diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes8.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes8.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp index 6f9a46d655..c0f24a78fc 100644 --- a/engines/mads/nebular/nebular_scenes8.cpp +++ b/engines/mads/nebular/nebular_scenes8.cpp @@ -911,7 +911,7 @@ void Scene804::enter() { _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(133, 139)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); } @@ -931,7 +931,7 @@ void Scene804::step() { if ((_throttleGone) && (_movingThrottle) && (_scene->_activeAnimation->getCurrentFrame() == 39)) { _globals._sequenceIndexes[1] = _scene->_sequences.startCycle (_globals._spriteIndexes[1], false, 1); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(133, 139)); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); _throttleGone = false; } @@ -1329,7 +1329,7 @@ void Scene808::actions() { case 0: _game._player._stepEnabled = false; _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 211)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 211)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 70); break; @@ -1343,7 +1343,7 @@ void Scene808::actions() { _vm->_sound->command(25); } _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 211)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 211)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; @@ -1365,7 +1365,7 @@ void Scene808::actions() { case 0: _game._player._stepEnabled = false; _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 186)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 186)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 90); break; @@ -1378,7 +1378,7 @@ void Scene808::actions() { } _globals[kTopButtonPushed] = false; _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 186)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 186)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 91); break; @@ -1395,7 +1395,7 @@ void Scene808::actions() { case 0: _game._player._stepEnabled = false; _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 163)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 163)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 80); break; @@ -1409,7 +1409,7 @@ void Scene808::actions() { } _globals[kTopButtonPushed] = true; _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 163)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 163)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 81); break; @@ -1426,7 +1426,7 @@ void Scene808::actions() { case 0: _game._player._stepEnabled = false; _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(168, 211)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(168, 211)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 70); break; @@ -1443,7 +1443,7 @@ void Scene808::actions() { case 0: _game._player._stepEnabled = false; _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(172, 163)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(172, 163)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 80); break; @@ -1460,7 +1460,7 @@ void Scene808::actions() { case 0: _game._player._stepEnabled = false; _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(172, 186)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(172, 186)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 90); break; |