_game._difficulty == DIFFICULTY_EASY);
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('H', (_hoovicDifficultFl ? 3 : 1)));
+ break;
+ }
+
+ _vm->_palette->refreshSceneColors();
+ break;
+
+ case 1:
+ _game._player._visible = true;
+ _hoovicTrigger = 4;
+ switch (_throwingObjectId) {
+ case OBJ_BURGER:
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, (_hoovicDifficultFl ? 4 : 6), 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 2, 2);
+ if (_hoovicDifficultFl) {
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 30);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 5);
+ } else {
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 8);
+ _hoovicTrigger = 3;
+ }
+ break;
+ case OBJ_DEAD_FISH:
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 2, 2);
+ break;
+ case OBJ_STUFFED_FISH:
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 4, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 2);
+ _hoovicTrigger = 3;
+ break;
+ }
+ break;
+
+ case 2:
+ if (_hoovicDifficultFl)
+ _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 4, 2, 0, 0);
+ else
+ _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 4, 1, 0, 0);
+
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 4);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, _hoovicTrigger);
+ _vm->_sound->command(34);
+ break;
+
+ case 3:
+ _scene->loadAnimation(Resources::formatName(109, 'H', 2, EXT_AA, ""), 4);
+ _vm->_sound->command(35);
+ _globals[kHoovicAlive] = false;
+ break;
+
+ case 4:
+ if (!_globals[kHoovicAlive]) {
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], -2, -2);
+ int idx = _scene->_dynamicHotspots.add(102, 348, -1, Common::Rect(256, 57, 256 + 12, 57 + 31));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(241, 91), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(102, 348, -1, Common::Rect(242, 79, 242 + 24, 79 + 12));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(241, 91), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(229, 348, -1, Common::Rect(231, 88, 231 + 23, 88 + 7));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(241, 91), FACING_NORTHEAST);
+ _scene->changeVariant(1);
+ } else {
+ if (_throwingObjectId == OBJ_DEAD_FISH) {
+ ++_globals[kHoovicFishEaten];
+ int threshold;
+ switch (_game._difficulty) {
+ case DIFFICULTY_HARD:
+ threshold = 1;
+ break;
+ case DIFFICULTY_MEDIUM:
+ threshold = 3;
+ break;
+ default:
+ threshold = 50;
+ break;
+ }
+
+ if (_globals[kHoovicFishEaten] >= threshold) {
+ int randVal = _vm->getRandomNumber(83, 84);
+ _scene->_kernelMessages.add(Common::Point(230, 24), 0xFDFC, 0, 0, 120, _game.getQuote(randVal));
+ _globals[kHoovicFishEaten] = 0;
+ _globals[kHoovicSated] = 1;
+ _scene->changeVariant(1);
+ }
+ }
+ }
+ _scene->freeAnimation();
+ _scene->_sequences.remove(_globals._sequenceIndexes[8]);
+ _scene->_sprites.remove(_globals._spriteIndexes[8]);
+ _scene->_spriteSlots.clear();
+ _scene->_spriteSlots.fullRefresh();
+ _scene->_sequences.scan();
+ if (_game._player._visible) {
+ _game._player._forceRefresh = true;
+ _game._player.update();
+ }
+
+ _game._player._stepEnabled = true;
+ _rexThrowingObject = false;
+ break;
+
+ case 5: {
+ _game._objects.setRoom(OBJ_BURGER, _scene->_currentSceneId);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 30, 30);
+ int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST);
+ _scene->_sequences.addTimer(65, 6);
+ }
+ break;
+
+ case 6: {
+ _scene->_sequences.remove(_globals._sequenceIndexes[3]);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 31, 46);
+ int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 7);
+ }
+ break;
+
+ case 7: {
+ _scene->_sequences.remove(_globals._sequenceIndexes[3]);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
+ int idx = _scene->_dynamicHotspots.add(53, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-3, 0), FACING_NORTHEAST);
+ _vm->_dialogs->show(10915);
+ }
+ break;
+
+ case 8:
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 5, 16);
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ } else if (_game._objects.isInInventory(_throwingObjectId)) {
+ // Nothing.
