diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes4.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index cb5363bd65..b1b2b098af 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -887,7 +887,7 @@ void Scene402::enter() { if (!_game._objects.isInInventory(OBJ_REPAIR_LIST)) { _globals._sequenceIndexes[14] = _scene->_sequences.startCycle(_globals._spriteIndexes[14], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[14], 7); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[14], Common::Point(210, 80)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[14], Common::Point(210, 80)); int idx = _scene->_dynamicHotspots.add(NOUN_REPAIR_LIST, 0xD1, _globals._sequenceIndexes[14], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE); } @@ -902,14 +902,14 @@ void Scene402::enter() { if (!_game._objects.isInRoom(OBJ_ALIEN_LIQUOR) && !_game._objects.isInInventory(OBJ_CREDIT_CHIP)) { _globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); int idx = _scene->_dynamicHotspots.add(NOUN_CREDIT_CHIP, 0x4, _globals._sequenceIndexes[15], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE); } _globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[20], 7); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); if (_globals[kBottleDisplayed]) { _globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 4); @@ -1021,7 +1021,7 @@ void Scene402::step() { case 21: _globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); break; default: @@ -1106,7 +1106,7 @@ void Scene402::step() { case 21: { _globals._sequenceIndexes[15] = _scene->_sequences.startCycle(_globals._spriteIndexes[15], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[15], 8); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[15], Common::Point(250, 80)); int idx = _scene->_dynamicHotspots.add(NOUN_CREDIT_CHIP, 0x4, _globals._sequenceIndexes[15], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(0, 0), FACING_NONE); } @@ -1678,7 +1678,7 @@ void Scene402::step() { _scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 60); _globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[20], 8); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); } break; @@ -1937,7 +1937,7 @@ void Scene402::step() { _globals._sequenceIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[20], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[20], 8); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[20], Common::Point(234, 72)); } if (_game._trigger == 85) { @@ -2204,7 +2204,7 @@ void Scene402::actions() { _game._player._visible = false; _globals._sequenceIndexes[22] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[22], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[22], 1, 2); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[22], Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[22], Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1)); _scene->_sequences.setDepth(_globals._sequenceIndexes[22], 5); _scene->_sequences.setScale(_globals._sequenceIndexes[22], 88); _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; @@ -2499,7 +2499,7 @@ void Scene405::actions() { _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 75); Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], msgPos); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], msgPos); _scene->_sequences.setScale(_globals._sequenceIndexes[3], 87); } else if ((_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, 0x251) || _action.isAction(VERB_CLOSE, NOUN_WIDE_DOOR)) && _globals[kArmoryDoorOpen]) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; @@ -2508,7 +2508,7 @@ void Scene405::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 70); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], _game._player._playerPos); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos); _scene->_sequences.setScale(_globals._sequenceIndexes[3], 87); } else if (_action.isAction(VERB_PUT, NOUN_CARD_SLOT)) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; @@ -2517,7 +2517,7 @@ void Scene405::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 80); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], _game._player._playerPos); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos); _scene->_sequences.setScale(_globals._sequenceIndexes[3], 87); } else if (_action.isAction(VERB_LOOK, NOUN_CANNON_BALLS)) _vm->_dialogs->show(40510); @@ -2707,7 +2707,7 @@ void Scene406::actions() { _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 75); Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], msgPos); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], msgPos); _scene->_sequences.setScale(_globals._sequenceIndexes[2], 87); } else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, 0x251) && _globals[kStorageDoorOpen]) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; @@ -2717,7 +2717,7 @@ void Scene406::actions() { _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 70); Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], msgPos); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], msgPos); _scene->_sequences.setScale(_globals._sequenceIndexes[2], 87); } else if (_action.isAction(VERB_PUT, NOUN_CARD_SLOT)) { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; @@ -2726,7 +2726,7 @@ void Scene406::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 110); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], _game._player._playerPos); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], _game._player._playerPos); _scene->_sequences.setScale(_globals._sequenceIndexes[2], 87); } else if (_action.isAction(VERB_LOOK, NOUN_TRASH)) _vm->_dialogs->show(40610); |