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path: root/engines/mads/nebular/nebular_scenes8.cpp
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Diffstat (limited to 'engines/mads/nebular/nebular_scenes8.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 6f9a46d655..c0f24a78fc 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -911,7 +911,7 @@ void Scene804::enter() {
_globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
}
@@ -931,7 +931,7 @@ void Scene804::step() {
if ((_throttleGone) && (_movingThrottle) && (_scene->_activeAnimation->getCurrentFrame() == 39)) {
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle
(_globals._spriteIndexes[1], false, 1);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(133, 139));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
_throttleGone = false;
}
@@ -1329,7 +1329,7 @@ void Scene808::actions() {
case 0:
_game._player._stepEnabled = false;
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 211));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 211));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
break;
@@ -1343,7 +1343,7 @@ void Scene808::actions() {
_vm->_sound->command(25);
}
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 211));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 211));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
break;
@@ -1365,7 +1365,7 @@ void Scene808::actions() {
case 0:
_game._player._stepEnabled = false;
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 186));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 186));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 90);
break;
@@ -1378,7 +1378,7 @@ void Scene808::actions() {
}
_globals[kTopButtonPushed] = false;
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 186));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 186));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 91);
break;
@@ -1395,7 +1395,7 @@ void Scene808::actions() {
case 0:
_game._player._stepEnabled = false;
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 163));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 163));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
break;
@@ -1409,7 +1409,7 @@ void Scene808::actions() {
}
_globals[kTopButtonPushed] = true;
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(248, 163));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 163));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
break;
@@ -1426,7 +1426,7 @@ void Scene808::actions() {
case 0:
_game._player._stepEnabled = false;
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(168, 211));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(168, 211));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
break;
@@ -1443,7 +1443,7 @@ void Scene808::actions() {
case 0:
_game._player._stepEnabled = false;
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(172, 163));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(172, 163));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
break;
@@ -1460,7 +1460,7 @@ void Scene808::actions() {
case 0:
_game._player._stepEnabled = false;
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
- _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(172, 186));
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(172, 186));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 90);
break;