diff options
Diffstat (limited to 'engines/mads/phantom/phantom_scenes.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 7fd7ce642d..f7f4d154df 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -28,6 +28,7 @@ #include "mads/scene.h" #include "mads/phantom/game_phantom.h" #include "mads/phantom/phantom_scenes.h" +#include "mads/phantom/phantom_scenes1.h" namespace MADS { @@ -42,9 +43,9 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { switch (scene._nextSceneId) { // Scene group #1 (theater, stage and dressing rooms) case 101: // seats - return new DummyScene(vm); // TODO + return new Scene101(vm); case 102: // music stands - return new DummyScene(vm); // TODO + return new Scene102(vm); case 103: // below stage return new DummyScene(vm); // TODO case 104: // stage @@ -169,6 +170,10 @@ Common::String PhantomScene::formAnimName(char sepChar, int suffixNum) { /*------------------------------------------------------------------------*/ void SceneInfoPhantom::loadCodes(MSurface &depthSurface, int variant) { + // The intro scenes do not have any codes + if (_sceneId >= 900) + return; + Common::String ext = Common::String::format(".WW%d", variant); File f(Resources::formatName(RESPREFIX_RM, _sceneId, ext)); MadsPack codesPack(&f); |