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Diffstat (limited to 'engines/mads/phantom/phantom_scenes2.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes2.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp new file mode 100644 index 0000000000..b4a8248cfa --- /dev/null +++ b/engines/mads/phantom/phantom_scenes2.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/conversations.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" +#include "mads/phantom/phantom_scenes2.h" + +namespace MADS { + +namespace Phantom { + +void Scene2xx::setAAName() { + _game._aaName = Resources::formatAAName(_globals[kTempInterface]); + _vm->_palette->setEntry(254, 43, 47, 51); +} + +void Scene2xx::sceneEntrySound() { + if (!_vm->_musicFlag) + return; + + switch (_scene->_nextSceneId) { + case 206: + if (!_globals[kKnockedOverHead]) + _vm->_sound->command(16); + break; + + case 208: + _vm->_sound->command(34); + break; + + default: + if (_scene->_nextSceneId != 250) + _vm->_sound->command(16); + break; + } +} + +void Scene2xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + if (_scene->_nextSceneId == 208) + _game._player._spritesPrefix = ""; + else { + Common::String oldName = _game._player._spritesPrefix; + if (!_game._player._forcePrefix) + _game._player._spritesPrefix = "RAL"; + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + } + + _game._player._scalingVelocity = true; +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Phantom +} // End of namespace MADS |