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path: root/engines/mads/nebular/nebular_scenes2.cpp
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Diffstat (limited to 'engines/mads/nebular/nebular_scenes2.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index 3eef545b09..b8629a3915 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -556,7 +556,7 @@ void Scene202::step() {
case 90:
_vm->_sound->command(41);
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
- _globals._sequenceIndexes[9] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
+ _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82));
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 91);
@@ -811,7 +811,7 @@ void Scene202::actions() {
} else {
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[7] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], false, 3, 2, 0, 0);
+ _globals._sequenceIndexes[7] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[7], false, 3, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[7]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -1502,7 +1502,7 @@ void Scene207::enter() {
_spiderFl = (var2 & 1);
if (_vultureFl) {
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 30, 0, 0, 400);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 30, 0, 0, 400);
_vultureHotspotId = _scene->_dynamicHotspots.add(389, 13, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(_vultureHotspotId, Common::Point(254, 94), FACING_WEST);
}
@@ -2164,7 +2164,7 @@ void Scene209::handleLookRight() {
switch (_game._trigger) {
case 151:
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 8, 14);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 152);
break;
@@ -2231,7 +2231,7 @@ void Scene209::handleGetBinoculars() {
case 162: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 6, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 6, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 25);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 163);
@@ -2240,7 +2240,7 @@ void Scene209::handleGetBinoculars() {
case 163: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 24);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addTimer(8, 164);
@@ -2264,7 +2264,7 @@ void Scene209::handleBinocularBlink() {
case 167: {
int oldIdx = _globals._sequenceIndexes[3];
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 25);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 168);
@@ -2273,7 +2273,7 @@ void Scene209::handleBinocularBlink() {
case 168: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 24);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addTimer(30, 169);
@@ -2293,7 +2293,7 @@ void Scene209::handleBinocularScan() {
case 171: {
int oldIdx = _globals._sequenceIndexes[3];
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 43, 45);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 172);
@@ -2305,10 +2305,10 @@ void Scene209::handleBinocularScan() {
int randAction = _vm->getRandomNumber(1,2);
switch (randAction) {
case 1:
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
break;
case 2:
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 4, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 4, 0, 0);
break;
}
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 25);
@@ -2319,7 +2319,7 @@ void Scene209::handleBinocularScan() {
case 173: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 26, 30);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 174);
@@ -2328,7 +2328,7 @@ void Scene209::handleBinocularScan() {
case 174: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 24);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addTimer(60, 175);
@@ -2414,7 +2414,7 @@ void Scene209::handleTongue() {
case 185: {
_vm->_sound->command(18);
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 6, 20, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 6, 20, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 38, 39);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 186);
@@ -2534,7 +2534,7 @@ void Scene209::handleMonkeyEating() {
case 200: {
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 10, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 10, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 15, 16);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 201);
@@ -2563,14 +2563,14 @@ void Scene209::handleMonkeyEating() {
case 204:
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 18, 19);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 205);
break;
case 205: {
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 20, 21);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 206);
@@ -2595,7 +2595,7 @@ void Scene209::handleMonkeyEating() {
_scene->_kernelMessages.setQuoted(msgIndex, 4, true);
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 15, 4, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 15, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 26, 27);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 208);
@@ -2605,7 +2605,7 @@ void Scene209::handleMonkeyEating() {
case 208: {
_scene->_kernelMessages.add(Common::Point(180, 39), 0xFDFC, 0, 0, 90, _game.getQuote(131));
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 4, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 28, 29);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 209);
@@ -3448,7 +3448,7 @@ void Scene209::actions() {
_globals._spriteIndexes[11] = _scene->_sprites.addSprites("*RXMBD_2");
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 2, 0, 0);
+ _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], false, 3, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[11]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -3480,7 +3480,7 @@ void Scene209::actions() {
_globals._spriteIndexes[10] = _scene->_sprites.addSprites("*RXMBD_8");
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 3, 2, 0, 0);
+ _globals._sequenceIndexes[10] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[10], false, 3, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[10]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -5297,7 +5297,7 @@ void Scene215::actions() {
if (_globals[kSexOfRex] == REX_MALE) {
_game._player._visible = false;
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 6, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_LOOP, 0, 1);