+ }
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_BURGER) && _game._objects.isInRoom(OBJ_BURGER)) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[3]);
+ _game._objects.addToInventory(OBJ_BURGER);
+ } else if (_action.isAction(VERB_LOOK, NOUN_OCEAN_FLOOR))
+ _vm->_dialogs->show(10901);
+ else if (_action.isAction(VERB_LOOK, NOUN_CORAL))
+ _vm->_dialogs->show(10902);
+ else if ((_action.isAction(VERB_TAKE) || _action.isAction(VERB_PULL)) && _action.isObject(NOUN_CORAL))
+ _vm->_dialogs->show(10903);
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
+ _vm->_dialogs->show(10904);
+ else if (_action.isAction(VERB_TAKE, NOUN_ROCKS))
+ _vm->_dialogs->show(10905);
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_WALL))
+ _vm->_dialogs->show(10906);
+ else if (_action.isAction(VERB_LOOK, NOUN_TUNNEL)) {
+ if (_globals[kHoovicAlive])
+ _vm->_dialogs->show(10907);
+ else
+ _vm->_dialogs->show(10913);
+ } else if (_action.isAction(VERB_LOOK, NOUN_SMALL_HOLE))
+ _vm->_dialogs->show(10908);
+ else if (_action.isAction(VERB_LOOK, NOUN_OVERHANG_TO_WEST))
+ _vm->_dialogs->show(10911);
+ else if (_action.isAction(VERB_PUT, NOUN_SMALL_HOLE))
+ _vm->_dialogs->show(10910);
+ else if (_action.isAction(VERB_LOOK, NOUN_DEAD_PURPLE_MONSTER))
+ _vm->_dialogs->show(10914);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene110::Scene110(MADSEngine *vm) : Scene1xx(vm) {
+ _crabsFl = false;
+}
+
+void Scene110::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_crabsFl);
+}
+
+void Scene110::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_CRAB);
+}
+
+void Scene110::enter() {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('X', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('X', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('X', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('X', 3));
+
+ _crabsFl = false;
+
+ if (_scene->_priorSceneId == 109) {
+ _game._player._playerPos = Common::Point(59, 71);
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.startCycle(_globals._spriteIndexes[0], false, 1);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 1);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1);
+
+ _crabsFl = true;
+
+ int idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[0], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ } else if (_scene->_priorSceneId != -2) {
+ _game._player._playerPos = Common::Point(194, 23);
+ _game._player._facing = FACING_SOUTH;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _scene->loadAnimation(Resources::formatName(110, 'T', 1,EXT_AA, ""), 70);
+ }
+
+ sceneEntrySound();
+ _game.loadQuoteSet(0x59, 0);
+
+ if (!_game._visitedScenes._sceneRevisited && (_scene->_priorSceneId == 109))
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(109));
+}
+
+void Scene110::step() {
+ if (_game._trigger == 70) {
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ }
+}
+
+void Scene110::preActions() {
+ if (_action.isAction(VERB_SWIM_THROUGH, NOUN_CAVE_ENTRANCE))
+ _game._player._walkOffScreenSceneId = 109;
+
+ if (_crabsFl) {
+ _crabsFl = false;
+
+ _scene->_sequences.remove(_globals._sequenceIndexes[0]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[1]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[2]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[3]);
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 16, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 16, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 16, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 16, 1, 0, 0);
+
+ int idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[0], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(91, 348, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-1, 0), FACING_NONE);
+ }
+}
+
+void Scene110::actions() {
+ if (_action.isAction(VERB_SWIM_THROUGH, NOUN_TUNNEL)) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->loadAnimation(Resources::formatName(110, 'T', 0, EXT_AA, ""), 1);
+ _scene->_activeAnimation->setNextFrameTimer(_game._player._ticksAmount + _game._player._priorTimer);
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ break;
+ case 1:
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _scene->_nextSceneId = 111;
+ break;
+ }
+ } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, NOUN_CAVE))
+ _vm->_dialogs->show(11001);
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_CEILING) || _action.isAction(VERB_LOOK_AT, NOUN_CAVE_CEILING))
+ _vm->_dialogs->show(11002);
+ else if (_action.isAction(VERB_LOOK, NOUN_ROCKS))
+ _vm->_dialogs->show(11003);
+ else if (_action.isAction(VERB_TAKE, NOUN_ROCKS))
+ _vm->_dialogs->show(11004);
+ else if (_action.isAction(VERB_LOOK, NOUN_TUNNEL))
+ _vm->_dialogs->show(11005);
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_ENTRANCE))
+ _vm->_dialogs->show(11006);
+ else if (_action.isAction(VERB_LOOK, NOUN_FUNGOIDS))
+ _vm->_dialogs->show(11007);
+ else if (_action.isAction(VERB_TAKE, NOUN_FUNGOIDS))
+ _vm->_dialogs->show(11008);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+Scene111::Scene111(MADSEngine *vm) : Scene1xx(vm) {
+ _stampedFl = false;
+ _launch1Fl = false;
+ _launched2Fl = false;
+ _rexDivingFl = false;
+}
+
+void Scene111::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsByte(_stampedFl);
