diff options
Diffstat (limited to 'engines/mads/phantom/phantom_scenes3.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes3.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp index 4ce543f071..33a30a88bb 100644 --- a/engines/mads/phantom/phantom_scenes3.cpp +++ b/engines/mads/phantom/phantom_scenes3.cpp @@ -217,7 +217,7 @@ void Scene301::step() { _scene->setAnimFrame(_globals._animationIndexes[0], 60); if (!_skip2Fl) { _vm->_sound->command(1); - _scene->_sequences.setTimingTrigger(420, 70); + _scene->_sequences.addTimer(420, 70); _skip2Fl = true; } } @@ -231,7 +231,7 @@ void Scene301::step() { } if (_game._trigger == 64) - _scene->_sequences.setTimingTrigger(60, 65); + _scene->_sequences.addTimer(60, 65); if (_game._trigger == 65) _vm->_dialogs->show(30137); @@ -529,7 +529,7 @@ void Scene302::actions() { case 2: _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]); _game._player._visible = true; - _scene->_sequences.setTimingTrigger(20, 3); + _scene->_sequences.addTimer(20, 3); break; case 3: @@ -766,7 +766,7 @@ void Scene303::actions() { _anim0ActvFl = false; _game._player._visible = true; _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); - _scene->_sequences.setTimingTrigger(20, 2); + _scene->_sequences.addTimer(20, 2); break; case 2: @@ -1558,9 +1558,9 @@ void Scene306::enter() { void Scene306::step() { if (_game._trigger == 60) { if (_vm->_sound->_preferRoland) - _scene->_sequences.setTimingTrigger(120, 61); + _scene->_sequences.addTimer(120, 61); else - _scene->_sequences.setTimingTrigger(300, 61); + _scene->_sequences.addTimer(300, 61); } if (!_speechDoneFl && (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 3)) { @@ -1571,7 +1571,7 @@ void Scene306::step() { if (_game._trigger == 61) { _vm->_sound->command(1); _vm->_sound->command(66); - _scene->_sequences.setTimingTrigger(120, 62); + _scene->_sequences.addTimer(120, 62); } if (_game._trigger == 62) @@ -1689,7 +1689,7 @@ void Scene307::actions() { case 2: _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]); _game._player._visible = true; - _scene->_sequences.setTimingTrigger(20, 3); + _scene->_sequences.addTimer(20, 3); break; case 3: @@ -1733,7 +1733,7 @@ void Scene307::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, -2); _game.syncTimers(1, _globals._sequenceIndexes[3], 1, idx); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); - _scene->_sequences.setTimingTrigger(10, 73); + _scene->_sequences.addTimer(10, 73); } break; @@ -1979,7 +1979,7 @@ void Scene308::enter() { if (!_game._visitedScenes._sceneRevisited) { _globals[kPlayerScore] += 5; - _scene->_sequences.setTimingTrigger(1, 60); + _scene->_sequences.addTimer(1, 60); } sceneEntrySound(); |