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path: root/engines/mads/phantom/phantom_scenes2.cpp
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Diffstat (limited to 'engines/mads/phantom/phantom_scenes2.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes2.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp
index 0ae990a48c..5d0c3facd9 100644
--- a/engines/mads/phantom/phantom_scenes2.cpp
+++ b/engines/mads/phantom/phantom_scenes2.cpp
@@ -2080,7 +2080,7 @@ void Scene203::handleBrieConversation() {
else
_scene->playSpeech(1);
- _scene->_sequences.setTimingTrigger(60, 110);
+ _scene->_sequences.addTimer(60, 110);
}
break;
@@ -3185,7 +3185,7 @@ void Scene203::handleDaaeAnimation() {
break;
case 201:
- _scene->_sequences.setTimingTrigger(1, 95);
+ _scene->_sequences.addTimer(1, 95);
break;
case 76:
@@ -3567,7 +3567,7 @@ void Scene204::actions() {
case 2:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[4]);
_game._player._visible = true;
- _scene->_sequences.setTimingTrigger(20, 3);
+ _scene->_sequences.addTimer(20, 3);
break;
case 3:
@@ -4187,7 +4187,7 @@ void Scene204::handleEndAnimation() {
}
if ((_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 26) && !_skip2Fl) {
- _scene->_sequences.setTimingTrigger(300, 85);
+ _scene->_sequences.addTimer(300, 85);
_scene->_kernelMessages.add(Common::Point(123, 137), 0x1110, 0, 0, 360, _game.getQuote(0x75));
_skip2Fl = true;
}
@@ -4601,7 +4601,7 @@ void Scene205::actions() {
_game.syncTimers(1, _globals._sequenceIndexes[2], 1, idx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
_vm->_sound->command(72);
- _scene->_sequences.setTimingTrigger(15, 2);
+ _scene->_sequences.addTimer(15, 2);
_action._inProgress = false;
return;
}
@@ -5953,7 +5953,7 @@ void Scene206::step() {
if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 118) {
_globals[kKnockedOverHead] = true;
_skip1Fl = true;
- _scene->_sequences.setTimingTrigger(1, 84);
+ _scene->_sequences.addTimer(1, 84);
}
}
@@ -6031,7 +6031,7 @@ void Scene206::actions() {
case 78:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]);
_game._player._visible = true;
- _scene->_sequences.setTimingTrigger(20, 79);
+ _scene->_sequences.addTimer(20, 79);
_action._inProgress = false;
return;
@@ -6144,7 +6144,7 @@ void Scene206::actions() {
_globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], true, -2);
_game.syncTimers(1, _globals._sequenceIndexes[5], 1, idx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], false);
- _scene->_sequences.setTimingTrigger(30, 65);
+ _scene->_sequences.addTimer(30, 65);
}
break;
@@ -6307,7 +6307,7 @@ void Scene206::actions() {
_globals[kPlayerScoreFlags] |= 8;
_globals[kPlayerScore] += 5;
}
- _scene->_sequences.setTimingTrigger(15, 96);
+ _scene->_sequences.addTimer(15, 96);
_action._inProgress = false;
return;
@@ -6405,8 +6405,8 @@ void Scene207::actions() {
case 1:
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10);
- _scene->_sequences.setTimingTrigger(120, 2);
- _scene->_sequences.setTimingTrigger(240, 3);
+ _scene->_sequences.addTimer(120, 2);
+ _scene->_sequences.addTimer(240, 3);
break;
case 2:
@@ -6589,43 +6589,43 @@ void Scene208::enter() {
_topLeftPeopleFrame = 2;
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, _topLeftPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1);
- _scene->_sequences.setTimingTrigger(120, 60);
+ _scene->_sequences.addTimer(120, 60);
_topRightPeopleFrame = 2;
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, _topRightPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
- _scene->_sequences.setTimingTrigger(30, 62);
+ _scene->_sequences.addTimer(30, 62);
_middleLeftPeopleFrame = 2;
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, _middleLeftPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
- _scene->_sequences.setTimingTrigger(30, 64);
+ _scene->_sequences.addTimer(30, 64);
_centerPeopleFrame = 1;
_direction = 1;
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, _centerPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
- _scene->_sequences.setTimingTrigger(300, 66);
+ _scene->_sequences.addTimer(300, 66);
_middleRightPeopleFrame = 3;
_globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, _middleRightPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
