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path: root/engines/mads/nebular/nebular_scenes7.cpp
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Diffstat (limited to 'engines/mads/nebular/nebular_scenes7.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 585271cfda..9383492391 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -141,7 +141,7 @@ void Scene701::enter() {
}
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
int boatStatus = (_scene->_priorSceneId == 703) ? BOAT_GONE : _globals[kBoatStatus];
@@ -182,7 +182,7 @@ void Scene701::enter() {
_game._player._visible = false;
_game._player._stepEnabled = false;
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
_scene->_sequences.addTimer(15, 60);
} else if (_scene->_priorSceneId == 703) {
_game._player._playerPos = Common::Point(231, 127);
@@ -207,7 +207,7 @@ void Scene701::step() {
case 60:
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
_globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 61);
break;
@@ -221,7 +221,7 @@ void Scene701::step() {
_vm->_sound->command(16);
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
break;
@@ -234,7 +234,7 @@ void Scene701::step() {
case 72:
_vm->_sound->command(17);
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 73);
break;
@@ -242,7 +242,7 @@ void Scene701::step() {
case 73:
_game._player._stepEnabled = true;
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_kernelMessages.reset();
break;
@@ -285,14 +285,14 @@ void Scene701::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
case 1: {
int temp = _globals._sequenceIndexes[5];
_globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, -2);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], temp);
_scene->_sequences.addTimer(15, 2);
}
@@ -312,7 +312,7 @@ void Scene701::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_vm->_sound->command(16);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(0, 0), 0x310, 34, 0, 120, _game.getQuote(0x30D));
@@ -327,14 +327,14 @@ void Scene701::actions() {
case 3:
_vm->_sound->command(17);
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
break;
case 4:
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_globals[kResurrectRoom] = 701;
_scene->_nextSceneId = 605;
@@ -1221,10 +1221,10 @@ void Scene704::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
if (_scene->_priorSceneId == 705) {
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(123, 125));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(123, 125));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
} else {
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(190, 122));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(190, 122));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2);
}
int idx = _scene->_dynamicHotspots.add(NOUN_BONES, 0xD1, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0));
@@ -1250,7 +1250,7 @@ void Scene704::enter() {
_scene->_activeAnimation->setCurrentFrame(8);
} else if (_boatDirection == 2) {
if (_game._objects[OBJ_BOTTLE]._roomNumber == _scene->_currentSceneId) {
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(123, 125));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(123, 125));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
}
_scene->loadAnimation(formAnimName('A', -1));
@@ -1812,7 +1812,7 @@ void Scene706::handleTakeVase() {
if (_vaseMode == 1) {
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(195, 99));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(195, 99));
int idx = _scene->_dynamicHotspots.add(NOUN_BOTTLE, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 124), FACING_SOUTHEAST);
_game._objects.setRoom(OBJ_BOTTLE, _scene->_currentSceneId);
@@ -1844,7 +1844,7 @@ void Scene706::enter() {
} else if (_game._objects.isInRoom(OBJ_BOTTLE)) {
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(195, 99));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(195, 99));
int idx = _scene->_dynamicHotspots.add(NOUN_BOTTLE, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 124), FACING_SOUTHEAST);
}
@@ -1918,7 +1918,7 @@ void Scene706::step() {
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(195, 99));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(195, 99));
int idx = _scene->_dynamicHotspots.add(NOUN_BOTTLE, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 124), FACING_SOUTHEAST);
}
@@ -2199,7 +2199,7 @@ void Scene751::enter() {
}
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
if (_scene->_priorSceneId == 752) {
@@ -2211,7 +2211,7 @@ void Scene751::enter() {
_game._player._visible = false;
_game._player._stepEnabled = false;
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
_scene->_sequences.addTimer(15, 70);
} else if (_scene->_priorSceneId != -2) {
_game._player._playerPos = Common::Point(22, 131);
@@ -2249,7 +2249,7 @@ void Scene751::step() {
case 70:
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 6, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
break;
@@ -2275,7 +2275,7 @@ void Scene751::step() {
_vm->_sound->command(16);
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 61);
break;
@@ -2288,14 +2288,14 @@ void Scene751::step() {
case 62:
_vm->_sound->command(17);
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 63);
break;
case 63:
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_game._player._stepEnabled = true;
_scene->_kernelMessages.reset();
@@ -2357,14 +2357,14 @@ void Scene751::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
case 1: {
int syncIdx = _globals._sequenceIndexes[4];
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, -2);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], syncIdx);
_scene->_sequences.addTimer(15, 2);
}
@@ -2384,7 +2384,7 @@ void Scene751::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_vm->_sound->command(16);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_kernelMessages.reset();
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x30D));
@@ -2399,14 +2399,14 @@ void Scene751::actions() {
case 3:
_vm->_sound->command(17);
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
break;
case 4:
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addTimer(60, 5);
break;