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-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+#include "mads/nebular/nebular_scenes7.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+void Scene7xx::setAAName() {
+ _game._aaName = Resources::formatAAName(5);
+}
+
+void Scene7xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+
+ Common::String oldName = _game._player._spritesPrefix;
+
+ if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705)
+ || (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711))
+ _game._player._spritesPrefix = "";
+ else if (_globals[kSexOfRex] == REX_MALE)
+ _game._player._spritesPrefix = "RXM";
+ else
+ _game._player._spritesPrefix = "ROX";
+
+
+ _game._player._scalingVelocity = true;
+
+ if (oldName != _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ _vm->_palette->setEntry(16, 10, 63, 63);
+ _vm->_palette->setEntry(17, 10, 45, 45);
+}
+
+void Scene7xx::sceneEntrySound() {
+ if (!_vm->_musicFlag) {
+ _vm->_sound->command(2);
+ return;
+ }
+
+ switch (_scene->_nextSceneId) {
+ case 701:
+ case 702:
+ case 704:
+ case 705:
+ case 751:
+ _vm->_sound->command(38);
+ break;
+ case 703:
+ if (_globals[kMonsterAlive] == 0)
+ _vm->_sound->command(24);
+ else
+ _vm->_sound->command(27);
+ break;
+ case 706:
+ case 707:
+ case 710:
+ case 711:
+ _vm->_sound->command(25);
+ break;
+ default:
+ break;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Nebular
+} // End of namespace MADS