- _scene->_sequences.setTimingTrigger(60, 68);
+ _scene->_sequences.addTimer(60, 68);
_bottomLeftPeopleFrame = 4;
_globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, _bottomLeftPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
- _scene->_sequences.setTimingTrigger(60, 70);
+ _scene->_sequences.addTimer(60, 70);
_bottomMiddlePeopleFrame = 4;
_globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, _bottomMiddlePeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14);
- _scene->_sequences.setTimingTrigger(30, 72);
+ _scene->_sequences.addTimer(30, 72);
_bottomRightPeopleFrame = 3;
_globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, _bottomRightPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
- _scene->_sequences.setTimingTrigger(15, 74);
+ _scene->_sequences.addTimer(15, 74);
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('p', 1), 80);
@@ -6699,7 +6699,7 @@ void Scene208::animateTopLeftPeople() {
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, _topLeftPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1);
int delay = _vm->getRandomNumber(15, 60);
- _scene->_sequences.setTimingTrigger(delay, 60);
+ _scene->_sequences.addTimer(delay, 60);
}
void Scene208::animateTopRightPeople() {
@@ -6726,7 +6726,7 @@ void Scene208::animateTopRightPeople() {
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, _topRightPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
int delay = _vm->getRandomNumber(15, 60);
- _scene->_sequences.setTimingTrigger(delay, 62);
+ _scene->_sequences.addTimer(delay, 62);
}
void Scene208::animateMiddleLeftPeople() {
@@ -6758,7 +6758,7 @@ void Scene208::animateMiddleLeftPeople() {
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, _middleLeftPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
- _scene->_sequences.setTimingTrigger(delay, 64);
+ _scene->_sequences.addTimer(delay, 64);
}
@@ -6790,7 +6790,7 @@ void Scene208::animateCenterPeople() {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, _centerPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
- _scene->_sequences.setTimingTrigger(delay, 66);
+ _scene->_sequences.addTimer(delay, 66);
}
void Scene208::animateMiddleRightPeople() {
@@ -6820,7 +6820,7 @@ void Scene208::animateMiddleRightPeople() {
_globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, _middleRightPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
int delay = _vm->getRandomNumber(15, 60);
- _scene->_sequences.setTimingTrigger(delay, 68);
+ _scene->_sequences.addTimer(delay, 68);
}
void Scene208::animateBottomLeftPeople() {
@@ -6847,7 +6847,7 @@ void Scene208::animateBottomLeftPeople() {
_globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, _bottomLeftPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
int delay = _vm->getRandomNumber(15, 60);
- _scene->_sequences.setTimingTrigger(delay, 70);
+ _scene->_sequences.addTimer(delay, 70);
}
void Scene208::animateBottomMiddlePeople() {
@@ -6874,7 +6874,7 @@ void Scene208::animateBottomMiddlePeople() {
_globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, _bottomMiddlePeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14);
int delay = _vm->getRandomNumber(15, 60);
- _scene->_sequences.setTimingTrigger(delay, 72);
+ _scene->_sequences.addTimer(delay, 72);
}
void Scene208::animateBottomRightPeople() {
@@ -6901,7 +6901,7 @@ void Scene208::animateBottomRightPeople() {
_globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, _bottomRightPeopleFrame);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
int delay = _vm->getRandomNumber(15, 60);
- _scene->_sequences.setTimingTrigger(delay, 74);
+ _scene->_sequences.addTimer(delay, 74);
}
/*------------------------------------------------------------------------*/
@@ -6930,7 +6930,7 @@ void Scene250::enter() {
void Scene250::step() {
if (_game._trigger == 1)
- _scene->_sequences.setTimingTrigger(12, 2);
+ _scene->_sequences.addTimer(12, 2);
if (_game._trigger == 2) {
int y = 68;
@@ -6982,7 +6982,7 @@ void Scene250::step() {
messageId = 0x41;
_scene->_kernelMessages.add(Common::Point(160, y), 0x1110, 0x20, 0, 900, _game.getQuote(messageId));
- _scene->_sequences.setTimingTrigger(930, 3);
+ _scene->_sequences.addTimer(930, 3);
}
if (_game._trigger == 3)