aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/nebular_scenes3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mads/nebular/nebular_scenes3.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp62
1 files changed, 44 insertions, 18 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index d74d275b22..2d9f2d3de7 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -59,8 +59,8 @@ void Scene3xx::setPlayerSpritesPrefix() {
if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
- _vm->_palette->setEntry(16, 10, 63, 63);
- _vm->_palette->setEntry(17, 10, 45, 45);
+ _vm->_palette->setEntry(16, 10, 63, 63);
+ _vm->_palette->setEntry(17, 10, 45, 45);
}
void Scene3xx::sceneEntrySound() {
@@ -80,28 +80,28 @@ void Scene3xx::sceneEntrySound() {
_vm->_sound->command(11);
break;
- case 311:
+ case 311:
if (_scene->_priorSceneId == 304)
_vm->_sound->command(11);
else
_vm->_sound->command(10);
break;
- case 313:
- case 316:
- case 320:
- case 322:
- case 357:
- case 358:
- case 359:
- case 360:
- case 361:
- case 387:
- case 388:
- case 389:
- case 390:
- case 391:
- case 399:
+ case 313:
+ case 316:
+ case 320:
+ case 322:
+ case 357:
+ case 358:
+ case 359:
+ case 360:
+ case 361:
+ case 387:
+ case 388:
+ case 389:
+ case 390:
+ case 391:
+ case 399:
_vm->_sound->command(10);
break;
@@ -131,5 +131,31 @@ void Scene3xx::sceneEntrySound() {
/*------------------------------------------------------------------------*/
+void Scene301::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene301::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0));
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 9, 0, 0, 0);
+
+ _globals[kMeteorologistStatus] = METEOROLOGIST_GONE;
+ _globals[kTeleporterCommand] = TELEPORTER_NONE;
+
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _scene->loadAnimation(formAnimName('a', -1), 60);
+
+ sceneEntrySound();
+}
+
+void Scene301::step() {
+ if (_game._trigger == 60)
+ _scene->_nextSceneId = 302;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS