diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes2.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 36f291973b..96f6c6d400 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -455,7 +455,7 @@ void Scene202::enter() { void Scene202::setRandomKernelMessage() { int vocabId = _vm->getRandomNumber(92, 96); _scene->_kernelMessages.reset(); - _game._triggerSetupMode = KERNEL_TRIGGER_DAEMON; + _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 70, 120, _game.getQuote(vocabId)); _activeMsgFl = true; } @@ -491,7 +491,7 @@ void Scene202::step() { _action._activeAction._verbId = VERB_LOOK; _action._activeAction._objectNameId = 39; _action._activeAction._indirectObjectId = 438; - _game._triggerSetupMode = KERNEL_TRIGGER_PARSER; + _game._triggerSetupMode = SEQUENCE_TRIGGER_PARSER; _scene->_sequences.addTimer(120, 2); _globals._abortVal = -1; } else if (_globals[kMeteorologistWatch] == 2) { @@ -3087,7 +3087,7 @@ void Scene209::actions() { if ((_action.isAction(NOUN_SHOOT) || _action.isAction(NOUN_HOSE_DOWN)) && _action.isAction(NOUN_MONKEY) && _action.isAction(NOUN_BLOWGUN) && _game._objects.isInInventory(OBJ_BLOWGUN) && _game._objects.isInInventory(OBJ_POISON_DARTS)) { if (_action.isAction(NOUN_SHOOT, NOUN_BLOWGUN, NOUN_MONKEY) && !_startShootingInTimerFl) { - _game._triggerSetupMode = KERNEL_TRIGGER_DAEMON; + _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 231); _startShootingInTimerFl = true; _game._player._stepEnabled = false; @@ -3097,7 +3097,7 @@ void Scene209::actions() { } if (_action.isAction(NOUN_HOSE_DOWN, NOUN_BLOWGUN, NOUN_MONKEY) && !_startShootingInTimerFl) { - _game._triggerSetupMode = KERNEL_TRIGGER_DAEMON; + _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _scene->_sequences.addTimer(1, 228); _game._player._stepEnabled = false; _fallFl = true; |