diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes7.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes7.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index 585271cfda..9383492391 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -141,7 +141,7 @@ void Scene701::enter() { } _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); int boatStatus = (_scene->_priorSceneId == 703) ? BOAT_GONE : _globals[kBoatStatus]; @@ -182,7 +182,7 @@ void Scene701::enter() { _game._player._visible = false; _game._player._stepEnabled = false; _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); _scene->_sequences.addTimer(15, 60); } else if (_scene->_priorSceneId == 703) { _game._player._playerPos = Common::Point(231, 127); @@ -207,7 +207,7 @@ void Scene701::step() { case 60: _scene->_sequences.remove(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; @@ -221,7 +221,7 @@ void Scene701::step() { _vm->_sound->command(16); _scene->_sequences.remove(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; @@ -234,7 +234,7 @@ void Scene701::step() { case 72: _vm->_sound->command(17); _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 73); break; @@ -242,7 +242,7 @@ void Scene701::step() { case 73: _game._player._stepEnabled = true; _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_kernelMessages.reset(); break; @@ -285,14 +285,14 @@ void Scene701::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { int temp = _globals._sequenceIndexes[5]; _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, -2); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129)); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], temp); _scene->_sequences.addTimer(15, 2); } @@ -312,7 +312,7 @@ void Scene701::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[1]); _vm->_sound->command(16); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(0, 0), 0x310, 34, 0, 120, _game.getQuote(0x30D)); @@ -327,14 +327,14 @@ void Scene701::actions() { case 3: _vm->_sound->command(17); _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4); break; case 4: _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _globals[kResurrectRoom] = 701; _scene->_nextSceneId = 605; @@ -1221,10 +1221,10 @@ void Scene704::enter() { _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); if (_scene->_priorSceneId == 705) { - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(123, 125)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(123, 125)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); } else { - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(190, 122)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(190, 122)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); } int idx = _scene->_dynamicHotspots.add(NOUN_BONES, 0xD1, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0)); @@ -1250,7 +1250,7 @@ void Scene704::enter() { _scene->_activeAnimation->setCurrentFrame(8); } else if (_boatDirection == 2) { if (_game._objects[OBJ_BOTTLE]._roomNumber == _scene->_currentSceneId) { - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(123, 125)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(123, 125)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); } _scene->loadAnimation(formAnimName('A', -1)); @@ -1812,7 +1812,7 @@ void Scene706::handleTakeVase() { if (_vaseMode == 1) { _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(195, 99)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(195, 99)); int idx = _scene->_dynamicHotspots.add(NOUN_BOTTLE, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 124), FACING_SOUTHEAST); _game._objects.setRoom(OBJ_BOTTLE, _scene->_currentSceneId); @@ -1844,7 +1844,7 @@ void Scene706::enter() { } else if (_game._objects.isInRoom(OBJ_BOTTLE)) { _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(195, 99)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(195, 99)); int idx = _scene->_dynamicHotspots.add(NOUN_BOTTLE, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 124), FACING_SOUTHEAST); } @@ -1918,7 +1918,7 @@ void Scene706::step() { _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(195, 99)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(195, 99)); int idx = _scene->_dynamicHotspots.add(NOUN_BOTTLE, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 124), FACING_SOUTHEAST); } @@ -2199,7 +2199,7 @@ void Scene751::enter() { } _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); if (_scene->_priorSceneId == 752) { @@ -2211,7 +2211,7 @@ void Scene751::enter() { _game._player._visible = false; _game._player._stepEnabled = false; _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); _scene->_sequences.addTimer(15, 70); } else if (_scene->_priorSceneId != -2) { _game._player._playerPos = Common::Point(22, 131); @@ -2249,7 +2249,7 @@ void Scene751::step() { case 70: _scene->_sequences.remove(_globals._sequenceIndexes[4]); _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; @@ -2275,7 +2275,7 @@ void Scene751::step() { _vm->_sound->command(16); _scene->_sequences.remove(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; @@ -2288,14 +2288,14 @@ void Scene751::step() { case 62: _vm->_sound->command(17); _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 63); break; case 63: _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _game._player._stepEnabled = true; _scene->_kernelMessages.reset(); @@ -2357,14 +2357,14 @@ void Scene751::actions() { _game._player._stepEnabled = false; _game._player._visible = false; _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { int syncIdx = _globals._sequenceIndexes[4]; _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129)); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], syncIdx); _scene->_sequences.addTimer(15, 2); } @@ -2384,7 +2384,7 @@ void Scene751::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[1]); _vm->_sound->command(16); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_kernelMessages.reset(); _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x30D)); @@ -2399,14 +2399,14 @@ void Scene751::actions() { case 3: _vm->_sound->command(17); _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4); break; case 4: _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); _scene->_sequences.addTimer(60, 5); break; |