diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes2.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index adb174c8ca..f93ea3931d 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -147,7 +147,7 @@ void Scene201::enter() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 4, 0, 0, 0); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 8); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(185, 46)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(185, 46)); int idx = _scene->_dynamicHotspots.add(NOUN_BIRDS, 209, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(186, 81), FACING_NORTH); @@ -401,14 +401,14 @@ void Scene202::enter() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 0, 0); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(149, 113)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(149, 113)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); int idx = _scene->_dynamicHotspots.add(NOUN_BONE, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(153, 97), FACING_SOUTH); if (!(_globals[kBone202Status] & 1)) { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(130, 108)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(130, 108)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); idx = _scene->_dynamicHotspots.add(NOUN_BONE, VERB_WALKTO, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(132, 97), FACING_SOUTH); @@ -416,7 +416,7 @@ void Scene202::enter() { if (!(_globals[kBone202Status] & 2)) { _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[6], Common::Point(166, 110)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[6], Common::Point(166, 110)); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 10); idx = _scene->_dynamicHotspots.add(NOUN_BONE, VERB_WALKTO, _globals._sequenceIndexes[6], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(165, 99), FACING_SOUTH); @@ -468,7 +468,7 @@ void Scene202::enter() { _globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], true, 8); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(247, 82)); _game._player._playerPos = Common::Point(246, 124); _game._player._facing = FACING_NORTH; _globals[kTeleporterUnderstood] = true; @@ -476,7 +476,7 @@ void Scene202::enter() { _globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); _game._player._playerPos = Common::Point(171, 122); _game._player._facing = FACING_NORTH; } @@ -488,7 +488,7 @@ void Scene202::enter() { _game._player._visible = false; _scene->_sequences.startCycle(_globals._sequenceIndexes[9], true, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); _game._player._playerPos = Common::Point(246, 124); _game._player._facing = FACING_NORTH; } @@ -555,13 +555,13 @@ void Scene202::step() { _vm->_sound->command(41); _scene->_sequences.remove(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[9] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 91); break; case 91: _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], true, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); _scene->_sequences.addTimer(60, 92); break; @@ -858,7 +858,7 @@ void Scene202::actions() { break; case 1: { _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], true, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[8], _globals._sequenceIndexes[9]); _ladderTopFl = true; @@ -879,7 +879,7 @@ void Scene202::actions() { _game._player._visible= false; _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[10]); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 1); @@ -887,7 +887,7 @@ void Scene202::actions() { case 1: _globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); if (_scene->_activeAnimation) { _waitingMeteoFl = true; _globals[kMeteorologistWatch] = METEOROLOGIST_GROUND; @@ -903,7 +903,7 @@ void Scene202::actions() { _globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 6); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(172, 123)); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -922,13 +922,13 @@ void Scene202::actions() { _game._player._stepEnabled = false; _scene->_sequences.remove(_globals._sequenceIndexes[9]); _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: _globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], true, -2); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(247, 82)); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); if (_scene->_activeAnimation) { if (_scene->_activeAnimation->getCurrentFrame() > 200) { @@ -955,13 +955,13 @@ void Scene202::actions() { _meteorologistSpecial = false; _scene->_sequences.remove(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[9] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], true, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); _game._player._stepEnabled = true; break; @@ -2661,7 +2661,7 @@ void Scene209::handleMonkeyFall() { _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8, 1, 0, 0); _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[9], oldIdx); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(201, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(201, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[8], oldIdx); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 43, 72); @@ -2760,7 +2760,7 @@ void Scene209::handleMonkey2() { _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(137)); _vm->_sound->command(22); _globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 11, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[12], Common::Point(111, 133)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[12], Common::Point(111, 133)); _scene->_sequences.setScale(_globals._sequenceIndexes[12], 79); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[12], 1, 6); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 252); @@ -2773,7 +2773,7 @@ void Scene209::handleMonkey2() { _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(132)); int oldIdx = _globals._sequenceIndexes[12]; _globals._sequenceIndexes[12] = _scene->_sequences.startCycle(_globals._spriteIndexes[12], false, 7); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[12], Common::Point(111, 133)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[12], Common::Point(111, 133)); _scene->_sequences.setScale(_globals._sequenceIndexes[12], 79); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[12], oldIdx); _scene->_sequences.addTimer(120, 253); @@ -2857,7 +2857,7 @@ void Scene209::enter() { if (_game._objects.isInRoom(OBJ_BINOCULARS)) { _globals._sequenceIndexes[9] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[9], Common::Point(201, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(201, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); int idx = _scene->_dynamicHotspots.add(39, 13, _globals._sequenceIndexes[9], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(200, 133), FACING_NORTH); @@ -3119,7 +3119,7 @@ void Scene209::step() { _game._player._visible = false; _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 7); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 229); break; @@ -3127,7 +3127,7 @@ void Scene209::step() { case 229: { int oldIdx = _globals._sequenceIndexes[2]; _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 7); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], oldIdx); _scene->_sequences.addTimer(35, 230); @@ -3138,7 +3138,7 @@ void Scene209::step() { _scene->_sequences.remove(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 7); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 231); break; @@ -3147,7 +3147,7 @@ void Scene209::step() { int oldIdx = _globals._sequenceIndexes[2]; _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 8, 10); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], oldIdx); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 232); @@ -3160,7 +3160,7 @@ void Scene209::step() { case 232: { int oldIdx = _globals._sequenceIndexes[2]; _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 10); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], oldIdx); _scene->_sequences.addTimer(2, 233); @@ -3182,14 +3182,14 @@ void Scene209::step() { if (_action.isAction(VERB_HOSE_DOWN, NOUN_BLOWGUN, NOUN_MONKEY)) { _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 7, 16, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 11, 12); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 12, 239); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 235); } else if (_action.isAction(VERB_SHOOT, NOUN_BLOWGUN, NOUN_MONKEY)) { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 11, 12); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 235); _vm->_sound->command(23); @@ -3199,7 +3199,7 @@ void Scene209::step() { case 235: { int oldIdx = _globals._sequenceIndexes[2]; _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 13); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], oldIdx); _scene->_sequences.addTimer(12, 236); @@ -3212,7 +3212,7 @@ void Scene209::step() { _scene->_sequences.remove(_globals._sequenceIndexes[2]); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 14, 16); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(116, 131)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 237); break; @@ -4649,7 +4649,7 @@ void Scene211::enter() { if (_vm->getRandomNumber(1, 8) == 1) { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(202, 126)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(202, 126)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8); _scene->_sequences.setMotion(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, -200, 0); _scene->_dynamicHotspots.add(324, 13, _globals._sequenceIndexes[2], Common::Rect(1, 1, 1 + 41, 1 + 10)); @@ -5041,7 +5041,7 @@ void Scene214::enter() { if (_game._objects.isInRoom(OBJ_POISON_DARTS)) { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(103, 86)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(103, 86)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 11); } else { _scene->_hotspots.activate(NOUN_POISON_DARTS, false); @@ -5049,7 +5049,7 @@ void Scene214::enter() { if (_game._objects.isInRoom(OBJ_BLOWGUN)) { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(90, 87)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(90, 87)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13); } else { _scene->_hotspots.activate(NOUN_BLOWGUN, false); @@ -5236,7 +5236,7 @@ void Scene215::enter() { _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 0)); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[1], false, 7, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(235, 83)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(235, 83)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 15); if (_globals[kSexOfRex] == REX_MALE) |