diff options
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 85 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.h | 18 |
2 files changed, 51 insertions, 52 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 37e7aaab20..5054fbef0d 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -3287,7 +3287,7 @@ void Scene210::setup() { _scene->addActiveVocab(0x18B); } -void Scene210::handleDialogs() { +void Scene210::handleConversations() { if (_game._trigger == 0) { _scene->_kernelMessages.reset(); _game._player._stepEnabled = false; @@ -3298,7 +3298,7 @@ void Scene210::handleDialogs() { _scene->_kernelMessages.add(Common::Point(0, -14), 0x1110, 34, 0, 240, subQuote1); _scene->_sequences.addTimer(60, 50); } else { - _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 1, 12, curQuote); + _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 1, 120, curQuote); } } else if (_game._trigger == 50) { _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 240, _subQuote2); @@ -3309,37 +3309,37 @@ void Scene210::handleDialogs() { switch (_curDialogNode) { case 1: - handleSubDialog1(); + handleConversation1(); break; case 2: - handleSubDialog2(); + handleConversation2(); break; case 3: - handleSubDialog3(); + handleConversation3(); break; case 5: - handleSubDialog5(); + handleConversation5(); break; case 6: - handleSubDialog6(); + handleConversation6(); break; case 7: - handleSubDialog7(); + handleConversation7(); break; case 8: - handleSubDialog8(); + handleConversation8(); break; } } } -void Scene210::handleSubDialog1() { +void Scene210::handleConversation1() { switch (_action._activeAction._verbId) { case 180: setDialogNode(2); @@ -3363,7 +3363,7 @@ void Scene210::handleSubDialog1() { } } -void Scene210::handleSubDialog2() { +void Scene210::handleConversation2() { switch (_action._activeAction._verbId) { case 187: setDialogNode(3); @@ -3379,7 +3379,7 @@ void Scene210::handleSubDialog2() { } } -void Scene210::handleSubDialog3() { +void Scene210::handleConversation3() { switch (_action._activeAction._verbId) { case 193: setDialogNode(6); @@ -3399,7 +3399,7 @@ void Scene210::handleSubDialog3() { } } -void Scene210::handleSubDialog5() { +void Scene210::handleConversation5() { switch (_action._activeAction._verbId) { case 204: setDialogNode(6); @@ -3416,7 +3416,7 @@ void Scene210::handleSubDialog5() { } } -void Scene210::handleSubDialog6() { +void Scene210::handleConversation6() { switch (_action._activeAction._verbId) { case 211: setDialogNode(7); @@ -3432,7 +3432,7 @@ void Scene210::handleSubDialog6() { } } -void Scene210::handleSubDialog7() { +void Scene210::handleConversation7() { switch (_action._activeAction._verbId) { case 216: case 217: @@ -3450,7 +3450,7 @@ void Scene210::handleSubDialog7() { } } -void Scene210::handleSubDialog8() { +void Scene210::handleConversation8() { switch (_action._activeAction._verbId) { case 223: case 224: @@ -3502,7 +3502,7 @@ void Scene210::setDialogNode(int node) { _nextHandsPlace = 0; _shouldTalk = false; _game._player._stepEnabled = true; - initNode(2); + newNode(2); break; } break; @@ -3533,7 +3533,7 @@ void Scene210::setDialogNode(int node) { default: _shouldTalk = false; _game._player._stepEnabled = true; - initNode(3); + newNode(3); break; } break; @@ -3588,7 +3588,7 @@ void Scene210::setDialogNode(int node) { _nextHandsPlace = 2; _shouldTalk = false; _game._player._stepEnabled = true; - initNode(5); + newNode(5); break; } break; @@ -3622,7 +3622,7 @@ void Scene210::setDialogNode(int node) { _nextHandsPlace = 0; _shouldTalk = false; _game._player._stepEnabled = true; - initNode(6); + newNode(6); break; } break; @@ -3649,7 +3649,7 @@ void Scene210::setDialogNode(int node) { default: _shouldTalk = false; _game._player._stepEnabled = true; - initNode(7); + newNode(7); break; } break; @@ -3676,7 +3676,7 @@ void Scene210::setDialogNode(int node) { default: _shouldTalk = false; _game._player._stepEnabled = true; - initNode(8); + newNode(8); break; } break; @@ -3758,36 +3758,39 @@ void Scene210::handleTwinklesSpeech(int quoteId, int shiftX, uint32 delay) { _scene->_kernelMessages.add(Common::Point(10, 70 + (shiftX * 14)), 0xFDFC, 0, 0, (delay == 0) ? 