+ s.syncAsByte(_launch1Fl);
+ s.syncAsByte(_launched2Fl);
+ s.syncAsByte(_rexDivingFl);
+}
+
+void Scene111::setup() {
+ _scene->addActiveVocab(NOUN_BATS);
+
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene111::enter() {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('X', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('X', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('X', 2));
+
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('B', 0));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('B', 1));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('B', 2));
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 0, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 9, 73);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 13, 73);
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 0, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 71, 71);
+
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 0, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+
+ _launch1Fl = false;
+ _launched2Fl = false;
+ _stampedFl = false;
+
+ if ((_scene->_priorSceneId < 201) && (_scene->_priorSceneId != -2)) {
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _scene->loadAnimation(Resources::formatName(111, 'A', 0, EXT_AA, ""), 70);
+ _game._player._playerPos = Common::Point(234, 116);
+ _game._player._facing = FACING_EAST;
+
+ _launch1Fl = true;
+ _launched2Fl = true;
+
+ _vm->_sound->command(36);
+ } else if (_scene->_priorSceneId != -2) {
+ _game._player._playerPos = Common::Point(300, 130);
+ _game._player._facing = FACING_WEST;
+ }
+
+ _rexDivingFl = false;
+
+ sceneEntrySound();
+}
+
+void Scene111::step() {
+ if (_game._trigger == 70) {
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _launch1Fl = false;
+ _launched2Fl = false;
+ }
+
+ if ((_game._trigger == 71) && !_stampedFl) {
+ _stampedFl = true;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 18, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
+ }
+
+ if (_game._trigger == 72) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 20);
+ }
+
+ if (!_launch1Fl && (_vm->getRandomNumber(1, 5000) == 1)) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 5, 1, 0, 0);
+ _launch1Fl = true;
+ int idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ }
+
+ if (!_launched2Fl && (_vm->getRandomNumber(1, 30000) == 1)) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 5, 1, 0, 0);
+ int idx = _scene->_dynamicHotspots.add(NOUN_BATS, VERB_LOOK_AT, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ _launched2Fl = true;
+ }
+
+ if (_game._trigger == 73)
+ _vm->_sound->command(37);
+
+ if (_rexDivingFl && (_scene->_activeAnimation->getCurrentFrame() >= 9)) {
+ _vm->_sound->command(36);
+ _rexDivingFl = false;
+ }
+}
+
+void Scene111::preActions() {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_CAVE_ENTRANCE))
+ _game._player._walkOffScreenSceneId = 212;
+}
+
+void Scene111::actions() {
+ if (_action.isAction(VERB_DIVE_INTO, NOUN_POOL) && _game._objects.isInInventory(OBJ_REBREATHER)) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->loadAnimation(Resources::formatName(111, 'A', 1, EXT_AA, ""), 1);
+ _rexDivingFl = true;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ break;
+
+ case 1:
+ _scene->_nextSceneId = 110;
+ break;
+ }
+ } else if (_action.isAction(VERB_LOOK, NOUN_CAVE_FLOOR))
+ _vm->_dialogs->show(11101);
+ else if (_action.isAction(VERB_LOOK, NOUN_POOL))
+ _vm->_dialogs->show(11102);
+ else if (_action.isAction(VERB_LOOK, NOUN_CAVE_ENTRANCE))
+ _vm->_dialogs->show(11103);
+ else if (_action.isAction(VERB_LOOK, NOUN_STALAGMITES))
+ _vm->_dialogs->show(11104);
+ else if (_action.isAction(VERB_LOOK, NOUN_LARGE_STALAGMITE))
+ _vm->_dialogs->show(11105);
+ else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isObject(NOUN_STALAGMITES) || _action.isObject(NOUN_LARGE_STALAGMITE)))
+ _vm->_dialogs->show(11106);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
+void Scene112::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene112::enter() {
+ sceneEntrySound();
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('X', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('X', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('X', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('X', 5));
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 10, 0, 17, 20);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 0, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 3, 0);
+
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+
+ _scene->_userInterface.emptyConversationList();
+ _scene->_userInterface.setup(kInputConversation);
+
+ _scene->loadAnimation(Resources::formatName(112, 'X', -1, EXT_AA, ""), 70);
+}
+
+void Scene112::step() {
+ if ((_scene->_activeAnimation != nullptr) && (_game._storyMode == STORYMODE_NICE)) {
+ if (_scene->_activeAnimation->getCurrentFrame() >= 54) {
+ _scene->freeAnimation();
+ _game._trigger = 70;
+ }
+ }
+
+ if (_game._trigger == 70) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 3, 0, 11);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
+ }
+
+ if (_game._trigger == 71) {
+ _scene->_nextSceneId = 101;
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Nebular
+} // End of namespace MADS