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path: root/engines/mads/nebular/nebular_scenes1.cpp
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2019-12-06MADS: Fix Missing Default Switch CasesD G Turner
2015-11-23Merge pull request #626 from dreammaster/phantomFilippos Karapetis
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-09-22MADS: Rex - Fix check used to force sprite reload in scene group 1xxStrangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-04MADS: Have Rex swim to correct spot when throwing burger or fishunknown
2015-04-04MADS: Keep Rex's speech on-screen longer when exitting crashed shipunknown
2015-04-04MADS: Fix throwing burger in the different difficulty modesunknown
2015-04-04MADS: Fix incorrect depth handling after picking up rebreatherunknown
2015-03-13MADS: Fix text display when opening the Slippery Pig fridgePaul Gilbert
2015-03-13MADS: Properly handle reloading scenes when closing dialogsPaul Gilbert
2015-03-07MADS: Fix a large number of incorrect animationsPaul Gilbert
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-02-21MADS: Fix depth for seaweed in scene 104Paul Gilbert
2015-02-14MADS: Fix picture when picking up timer modulePaul Gilbert
2014-06-29MADS: Fix incorrect difficulty check for leaving ship without rebreatherPaul Gilbert
2014-06-07MADS: Fix door being open when entering scene 102Paul Gilbert
2014-06-04MADS: Finally re-enable Rex waking up in the first game scenePaul Gilbert
2014-05-30MADS: Add another friendly name for a noun in scene 103Filippos Karapetis
2014-05-27MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-25MADS: Fix for player disappearing after throwing fish or burgerPaul Gilbert
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-24MADS: Fix for standing up from chair in scene 101Paul Gilbert
2014-05-23MADS: Reorder some Synchronize functions for consistency across scene groupsStrangerke
2014-05-22MADS: Fix ending of turkey explosion sequence in scene 103Paul Gilbert
2014-05-21MADS: Some refactoring in group scene 1Strangerke
2014-05-21MADS: Move the remaining contructors out of the header in scene group 1Strangerke
2014-05-21MADS: Remove useless variable in scene 103Strangerke
2014-05-21MADS: Move some contructors from .h to .cpp in scene group 1Strangerke
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Fix a bug in scene 104Filippos Karapetis
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Replace most of the action nouns with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace more verbs with friendly names and fix usages of isActionFilippos Karapetis
2014-05-20MADS: Replace several verbs with their friendly namesFilippos Karapetis
2014-05-20MADS: Bugfixes and cleanup in scene 101Filippos Karapetis
2014-05-20MADS: Replace hex values in dialogs with their decimal valuesFilippos Karapetis
2014-05-15MADS: Add a dummy implementation of setMotion()Filippos Karapetis
2014-05-10MADS: Split verbs from nounsFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-08MADS: Use friendly names in globalsFilippos Karapetis
2014-05-07MADS: Synchronize local scene variables for Rex scene group 1Filippos Karapetis
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-04MADS: Add a FIXME for scene 109Filippos Karapetis
2014-05-04MADS: Fix several logic bugs in scenes 102, 109 and 212Filippos Karapetis
2014-05-02MADS: sub70C52 is setMotionFilippos Karapetis
2014-05-01MADS: Fix palette corruption when playing animationsPaul Gilbert
2014-04-30MADS: Fix a bug in scene 102Filippos Karapetis