9999999 : delay, _game.getQuote(quoteId)); } -void Scene210::initNode(int node) { +void Scene210::newNode(int node) { _curDialogNode = node; switch (_curDialogNode) { case 1: - warning("TODO: talk_init(&dialog1);"); + _conv1.start(); break; case 2: - warning("TODO: talk_init(&dialog2);"); + _conv2.start(); break; case 3: - warning("TODO: talk_init(&dialog3);"); + _conv3.start(); break; case 5: - warning("TODO: talk_init(&dialog5);"); + _conv5.start(); break; case 6: - warning("TODO: talk_init(&dialog6);"); + _conv6.start(); break; case 7: - warning("TODO: talk_init(&dialog7);"); + _conv7.start(); break; case 8: - warning("TODO: talk_init(&dialog8);"); + _conv8.start(); + break; + + default: break; } } @@ -3801,12 +3804,10 @@ void Scene210::restoreDialogNode(int node, int msgId, int posY) { curQuoteId++; } - initNode(node); + newNode(node); } void Scene210::enter() { - UserInterface &userInterface = _vm->_game->_scene._userInterface; - _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', -1)); if (!_game._visitedScenes._sceneRevisited) @@ -3841,16 +3842,16 @@ void Scene210::enter() { _conv1.set(0x2E, 0xB4, 0xB5, 0xB6, 0xB8, 0); if (_game._widepipeCtr >= 2) - _conv1.write(0xB7, -1); + _conv1.write(0xB7, true); } bool sceneRevisited = _game._visitedScenes._sceneRevisited; - _conv2.setup(0x2F, 0xBC, 0xBB, 0xBD, (int)!sceneRevisited); - _conv3.setup(0x30, 0xC3, 0xC2, 0xC1, 0xC4, (int)!sceneRevisited); - _conv5.setup(0x31, 0xCD, 0xCC, 0xCE, 0xCF, (int)!sceneRevisited); - _conv6.setup(0x32, 0xD3, 0xD4, 0xD5, (int)!sceneRevisited); - _conv7.setup(0x33, 0xD8, 0xDA, 0xD9, 0xDB, 0xDC, (int)!sceneRevisited); - _conv8.setup(0x34, 0xDF, 0xE0, 0xE1, 0xE2, 0xE3, (int)!sceneRevisited); + _conv2.setup(0x2F, 0xBC, 0xBB, 0xBD, sceneRevisited ? 0 : -1); + _conv3.setup(0x30, 0xC3, 0xC2, 0xC1, 0xC4, sceneRevisited ? 0 : -1); + _conv5.setup(0x31, 0xCD, 0xCC, 0xCE, 0xCF, sceneRevisited ? 0 : -1); + _conv6.setup(0x32, 0xD3, 0xD4, 0xD5, sceneRevisited ? 0 : -1); + _conv7.setup(0x33, 0xD8, 0xDA, 0xD9, 0xDB, 0xDC, sceneRevisited ? 0 : -1); + _conv8.setup(0x34, 0xDF, 0xE0, 0xE1, 0xE2, 0xE3, sceneRevisited ? 0 : -1); _twinkleAnimationType = 0; _twinklesCurrentFrame = 0; @@ -4091,12 +4092,10 @@ void Scene210::preActions() { } void Scene210::actions() { - UserInterface &userInterface = _vm->_game->_scene._userInterface; - if (_action.isAction(VERB_LOOK, 0x27, 0x1C0)) { _vm->_dialogs->show(0x5219); } else if (_game._screenObjects._inputMode == 1) { - handleDialogs(); + handleConversations(); } else if (_action.isAction(VERB_TALKTO, 0x1DC) || ((_game._player._playerPos == Common::Point(214, 150)) && (_game._player._facing == FACING_NORTHWEST) && (_twinkleAnimationType == 1) && _stopWalking)) { switch (_game._trigger) { diff --git a/engines/mads/nebular/nebular_scenes2.h b/engines/mads/nebular/nebular_scenes2.h index f50789999b..ad87681aac 100644 --- a/engines/mads/nebular/nebular_scenes2.h +++ b/engines/mads/nebular/nebular_scenes2.h @@ -217,17 +217,17 @@ private: Conversation _conv1, _conv2, _conv3; Conversation _conv5, _conv6, _conv7, _conv8; - void handleDialogs(); - void handleSubDialog1(); - void handleSubDialog2(); - void handleSubDialog3(); - void handleSubDialog5(); - void handleSubDialog6(); - void handleSubDialog7(); - void handleSubDialog8(); + void handleConversations(); + void handleConversation1(); + void handleConversation2(); + void handleConversation3(); + void handleConversation5(); + void handleConversation6(); + void handleConversation7(); + void handleConversation8(); void setDialogNode(int node); void handleTwinklesSpeech(int quoteId, int shiftX, uint32 delay); - void initNode(int node); + void newNode(int node); void restoreDialogNode(int node, int msgId, int posY); public: Scene210(MADSEngine *vm) : Scene2xx(vm), _curDialogNode(-1), _nextHandsPlace(0), _twinkleAnimationType(0), _twinklesCurrentFrame(0), |