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path: root/engines/mads/nebular/nebular_scenes6.cpp
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Diffstat (limited to 'engines/mads/nebular/nebular_scenes6.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index 8101428aab..eb85fa86e1 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -2190,15 +2190,15 @@ void Scene608::step() {
void Scene608::preActions() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
- if ((_action.isAction(VERB_THROW, NOUN_BONE, 0x410) || _action.isAction(VERB_THROW, NOUN_BONES, 0x410)
- || _action.isAction(VERB_THROW, NOUN_BONE, 0x411) || _action.isAction(VERB_THROW, NOUN_BONES, 0x411)
- || _action.isAction(VERB_THROW, NOUN_BONES, 0x471) || _action.isAction(VERB_THROW, NOUN_BONE, 0x471)) && _dogActiveFl) {
+ if ((_action.isAction(VERB_THROW, NOUN_BONE, NOUN_REAR_OF_GARAGE) || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_REAR_OF_GARAGE)
+ || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_FRONT_OF_GARAGE) || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_FRONT_OF_GARAGE)
+ || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_OBNOXIOUS_DOG) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_OBNOXIOUS_DOG)) && _dogActiveFl) {
_game._player._stepEnabled = false;
_game._player.walk(Common::Point(56, 146), FACING_EAST);
}
- if ((_action.isAction(VERB_THROW, NOUN_BONES, 0x41D) || _action.isAction(VERB_THROW, NOUN_BONE, 0x41D)
- || _action.isAction(VERB_THROW, NOUN_BONES, 0x41E) || _action.isAction(VERB_THROW, NOUN_BONE, 0x41E)) && _dogActiveFl) {
+ if ((_action.isAction(VERB_THROW, NOUN_BONES, NOUN_AREA_BEHIND_CAR) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_AREA_BEHIND_CAR)
+ || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_DANGER_ZONE) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_DANGER_ZONE)) && _dogActiveFl) {
_game._player._stepEnabled = false;
_game._player.walk(Common::Point(75, 136), FACING_EAST);
}
@@ -2337,8 +2337,8 @@ void Scene608::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_THROW, NOUN_BONE, 0x410) || _action.isAction(VERB_THROW, NOUN_BONES, 0x410)
- || _action.isAction(VERB_THROW, NOUN_BONES, 0x471) || _action.isAction(VERB_THROW, NOUN_BONE, 0x471)) {
+ } else if (_action.isAction(VERB_THROW, NOUN_BONE, NOUN_REAR_OF_GARAGE) || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_REAR_OF_GARAGE)
+ || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_OBNOXIOUS_DOG) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_OBNOXIOUS_DOG)) {
_game._player._stepEnabled = true;
if (_dogActiveFl) {
if (_game._trigger == 0) {
@@ -2349,7 +2349,7 @@ void Scene608::actions() {
handleThrowingBone();
} else
_vm->_dialogs->show(60841);
- } else if (_action.isAction(VERB_THROW, NOUN_BONE, 0x411) || _action.isAction(VERB_THROW, NOUN_BONES, 0x411)) {
+ } else if (_action.isAction(VERB_THROW, NOUN_BONE, NOUN_FRONT_OF_GARAGE) || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_FRONT_OF_GARAGE)) {
_game._player._stepEnabled = true;
if (_dogActiveFl) {
if (_game._trigger == 0) {
@@ -2360,8 +2360,8 @@ void Scene608::actions() {
handleThrowingBone();
} else
_vm->_dialogs->show(60841);
- } else if (_action.isAction(VERB_THROW, NOUN_BONES, 0x41D) || _action.isAction(VERB_THROW, NOUN_BONE, 0x41D)
- || _action.isAction(VERB_THROW, NOUN_BONES, 0x41E) || _action.isAction(VERB_THROW, NOUN_BONE, 0x41E)) {
+ } else if (_action.isAction(VERB_THROW, NOUN_BONES, NOUN_AREA_BEHIND_CAR) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_AREA_BEHIND_CAR)
+ || _action.isAction(VERB_THROW, NOUN_BONES, NOUN_DANGER_ZONE) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_DANGER_ZONE)) {
_game._player._stepEnabled = true;
if ((_globals[kCarStatus] == 0) && _dogActiveFl) {
if (_dogActiveFl) {
@@ -2711,7 +2711,7 @@ void Scene609::enterStore() {
}
void Scene609::preActions() {
- if (_action.isAction(VERB_UNLOCK, 0x6F, 0x425))
+ if (_action.isAction(VERB_UNLOCK, NOUN_DOOR_KEY, NOUN_VIDEO_STORE_DOOR))
_game._player.walk(Common::Point(78, 99), FACING_NORTHWEST);
}
@@ -2759,7 +2759,7 @@ void Scene609::actions() {
_videoDoorMode = 2;
enterStore();
}
- } else if (_action.isAction(VERB_UNLOCK, 0x6F, 0x425)) {
+ } else if (_action.isAction(VERB_UNLOCK, NOUN_DOOR_KEY, NOUN_VIDEO_STORE_DOOR)) {
_videoDoorMode = 1;
enterStore();
} else if (_action.isAction(VERB_GET_INSIDE, NOUN_CAR)) {
@@ -2948,7 +2948,7 @@ void Scene610::actions() {
break;
}
}
- } else if (_action.isAction(VERB_PUT, NOUN_PHONE_HANDSET, 0x42F)) {
+ } else if (_action.isAction(VERB_PUT, NOUN_PHONE_HANDSET, NOUN_PHONE_CRADLE)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -4347,7 +4347,7 @@ void Scene611::preActions() {
void Scene611::actions() {
if (_game._screenObjects._inputMode == 1)
handleDialog();
- else if ((_action.isAction(VERB_GIVE, NOUN_PHONE_CELLS, 0x45A)) || (_action.isAction(VERB_GIVE, NOUN_DURAFAIL_CELLS, 0x45A))) {
+ else if ((_action.isAction(VERB_GIVE, NOUN_PHONE_CELLS, NOUN_HERMIT)) || (_action.isAction(VERB_GIVE, NOUN_DURAFAIL_CELLS, NOUN_HERMIT))) {
_action._activeAction._verbId = 0x294;
_giveBatteriesFl = true;
handleSubDialog1();