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path: root/engines/mads/phantom/phantom_scenes3.cpp
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Diffstat (limited to 'engines/mads/phantom/phantom_scenes3.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes3.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp
index 4ce543f071..33a30a88bb 100644
--- a/engines/mads/phantom/phantom_scenes3.cpp
+++ b/engines/mads/phantom/phantom_scenes3.cpp
@@ -217,7 +217,7 @@ void Scene301::step() {
_scene->setAnimFrame(_globals._animationIndexes[0], 60);
if (!_skip2Fl) {
_vm->_sound->command(1);
- _scene->_sequences.setTimingTrigger(420, 70);
+ _scene->_sequences.addTimer(420, 70);
_skip2Fl = true;
}
}
@@ -231,7 +231,7 @@ void Scene301::step() {
}
if (_game._trigger == 64)
- _scene->_sequences.setTimingTrigger(60, 65);
+ _scene->_sequences.addTimer(60, 65);
if (_game._trigger == 65)
_vm->_dialogs->show(30137);
@@ -529,7 +529,7 @@ void Scene302::actions() {
case 2:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
- _scene->_sequences.setTimingTrigger(20, 3);
+ _scene->_sequences.addTimer(20, 3);
break;
case 3:
@@ -766,7 +766,7 @@ void Scene303::actions() {
_anim0ActvFl = false;
_game._player._visible = true;
_game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
- _scene->_sequences.setTimingTrigger(20, 2);
+ _scene->_sequences.addTimer(20, 2);
break;
case 2:
@@ -1558,9 +1558,9 @@ void Scene306::enter() {
void Scene306::step() {
if (_game._trigger == 60) {
if (_vm->_sound->_preferRoland)
- _scene->_sequences.setTimingTrigger(120, 61);
+ _scene->_sequences.addTimer(120, 61);
else
- _scene->_sequences.setTimingTrigger(300, 61);
+ _scene->_sequences.addTimer(300, 61);
}
if (!_speechDoneFl && (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 3)) {
@@ -1571,7 +1571,7 @@ void Scene306::step() {
if (_game._trigger == 61) {
_vm->_sound->command(1);
_vm->_sound->command(66);
- _scene->_sequences.setTimingTrigger(120, 62);
+ _scene->_sequences.addTimer(120, 62);
}
if (_game._trigger == 62)
@@ -1689,7 +1689,7 @@ void Scene307::actions() {
case 2:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
- _scene->_sequences.setTimingTrigger(20, 3);
+ _scene->_sequences.addTimer(20, 3);
break;
case 3:
@@ -1733,7 +1733,7 @@ void Scene307::actions() {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, -2);
_game.syncTimers(1, _globals._sequenceIndexes[3], 1, idx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
- _scene->_sequences.setTimingTrigger(10, 73);
+ _scene->_sequences.addTimer(10, 73);
}
break;
@@ -1979,7 +1979,7 @@ void Scene308::enter() {
if (!_game._visitedScenes._sceneRevisited) {
_globals[kPlayerScore] += 5;
- _scene->_sequences.setTimingTrigger(1, 60);
+ _scene->_sequences.addTimer(1, 60);
}
sceneEntrySound();