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Diffstat (limited to 'engines/mads/phantom/phantom_scenes.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp111
1 files changed, 58 insertions, 53 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index f7f4d154df..f7a7153fbe 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -29,6 +29,10 @@
#include "mads/phantom/game_phantom.h"
#include "mads/phantom/phantom_scenes.h"
#include "mads/phantom/phantom_scenes1.h"
+#include "mads/phantom/phantom_scenes2.h"
+#include "mads/phantom/phantom_scenes3.h"
+#include "mads/phantom/phantom_scenes4.h"
+#include "mads/phantom/phantom_scenes5.h"
namespace MADS {
@@ -37,8 +41,9 @@ namespace Phantom {
SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
Scene &scene = vm->_game->_scene;
- // TODO
- //scene.addActiveVocab(NOUN_DROP);
+ // When changing from one section to the other, set the scaling velocity
+ if ((scene._nextSceneId / 100) != (scene._priorSceneId / 100))
+ vm->_game->_player._scalingVelocity = true;
switch (scene._nextSceneId) {
// Scene group #1 (theater, stage and dressing rooms)
@@ -47,107 +52,107 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 102: // music stands
return new Scene102(vm);
case 103: // below stage
- return new DummyScene(vm); // TODO
+ return new Scene103(vm);
case 104: // stage
- return new DummyScene(vm); // TODO
+ return new Scene104(vm);
case 105: // ground floor, storage room
- return new DummyScene(vm); // TODO
+ return new Scene105(vm);
case 106: // behind stage
- return new DummyScene(vm); // TODO
+ return new Scene106(vm);
case 107: // stage right wing
- return new DummyScene(vm); // TODO
+ return new Scene107(vm);
case 108: // stage left wing
- return new DummyScene(vm); // TODO
+ return new Scene108(vm);
case 109: // upper floor, staircase
- return new DummyScene(vm); // TODO
+ return new Scene109(vm);
case 110: // outside dressing rooms 1
- return new DummyScene(vm); // TODO
+ return new Scene110(vm);
case 111: // outside dressing rooms 2
- return new DummyScene(vm); // TODO
+ return new Scene111(vm);
case 112: // inside dressing room 1
- return new DummyScene(vm); // TODO
+ return new Scene112(vm);
case 113: // inside dressing room 2
- return new DummyScene(vm); // TODO
+ return new Scene113(vm);
case 114: // lower floor, storage room
- return new DummyScene(vm); // TODO
+ return new Scene114(vm);
case 150: // cutscene
- return new DummyScene(vm); // TODO
+ return new Scene150(vm);
// Scene group #2 (theater entrance, offices, balcony)
case 201: // entrance / ticket office
- return new DummyScene(vm); // TODO
+ return new Scene201(vm);
case 202: // outside offices / paintings room
- return new DummyScene(vm); // TODO
+ return new Scene202(vm);
case 203: // office
- return new DummyScene(vm); // TODO
+ return new Scene203(vm);
case 204: // library
- return new DummyScene(vm); // TODO
+ return new Scene204(vm);
case 205: // upper floor, outside balcony boxes
- return new DummyScene(vm); // TODO
+ return new Scene205(vm);
case 206: // balcony box #1
- return new DummyScene(vm); // TODO
+ return new Scene206(vm);
case 207: // balcony box #2
- return new DummyScene(vm); // TODO
+ return new Scene207(vm);
case 208: // stage and balcony view
- return new DummyScene(vm); // TODO
+ return new Scene208(vm);
case 250: // cutscene
- return new DummyScene(vm); // TODO
+ return new Scene250(vm);
// Scene group #3 (catwalks, chandelier, lake / catacombs entrance)
case 301: // catwalk #1 above stage
- return new DummyScene(vm); // TODO
+ return new Scene301(vm);
case 302: // catwalk #2 above stage
- return new DummyScene(vm); // TODO
+ return new Scene302(vm);
case 303: // above chandelier
- return new DummyScene(vm); // TODO
+ return new Scene303(vm);
case 304: // chandelier
- return new DummyScene(vm); // TODO
+ return new Scene304(vm);
case 305: // chandelier fight, phantom closeup
- return new DummyScene(vm); // TODO
+ return new Scene305(vm);
case 306: // chandelier #2
- return new DummyScene(vm); // TODO
+ return new Scene306(vm);
case 307: // catwalk #3 above stage
- return new DummyScene(vm); // TODO
+ return new Scene307(vm);
case 308: // hidden staircase behind balcony box
- return new DummyScene(vm); // TODO
+ return new Scene308(vm);
case 309: // lake and archway
- return new DummyScene(vm); // TODO
+ return new Scene309(vm);
case 310: // lake
- return new DummyScene(vm); // TODO
+ return new Scene310(vm);
// Scene group #4 (labyrinth)
case 401: // labyrinth room, 3 exits
- return new DummyScene(vm); // TODO
+ return new Scene401(vm);
case 403: // labyrinth room (big), 4 exits + 1 bricked door, left
- return new DummyScene(vm); // TODO
+ return new Scene403(vm);
case 404: // labyrinth room, 3 exits
- return new DummyScene(vm); // TODO
+ return new Scene404(vm);
case 406: // labyrinth room, 2 exits
- return new DummyScene(vm); // TODO
+ return new Scene406(vm);
case 407: // catacomb room / lake
- return new DummyScene(vm); // TODO
+ return new Scene407(vm);
case 408: // catacomb corridor
- return new DummyScene(vm); // TODO
+ return new Scene408(vm);
case 409: // catacomb room, door with switch panel
- return new DummyScene(vm); // TODO
+ return new Scene409(vm);
case 410: // skull switch panel
- return new DummyScene(vm); // TODO
+ return new Scene410(vm);
case 453: // Labyrinth room (big), 4 exits + 1 bricked door, right
- return new DummyScene(vm); // TODO
+ return new Scene453(vm);
case 456: // Labyrinth room, 2 exits
- return new DummyScene(vm); // TODO
+ return new Scene456(vm);
// Scene group #5 (Phantom's hideout)
case 501: // catacombs, outside phantom's hideout, lake and boat
- return new DummyScene(vm); // TODO
+ return new Scene501(vm);
case 502: // push panel trap
- return new DummyScene(vm); // TODO
+ return new Scene502(vm);
case 504: // Phantom's hideout, church organ
- return new DummyScene(vm); // TODO
+ return new Scene504(vm);
case 505: // Phantom's hideout, sarcophagus
- return new DummyScene(vm); // TODO
+ return new Scene505(vm);
case 506: // catacomb room with ramp
- return new DummyScene(vm); // TODO
+ return new Scene506(vm);
default:
error("Invalid scene %d called", scene._nextSceneId);
@@ -170,12 +175,12 @@ Common::String PhantomScene::formAnimName(char sepChar, int suffixNum) {
/*------------------------------------------------------------------------*/
void SceneInfoPhantom::loadCodes(MSurface &depthSurface, int variant) {
- // The intro scenes do not have any codes
- if (_sceneId >= 900)
+ Common::String ext = Common::String::format(".WW%d", variant);
+ Common::String fileName = Resources::formatName(RESPREFIX_RM, _sceneId, ext);
+ if (!Common::File::exists(fileName))
return;
- Common::String ext = Common::String::format(".WW%d", variant);
- File f(Resources::formatName(RESPREFIX_RM, _sceneId, ext));
+ File f(fileName);
MadsPack codesPack(&f);
Common::SeekableReadStream *stream = codesPack.getItemStream(0);