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-rw-r--r--engines/mads/phantom/phantom_scenes.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 660eb40307..344601f53d 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -41,6 +41,9 @@ namespace Phantom {
SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
Scene &scene = vm->_game->_scene;
+ if ((scene._nextSceneId / 100) != (scene._priorSceneId / 100))
+ vm->_game->_player._scalingVelocity = true;
+
switch (scene._nextSceneId) {
// Scene group #1 (theater, stage and dressing rooms)
case 101: // seats