diff options
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index af22fd3056..be800cf3b3 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -67,7 +67,7 @@ void Scene1xx::sceneEntrySound() { break; case 104: - if ((_vm->_gameConv->_restoreRunning == 7) || (_scene->_priorSceneId == 301)) { + if ((_vm->_gameConv->restoreRunning() == 7) || (_scene->_priorSceneId == 301)) { _vm->_sound->command(33); } else if (!_globals[kRoom103104Transition] && !_globals[kObservedPhan104]) { _vm->_sound->command(37); @@ -218,7 +218,7 @@ void Scene101::enter() { _talkCounter = 0; _chandelierStatus = 3; - if (_vm->_gameConv->_restoreRunning == 1) { + if (_vm->_gameConv->restoreRunning() == 1) { _vm->_gameConv->run(1); _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); _chandelierStatus = 4; @@ -1118,7 +1118,7 @@ void Scene103::enter() { _anim3ActvFl = true; _game._player._stepEnabled = true; _scene->setAnimFrame(_globals._animationIndexes[3], 36); - } else if (_vm->_gameConv->_restoreRunning == 12) { + } else if (_vm->_gameConv->restoreRunning() == 12) { _vm->_gameConv->run(12); _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); _vm->_gameConv->exportValue(_globals[kMusicSelected]); @@ -2504,7 +2504,7 @@ void Scene104::enter() { } if (_scene->_priorSceneId == RETURNING_FROM_LOADING) { - if (_vm->_gameConv->_restoreRunning == 7) { + if (_vm->_gameConv->restoreRunning() == 7) { _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('r', 1), 1); _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('d', 1), 1); _walkStatus = 0; @@ -7056,7 +7056,7 @@ void Scene112::enter() { _scene->setAnimFrame(_globals._animationIndexes[1], 82); _raoulAction = 2; - if (_vm->_gameConv->_restoreRunning == 3) { + if (_vm->_gameConv->restoreRunning() == 3) { _vm->_gameConv->run(3); _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); _scene->setAnimFrame(_globals._animationIndexes[1], 17); @@ -7983,7 +7983,7 @@ void Scene113::enter() { _game._player._facing = FACING_NORTH; } - switch (_vm->_gameConv->_restoreRunning) { + switch (_vm->_gameConv->restoreRunning()) { case 4: _vm->_gameConv->run(4); _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); |